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Feedback comments for LD37
NightShadow0's games and stats for all events →
| Timestamp | Since previous | Game | NightShadow0's comment |
|---|---|---|---|
| Dec 14 19:50:00 | One Room Hotel | Haha your take on the One Room Hotel is brilliant, what a great idea! <br/> <br/>It's really fun but it gets intense really quick, not sure how the rooms you're given or the guests' moods work, but i only lasted until the 4th day when i only had one bedroom that everyone wanted to go to. <br/> <br/>I also kept misplacing my rooms in building mode because i thought the bottom-most room would be the one placed first, Tetris-style i guess. <br/> <br/>Great polish too, love the voices (at least until everyone gets mad at you). Awesome work! | |
| Dec 14 20:01:00 | 11m 00s | The Tortile Chamber | This broke my brain, i have no idea how you did any of those awesome transitions but they are the coolest things. Amazing stuff. |
| Dec 19 20:01:00 | 120h 00m | Bouncing Balls with the Boing Boing Boys | Didn't have a second player to play with, but this seems pretty fun. Love the art style and the animation, it all feels really bouncy, which i assume was the intention. <br/> <br/>The keyboard controls are very awkward though, and i couldn't quite get the hang of jumping higher, the window on that could maybe be a little wider. <br/> <br/>Nice work! |
| Dec 26 19:26:00 | 167h 25m | A Matter of Time | Fun game! Surprisingly addictive for how simple it is, i like how the bosses keep gaining new mechanics. <br/>My biggest complaint would be the lack of feedback when you're hit, took me a while to even notice i had a health bar. <br/>I got to Bomberman and just barely defeated him, but died immediately after. <br/>Nice work! |
| Dec 26 19:41:00 | 15m 00s | ConQuest | Interesting idea. <br/>The outcome when you win feels a little underwhelming, since you don't even get feedback via e-mail. <br/>The amount of e-mails also felt redundant since it's irrelevant which one you pick as far as i can tell. <br/>It would also be helpful to have the connect 4 rows numbered to be easier to check which one you want to play in. <br/>Got a few random crashes while playing so i didn't get very far, but i did figure out the strategy for connect 4 which was fun. Nice work! |
| Dec 26 19:49:00 | 8m 00s | Flower Shop | Oh man, i like the concept, but this is a LOT of information to hold... <br/>Nice work, but i'm definitely not the target audience for this haha |
| Dec 26 20:04:00 | 15m 00s | Room 753 | Went through the routine of setting up each room for a while until i decided to rebel and just run to the elevator, and only then did i realize it was a maze game. <br/>Interesting idea, but after a while it became monotonous and started to lose my interest, i kept expecting something new to show up that never did. |
| Dec 28 19:45:00 | 47h 41m | 12 Angry Tenants | This is a nice concept, i enjoyed it, though it felt a little easy, didn't have much trouble with the puzzles. <br/> <br/>Not sure if i missed something, but the winning condition for each level felt arbitrary, often i won before i was done. <br/> <br/>I also like what you were going for with the music but its compression feels too high, it can get grating after a while. <br/> <br/>Overall a pretty enjoyable game, nice work! |
| Dec 28 19:53:00 | 8m 00s | Don't Stop You! | This is a nice concept, i like how you need to stay within the room's boundaries. <br/> <br/>The controls are really floaty, it's not very easy to control, the movement speed feels too high and the jump feels too low for how the platforms are laid out, which makes it frustrating. <br/> <br/>The level design also seems to rely too much on memorization, in some instances there's no way to know which path is correct until it's too late and you can't turn back, and the projectiles come out of nowhere without giving you time to react. <br/> <br/>With all of that said, for a first game this is already a good start. Keep it up! |
| Dec 28 20:02:00 | 9m 00s | Conștiență | Ooh, i like this, the graphics are absolutely gorgeous. <br/> <br/>I really liked the overall mood of revealing the room object by object, and especially the twist of the final scene, though unfortunately it cut off the description of the final item i clicked and i couldn't read it. <br/> <br/>This feels like a really nice start for an adventure game engine, i'd like to see it put to further use. And that this is your first project is really impressive! Great work! |
| Dec 29 23:35:00 | 27h 33m | Space Junk | This is really charming, great graphics and music. <br/>I like how jumping drains your air, too. <br/> <br/>The perspective makes it a little hard to catch the air pockets sometimes, but it didn't feel as much of an issue as it could've been. <br/>Instantly dying by touching the walls feels unreasonably tough though, not sure how necessary that is. <br/> <br/>Nice work! |
| Dec 31 14:11:00 | 38h 36m | Claustrophobia | Holy, that escalated quickly, those dog things are terrifying. Did not get very far at all, honestly i'm not sure how i survived any wave after the first, they seemed to just abruptly end. Really intense, nice work! |
| Dec 31 14:16:00 | 5m 00s | General Room | Haha this is really fun and polished, what a great concept. My only annoyance was that the hand would often try to grab the units when i just wanted to fling them and it always threw me off. Great work! |
| Dec 31 14:23:00 | 7m 00s | TISIC IZIEB | Really interesting mechanic, i very much enjoyed my time with it. Lovely aesthetic, too. Great work! |
| Dec 31 14:32:00 | 9m 00s | TELEMATICS | Man, the concept is interesting, but i have no idea what i'm doing. |
| Dec 31 14:55:00 | 23m 00s | CircL | Uh, so i hearted someone every turn, never got any votes until the last round and survived, i have no idea if that's how it's supposed to work or not, it's a pretty confusing concept. An interesting one, though! |
| Dec 31 15:05:00 | 10m 00s | FIIL Mark 37 | Played the compo version, i figured out what the machines did pretty quickly but there was just no way to work quickly enough to stop the hunger/thirst from creeping in. Nice concept though, loved the aesthetic. |
| Dec 31 15:15:00 | 10m 00s | Lost in pandation | Played the jam version. Really, really difficult, but very nice concept. Gorgeous art, too. Nice work! |
| Dec 31 15:32:00 | 17m 00s | 13 jellyfish | On my first run i died of starvation while not quite understanding what i was doing, but on the second run i got the hang of it and finished it. <br/> <br/>This is SO GOOD. Perfectly designed, every character is necessary (except the last one, who i never used), challenging enough to always keep you on your toes but not so brutal that you feel too overwhelmed. Amazing art, gorgeous music and sound design. This is definitely my favorite entry so far. Really impressive work. |
| Dec 31 15:54:00 | 22m 00s | Room One | Fun game, can get really frenetic though, can't help but think it might've been better as a turn-based game. I won with the upload at 97%, not sure if that's a bug. <br/>The music's pretty fun, but the sound effects can get really annoying when you have multiple characters firing at the same time. <br/>Nice work! |
| Dec 31 16:06:00 | 12m 00s | Good Impression | Played version 1.0. Really fun game, though picking up things can be pretty hard sometimes, and cleaning up things might've worked better if you could hold down the button instead of mashing. Love the art and music, the whole aesthetic is just darling. Great work! |