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Feedback comments for LD36
NightShadow0's games and stats for all events →
| Timestamp | Since previous | Game | NightShadow0's comment |
|---|---|---|---|
| Aug 30 18:20:00 | anachroma | Ooh, this is cool, i was waiting for a double jump the whole time but the actual powerup is much cooler. I'd argue that it might take a bit too long to get to it, though. The level design and the size of the level is really impressive too, and i liked the scattered logs. Great work! | |
| Aug 30 18:44:00 | 24m 00s | Gear Kitty | Oh this is gorgeous, i love the cog mechanic. <br/> <br/>I did not like that you have to press up to auto-save, i forgot about it the first time i died and thought the game had glitched out because i lost the ability to cling to cogs. It seems odd that platforms don't reset but abilities do. <br/> <br/>I'd also argue that the "you can do it!" message didn't need to stay there the whole time, the animation when you're gaining the powers is a bit long, and the triple jump was a bit disappointing since it doesn't feel very different from the double jump. <br/> <br/>With all of that said though, most of these are minor things, i played through the whole thing and really did love it! Great job! |
| Aug 31 19:05:00 | 24h 21m | cognizance | Holy wow, this is so good. Brilliant mechanic! You created an absurd amount of content with it, really impressive! Amazing job! |
| Sep 2 18:29:00 | 47h 24m | Roman Defence | It wasn't very clear to me where the spears came from, they seemed to spawn somewhat at random from the soldier's general vicinity, and holding down the spacebar made the spears disappear mid-flight. <br/>The game does get a bit repetitive after a while, as does the music, but it's a solid first game. Keep it up! |
| Sep 2 18:38:00 | 9m 00s | Collided Worlds | Well, i'm honestly impressed by the backstory, it's a very interesting setting. The game itself though, such as it is, doesn't convey any of it. |
| Sep 2 18:54:00 | 16m 00s | pipe | Wow, this is great! Absolutely gorgeous artwork. The mechanic is fun but it can also be pretty frustrating to think you're going fast enough and not break something, it kills the flow a bit for me. Impressive work all around, though! |
| Sep 5 18:29:00 | 71h 35m | Ancient Technology | This is an interesting idea, i like the concept of making you figure out what each button does, i could see it as the basis for a puzzle game. |
| Sep 5 18:39:00 | 10m 00s | Boss Fight Story | Couldn't figure out where to go after the falling bridge, my character kept dying even if i didn't land on spikes, and having to do all that platforming again is really harsh. I like the graphics though, they're very charming. |
| Sep 5 18:49:00 | 10m 00s | Desert Strife | This is pretty good, i like the concept of unearthing technology to make your units stronger. I died horribly, but i'm not great at these. <br/>I wish there was a way to tell which ruins have already been explored, and some animations would have added a lot, but this is very impressive for the time spent. Nice work! |
| Sep 7 18:40:00 | 47h 51m | Gladius: The Destroyer | The control scheme is very awkward, you should have at least allowed for directional keys as well. <br/> <br/>The enemies have too much health, the correct strategy (as far as i could tell) of attacking twice then blocking takes too long and makes the combat very repetitive; alternatively, maybe the first enemies could not have a shield and/or telegraph their attacks better. <br/> <br/>I also didn't realize the hole was a hole until it was too late. <br/> <br/>This is still a solid entry though, especially for your first LD, and i really like the artwork and animations. Nice work! |
| Sep 8 19:11:00 | 24h 31m | Ancient Drone | I really like this, the gameplay is solid (though there seems to be some input lag on the jump button) and the animations are great. <br/> <br/>I feel that the physics go counter to the intended mood though, at least how i perceive it. It feels like the game wants to have a lonely and expansive mood (maybe because it reminds me of Journey), but the fast movement and insane jump heights don't convey that at all. I think the game would benefit if it was slower overall, and the jumps lower. <br/> <br/>Very solid entry though, great work! |
| Sep 9 18:52:00 | 23h 41m | Robot Forest | Whoa, the graphics are amazing! Though the style of the main character (strong black outline) feels a bit out of place compared to the rest, and the background is so busy that platforms are hard to tell apart; i'd suggest making the background more blurry, desaturated, and/or darker to avoid that. <br/> <br/>The gameplay is solid, though one hit kills feel a bit harsh, a health bar would definitely be appreciated. <br/> <br/>Overall i really like the game, love the theme, gorgeous aesthetic. Great work! |
| Sep 12 18:57:00 | 72h 05m | Helisculptor | Man, this is really hard, the timer is super strict. <br/>I did manage to 100% one of the sculptures and was very pleasantly surprised to see it transform, but couldn't make it much further. <br/>Where i lost the most time was in counting tiles, to ensure i was hitting a height of 6 and the like; maybe a built-in grid or ruler of sorts could mitigate that? <br/> <br/>I loved it though, really fun game and very clever concept. <br/>Great work! |
| Sep 13 18:53:00 | 23h 56m | Watch for Falling Rocks | This is so much fun! Surprisingly strategic and addictive despite the simple premise, super charming and funny art and sounds, lovely music, just loved all of it. Great work! |
| Sep 16 18:57:00 | 72h 04m | The Ancient Ti-Li Island | Couldn't figure out how to interact with anything other than the first door, so i just clipped through the pillars to get to the final room, where i couldn't do anything (Windows build). <br/> <br/>The textures are nice, especially the walls, though they seem cel-shaded almost and contrast quite a bit with the other textures. <br/> <br/>The music can get *really* grating in the long beep parts. <br/> <br/>I see what you were trying to do and can appreciate the game's potential, but it needs a lot of work. Solid effort, though. |