Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → markten

markten

Feedback comments for LD37

markten's games and stats for all events →

TimestampSince previousGamemarkten's comment
Dec 14 02:08:00 Great Collapse The base mechanic is an interesting idea, but as others have said, it could use some tweaking. The high amount of health and abundance of bullets make movement seem unnecessary.
Dec 14 02:23:00 15m 00s Seasonal Affective Disorder I think it's a decent idea. I couldn't make it to the end because I kept falling through the ground. I did see the hints at the theme though.
Dec 14 02:36:00 13m 00s LDCLMBR - Classic First Person shooter with exploration/adventure elements. I gave it points for humor because every time I died I expected to start over again, but I instead spawned into the same room. I had a blast trying to fend off the huge horde that had accumulated.
Dec 14 15:34:00 12h 58m A Fortress Of Ash I enjoyed this take on a time management game. I felt that not knowing what each object did added to the experience. I was caught by surprise because I thought it was going to be a game with a slow pace. You kind of have to rush around losing sanity like the character. <br/> <br/>The mood could be greatly enhanced by some ambient music. It's a little sterile without sound.
Dec 14 15:36:00 2m 00s Block Tower Mayhem I tried to play but the executable produces the error, "There should be 'BlockTowerMayhem_Data' <br/>folder next to the executable"
Dec 14 15:58:00 22m 00s Can into space I enjoyed playing a couple quick games. There have been games similar to this, but what I like is that you added more management to each node that is captured. It adds a lot more depth to the gameplay. I think it would be fun to see maybe one or two unit types if you decide to add more to it. <br/> <br/>My only negative criticism is that it was hard to change planets. I had to spin my scroll wheel several times so it took me a while to figure out how it worked.
Dec 14 16:19:00 21m 00s Damage Control Graphics/models are good. At first I hated the controls, but then they weren't so bad as I got into it. With a modified difficulty curve, and some sound it would be really solid. <br/> <br/>As others have mentioned, randomizing the battery spawn may be something to try. The current predictability makes it easy for the player to fall into a cycle.
Dec 14 16:26:00 7m 00s Escape the Room I was disappointed to see you didn't get to finish much of the game. I used to have a blast playing through the many room escapes that came out during the Flash era.
Dec 14 16:33:00 7m 00s Escape The Room I used to love playing room escapes back during the Flash era. This one was a little short due to time constraints, but I like the potential of it being in a 3D format. A lot more possibilities for hiding things.
Dec 14 16:42:00 9m 00s Escape Your Room Good effort for your first compo. Every time you make something, you learn something, so you get faster and have a better codebase to work with next time. <br/> <br/>That computer gave me flashbacks to my childhood.
Dec 14 16:56:00 14m 00s Gravity Set Me Free Not my cup of tea, but you have the best a e s t h e t i c of all the games I have played so far. Music really sets the mood and being locked into the simple gameplay reflects the character's condition.
Dec 14 17:39:00 43m 00s Hanging Out This felt like a SIGGRAPH presentation or something from the demo scene. Would have been nice to have more interactivity, but the graphics and mood are definitely unique. Music fit well too.
Dec 14 17:57:00 18m 00s Code Red Very well done. Using the scientists as a health item is a fun mechanic.
Dec 14 18:08:00 11m 00s Andi's Moving Company Great concept and good consistent art style. I wasn't coordinated enough to make much money. It almost felt like it was supposed to be a multiplayer game with two people on one keyboard.
Dec 14 18:31:00 23m 00s AREA 51 Fun game. A little challenging, but I was able to get to the end. Reminded me a little of Total Carnage in some ways. I wasn't a fan of having to reclear rooms, but since the health items were multiuse, it made up for it. Felt complete.
Dec 14 20:19:00 1h 48m The Bloodbath Fun game. I like that the "bosses" drop health. Weapon drops seemed well timed.
Dec 14 20:36:00 17m 00s One room Ninja I like the game, but I couldn't help but feel that I was fighting the controls rather than the levels.