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Feedback comments for LD37
markten's games and stats for all events →
| Timestamp | Since previous | Game | markten's comment |
|---|---|---|---|
| Dec 14 02:08:00 | Great Collapse | The base mechanic is an interesting idea, but as others have said, it could use some tweaking. The high amount of health and abundance of bullets make movement seem unnecessary. | |
| Dec 14 02:23:00 | 15m 00s | Seasonal Affective Disorder | I think it's a decent idea. I couldn't make it to the end because I kept falling through the ground. I did see the hints at the theme though. |
| Dec 14 02:36:00 | 13m 00s | LDCLMBR - Classic First Person shooter with exploration/adventure elements. | I gave it points for humor because every time I died I expected to start over again, but I instead spawned into the same room. I had a blast trying to fend off the huge horde that had accumulated. |
| Dec 14 15:34:00 | 12h 58m | A Fortress Of Ash | I enjoyed this take on a time management game. I felt that not knowing what each object did added to the experience. I was caught by surprise because I thought it was going to be a game with a slow pace. You kind of have to rush around losing sanity like the character. <br/> <br/>The mood could be greatly enhanced by some ambient music. It's a little sterile without sound. |
| Dec 14 15:36:00 | 2m 00s | Block Tower Mayhem | I tried to play but the executable produces the error, "There should be 'BlockTowerMayhem_Data' <br/>folder next to the executable" |
| Dec 14 15:58:00 | 22m 00s | Can into space | I enjoyed playing a couple quick games. There have been games similar to this, but what I like is that you added more management to each node that is captured. It adds a lot more depth to the gameplay. I think it would be fun to see maybe one or two unit types if you decide to add more to it. <br/> <br/>My only negative criticism is that it was hard to change planets. I had to spin my scroll wheel several times so it took me a while to figure out how it worked. |
| Dec 14 16:19:00 | 21m 00s | Damage Control | Graphics/models are good. At first I hated the controls, but then they weren't so bad as I got into it. With a modified difficulty curve, and some sound it would be really solid. <br/> <br/>As others have mentioned, randomizing the battery spawn may be something to try. The current predictability makes it easy for the player to fall into a cycle. |
| Dec 14 16:26:00 | 7m 00s | Escape the Room | I was disappointed to see you didn't get to finish much of the game. I used to have a blast playing through the many room escapes that came out during the Flash era. |
| Dec 14 16:33:00 | 7m 00s | Escape The Room | I used to love playing room escapes back during the Flash era. This one was a little short due to time constraints, but I like the potential of it being in a 3D format. A lot more possibilities for hiding things. |
| Dec 14 16:42:00 | 9m 00s | Escape Your Room | Good effort for your first compo. Every time you make something, you learn something, so you get faster and have a better codebase to work with next time. <br/> <br/>That computer gave me flashbacks to my childhood. |
| Dec 14 16:56:00 | 14m 00s | Gravity Set Me Free | Not my cup of tea, but you have the best a e s t h e t i c of all the games I have played so far. Music really sets the mood and being locked into the simple gameplay reflects the character's condition. |
| Dec 14 17:39:00 | 43m 00s | Hanging Out | This felt like a SIGGRAPH presentation or something from the demo scene. Would have been nice to have more interactivity, but the graphics and mood are definitely unique. Music fit well too. |
| Dec 14 17:57:00 | 18m 00s | Code Red | Very well done. Using the scientists as a health item is a fun mechanic. |
| Dec 14 18:08:00 | 11m 00s | Andi's Moving Company | Great concept and good consistent art style. I wasn't coordinated enough to make much money. It almost felt like it was supposed to be a multiplayer game with two people on one keyboard. |
| Dec 14 18:31:00 | 23m 00s | AREA 51 | Fun game. A little challenging, but I was able to get to the end. Reminded me a little of Total Carnage in some ways. I wasn't a fan of having to reclear rooms, but since the health items were multiuse, it made up for it. Felt complete. |
| Dec 14 20:19:00 | 1h 48m | The Bloodbath | Fun game. I like that the "bosses" drop health. Weapon drops seemed well timed. |
| Dec 14 20:36:00 | 17m 00s | One room Ninja | I like the game, but I couldn't help but feel that I was fighting the controls rather than the levels. |