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| Timestamp | Since previous | Game | imphenzia's comment |
|---|---|---|---|
| Dec 12 21:33:00 | 32 Days | Nice work! I got started and it's been a long time since I played story driven games with character text communication (back in the mid 90s was the last time =) so it was fun but I also became a bit impatient (but probably because I am a slow reader.) The progression and connection with the story was clever and gradual introduction of new tasks was kept to a good pace. I fell off the blocks for the first navigation part a few times but it was never too tedious to retry and I wanted to see what the next day would bring. The timed challenge was a nice touch as I reached the corner with 1 second to spare after some wrong moves. <br/> <br/>I reached day 13 and as I was playing on the ducks I warped into the blocks (presumably physics pushed me past the collider.) I couldn't get out from the block and was not able to get past the bath balls as I was still stuck. I can imagine it takes quite some time to get the sentences and timing them with triggers as you progress in the game. Again, nice job! | |
| Dec 12 22:53:00 | 1h 20m | use your IMAGINATION, quick!!!! | I tried it, and then I tried it again. Read the instructions. Tried it again. It kept telling me I got bored so I stopped =) Not quite sure I got it, maybe because I haven't played fruit ninja. Fun twist with the music :) I have to hand it to you that you stuck to the theme very well though. |
| Dec 12 23:10:00 | 17m 00s | Life.exe | Hey, nobody was picking up when I dialed 911 =) Like how this brought some memories back from the era of point click adventures. I tried the numbers that I could find on the level to open the door but was unable to. I also tried some obvious ones like 1337 etc. I need to have another stab at it. The music had a bit of a repeat on it so it would have been nice if it had been just a tad longer. Liked the comedy of the updates still installing as you woke up :) Nice work! |
| Dec 12 23:27:00 | 17m 00s | Just Leave Home | I managed to leave the house but as I came back in ("what the" =) I was trying to leave again but it told me to get the keys which I still had in my pocket. Did I miss the point maybe? =) I liked the blocky feel and the third person view. |
| Dec 13 01:21:00 | 1h 54m | I Clean Toilet | Haha, I love this game =) Very nice pixel art. Great sense of humor. I've never been so eager or stressed to clean toilets. Only thing I could think of to improve is to make it more clear which tool you have in your hand at the moment. |
| Dec 13 20:58:00 | 19h 37m | After Party | Reminded me about Sid Meier's Covert Ops and it was nice to see the total top down 2D view. I thought the sound was implemented nicely too, subtle but clean effects that fit the game well. Whoever responded to my behavior with the shotgun sure was fast and had awesome aim - even shot me through walls =) Finally, I can see the comedy in this (I could have done something similar in the past) but I also tragically relate this to how some people actually feel and act - still, that can be made into a game of course! |
| Dec 13 21:10:00 | 12m 00s | Santa's little bin packer | Nice to set the mood for Christmas with the theme, music, and graphics. I always love pixel art and the idea of doing the gifts in 3D was an interesting twist but at the same time that removed some of the feel that pixel art brings to the table such as a hand crafted piece of art. My brain likes to stack and sort things so it was pleasing to place the items on the grid. I was hoping that a full grid would send the packages out the door so I could stack a new batch but I ran out of space at a score of 600 and 1 block left empty on one of the grids. Nice work, I enjoyed playing it! |
| Dec 13 21:21:00 | 11m 00s | Stack Overflow | I can imagine this is fun if you become good at it, or if you understand it better than I managed to. I read the instructions before I played. I tried twice and the speed and transparency and lack of tactile feel of selecting objects made it difficult for me to understand what to do. I re-read the instructions and tried another couple of times and then I managed to select and stack a few items and noticed how it started to collapse in places. Still, it was too steep of a curve for me to maintain interest. I really liked the visual feel and the rotation and isometric style was really nice. The music is great too! I think I would need a tutorial video =) |
| Dec 13 21:35:00 | 14m 00s | One bad room | Interesting idea of interacting with the room and that the character was 2D with the room itself being 3D. I didn't understand what do do though. I rotated and clicked back and forth and some of the pots fell down but the last pot (on the shelf closest on the screenshot) refused to move no matter how much I tried to click, swiped, rotated, etc. I had to leave with "1 clickable object" remaining. How are you supposed to interact with the objects? |
| Dec 13 21:41:00 | 6m 00s | Cold Day in the Office | Just like in my day-job =) Infected about 10 people when testing the game - as you said, no winning/losing or objective to try to beat which probably limits the time you spend playing the game a fair amount. |
| Dec 13 21:47:00 | 6m 00s | ROOM | Your title screenshot (I was a doom fan back in the day) caught my interest from the moment I saw it on submission day and now I got a chance to test it out. Unfortunately I could only play less than a minute because I nearly instantly got motion sickness from the combination of smooth rotation, intense perspective and billboard-style facing objects. I tried to interact with a few of the to find the poster but had to exit before I felt too sick (I suffer from games like Minecraft too.) Interesting idea for sure though and in my mind you nearly stuck to the theme with it being rooms but multiple rooms instead of a single one. Nice work! |
| Dec 14 22:45:00 | 24h 58m | Damage Control | I like the idea of this game and it looks nice considering the time restrictions. I was missing some sounds, even primitive ones, but I understand that it may have not been prioritized. I would probably to suggest maybe some faster pacing as I was playing for some time without feeling the ship was in too much danger (even though there were plenty of ! to fix.) Maybe some alerts of prioritized repairs, e.g. power source or shields would work? Nice work! |
| Dec 16 18:45:00 | 44h 00m | 4/4 Room | A lot of coding went into this game I see and understandably so. I found that the graphics and music fit the game very well. I was a bit confused at first but it didn't take long to get in to it. When I filled up my inventory I wasn't quite sure what to do, the difficulty may not have ramped up fast enough? Cool concept to update a quadrant as well. |
| Dec 16 18:52:00 | 7m 00s | Insecterminator | I like the graphics and clever to just shrink the characters to make the room into an entire level =) Unfortunately I couldn't play so well because I desperately need Invert-Y axis for mouse from 20 years of FPS gaming. |
| Dec 16 19:01:00 | 9m 00s | Riftong | I like the retro raster graphic effect =) The audio was also nice and I found the sound effects especially gratifying. Game-play wise I was a bit frustrated that I was left in situations where I had no choice but to take hits (simultaneous incoming balls from 180 degree split) but then again the health was generous so I guess that was part of the game. I got menus up and even though I had enough points neither LMB or RMB made anything happen. Nice work! |
| Dec 16 19:09:00 | 8m 00s | Alien Barnage | Great graphics and nice content with animated characters. Maybe end waves before timer runs out when all enemies are eliminated - there were some periods of waiting. Nice game! |
| Dec 29 19:21:00 | 312h 12m | One Room Hotel | A lot of clicking to get started for someone who is as impatient as me =) But after the first day I managed to please the guests for a few days before they got "miffed" and left - nobody else cared to stay after that! Is it difficult to balance games like this? I don't have any experience playing or making management games but I got a feeling that the logic is in place. |
| Dec 29 20:02:00 | 41m 00s | Roomon | I tried the compo version (since I did the compo myself) and it feels like an interesting start to a game. I can imagine with more content in the shop to upgrade attack and defense and increasing opposition and rewards it could be some playability in there. Keep it up! |
| Dec 29 20:11:00 | 9m 00s | Legendary Tower Parkuor | Off to a start but it was difficult to play as I fell through geometry a bit and it was hard to jump (low gravity?) and predict where I would land. |