Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → GriloGordo

GriloGordo

Feedback comments for LD37

GriloGordo's games and stats for all events →

TimestampSince previousGameGriloGordo's comment
Dec 13 17:28:00 Smoke and Mirrors Very intense. :D
Dec 13 17:30:00 2m 00s Neuroleptic Very intense story. :D <br/> <br/>I took some scares, it was cool. <br/>Heheheheheh.
Dec 13 18:06:00 36m 00s Umbra Exitus Please, fix the keyboard bug. Hahahahah. <br/> <br/>I'm not sure, but maybe it would be more dynamic if the character continues walking while using the lights item (as if leaving the object alone behind shining to disappear, like a drone or something). <br/> <br/>I also think it would be interesting if the character had the ability to run (even if it was from time to time or something). Maybe a dash que spends stamina. <br/> <br/>I really liked the character's art.
Dec 13 19:20:00 1h 14m Don't Help Me The concept of the game caught my attention, especially the usage of the flashlight as a weapon. <br/> <br/>In this case, standing still holding one of the arrows (or switching between them) ends up being an easier way to 'win' the game. <br/> <br/>At the end (when the time reaches the limit), you could remove the ghosts (perhaps fading them out) and then walking with the character to the center of the room (not sure if it's best to cut the scene, or if the best is follow this suggestion). <br/> <br/>For a less limiting gameplay, I would suggest changing the arrows by the mouse (more or less limiting in relation to the boy pointing forward). <br/> <br/>There could also be some change in the lighting near the window, if it is the idea that the daylight is coming (otherwise it is fine this way). Not that this is too important to be done in such a short time. <br/> <br/>The ultimate enemy coming without the child moving was a choice I would like to understand. Hahahahah. <br/> <br/>Actually the kid is small in relation to the room, but it can be a way of representing his point of view. In addition, it makes sense for the game to have room for gameplay. <br/> <br/>:D
Dec 13 19:32:00 12m 00s RpToy I tried to interact using all the buttons of the gamepad and all the buttons on the keyboard, but here it does not leave the initial screen. <br/> <br/>Call us in the comments of our game if you have an answer (or a fix, if it is a bug). Thanks. :D
Dec 13 20:14:00 42m 00s Solitude Maze Good concept. :D <br/>This is a challenging level design. ^^' <br/>Nice audio work (but it becomes annoying if you are repeating the level for much time). <br/> <br/> <br/>It would be nice to have a button to speed up after you die (skip), to go to the checkpoint faster. <br/> <br/>It would be nice to have items that help to change stage's turning speed. <br/> <br/> <br/>Some bugs I found... <br/> <br/>- When you are turning before you have access to the first lever. If you are too close to the wall to your right, you end up getting into the ground and getting stuck (Sometimes it happens in other places, but it is not always you get stuck). It happens with other blocks too. <br/> <br/>- When you release the first blue box and it sits on top of the button, if you touch it, it pops into the left wall.
Dec 13 20:50:00 36m 00s The Perfect Murder Very good graphics. (: <br/>Music fits the game very well. ^^
Dec 13 22:32:00 1h 42m Garage Christmas Very relaxing. Hahahahahah. <br/>Nice music. :D
Dec 13 22:57:00 25m 00s One room, one life I'm going to need more time. ^^' <br/>Hahahahah. <br/> <br/>Good concept.
Dec 13 23:24:00 27m 00s Alone Nice modeling and sounds. :D
Dec 14 00:22:00 58m 00s Battle Dads Wow... Very cool. :D
Dec 14 23:27:00 23h 05m Server Room Symple, hard and fun. :D <br/> <br/>PS: GameDevExtreme, our team thank you for downloading our game. We read your comment that the file is corrupted. <br/>We suggest that you use 7zip from unzip the files. <br/> <br/>Thanks. :D
Dec 14 23:55:00 28m 00s Jail Fight Nice music. :D <br/> <br/>The combo just didn't work for me. <br/> <br/>And... It would be good to delimit areas of the keyboard for each player or something, and it would be interesting to put hotkeys for the actions, thus allowing better rotation between the players on the same computer. <br/> <br/>It seems that the second player misses more movements. <br/> <br/>It would be nice to have some sound effects for punches and such. Maybe voice acting and names for players.
Dec 15 00:47:00 52m 00s Everyday Interesting mood (to reflect about). <br/>Good music. <br/>:D <br/> <br/>My latest theory says that the cat feeds her. ».«
Dec 15 19:47:00 19h 00m One Room Factory Complex game. Congratulations about your 72h's skills with graphics.
Dec 15 20:09:00 22m 00s Button The Game Hahahahahah. Short. Good puzzle. (: <br/>Nice graphics.
Dec 15 23:51:00 3h 42m Light in the Dark Sometimes the girl just teleports. <br/>Very good sounds. <br/>Cool effects of light.
Dec 16 00:07:00 16m 00s Super Tag Bros The art of the characters has style, I liked it. <br/> <br/>The sound of the spray can is also nice. <br/> <br/>Good entry, fun for friends. <br/>:D <br/> <br/> <br/>Some suggestions... <br/> <br/>» Sometimes the character gets stuck on the floor. <br/> <br/>» The character can use the spray even if it has already used, just be in the same place. <br/> <br/>» The jump is sometimes exaggerated, I do not know if it is purposeful. <br/> <br/>» I suggest that you do not allow use of the level limitations for jumping, unless it is purposeful, so in that case I would suggest modifying the limitations's aspect. <br/> <br/>» If the control is not fully calibrated, the character moves alone (maybe it has to decrease the sensitivity to the control so the character does not keep moving alone).
Dec 16 00:27:00 20m 00s DISCOCUBE Very good. :D <br/> <br/>Make more levels. Hahahahah.
Dec 16 00:47:00 20m 00s SpaceBeaver Very nice concept. The screen could be bigger. If polished it could be a very nice game. :D I missed faster weapons, but it could be improved. ^^ If possible, put some skip button (after loosing, before starting)...