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Feedback comments for LD37
graebor's games and stats for all events →
| Timestamp | Since previous | Game | graebor's comment |
|---|---|---|---|
| Jan 2 18:34:00 | One room - lots of stuff | Cute, only thing that frustrated me was not being able to rotate items. | |
| Jan 2 18:41:00 | 7m 00s | RDFS | Cool idea - I wish the character had a lot less lift though, because it was very easy to unintentionally fly off the top of the screen while trying to douse an area. <br/> <br/>I'd also recommend really simplifying your ingame instructions as much as possible. Even having to read just a couple of sentences can make players lose interest quickly, when the game could just as well be described as "Use your jetpack to put out fires! WASD + Space" Better to let the player figure out the details through the actual gameplay imo |
| Jan 2 18:47:00 | 6m 00s | Life As It Could Be | This is a neat concept, it does a good job of generating a lot of relatable feelings. The mechanics very nicely complement the idea behind it! The only real issue I had with it was a technical one, when I was prompted to play again I pressed a key, a new map loaded in but I just died immediately and my score from the previous round was re-tallied again. |
| Jan 2 18:52:00 | 5m 00s | Rescape | Found it pretty difficult to jump onto stuff - I think this would benefit a lot from some movement polish like wall jumping or the ability to grab onto ledges. The jump felt pretty loose and floaty too, but I did like how you could over-collect in a given level to give yourself a head start. That gives just a hint of strategy to it which is a welcome addition. |
| Jan 2 18:55:00 | 3m 00s | Bump N' Grind | Really neat idea, once I got a hang of the controls. I definitely agree with the need for a quicker retry option. I think having it so you could also double-tap a direction to do a quick dash would be fun. |
| Jan 2 19:00:00 | 5m 00s | Fear of Magic | Love this, what a great way to make old-school point and click stuff accessible. Details like being able to rotate your view (and the flavour text that appears when you do), and the visual placement of items when you take/exchange them make this a solid entry. |
| Jan 2 19:09:00 | 9m 00s | Hypercell | Cool idea, though I found movement to be a little difficult. Nice and simple concept, good for a jam project :) |
| Jan 2 19:13:00 | 4m 00s | Moving Dungeon Room | Found it pretty frustrating to play, since there's not really any warning about when walls are going to move or where the danger spots are. Dust effects or cracking as a precursor to walls moving would help a lot I think, and it would be very nice to have a quick retry button instead of having to hit F5 and click to play again. |
| Jan 2 19:17:00 | 4m 00s | Dungeon Cleaner | Wow, there's a lot in here! Nice visuals, just wish it had some audio to fill out the experience. |
| Jan 2 20:15:00 | 58m 00s | Dungeon Train | I agree that this is quite a complicated concept for a jam game, but good effort! The thing that bothered me most was the behaviour of the UI. Navigating/learning menus and trying to issue commands while simultaneously dealing with attacks and progressing the tutorial was pretty cumbersome. |
| Jan 2 20:21:00 | 6m 00s | Finn and the Enchanted Chamber | I agree that the jump felt quite floaty. A little more work on the feel of movement would go a long way. <br/> <br/>Congrats on your first LD entry :) |
| Jan 2 20:26:00 | 5m 00s | Ghostmeleons | Nice, simple, and short, well scoped for a game jam :) <br/> <br/>The main thing that bothered me was how I had to walk quite far offscreen in order for the doors to trigger. It would feel much snappier if they triggered much earlier imo |
| Jan 2 20:29:00 | 3m 00s | Home Cat | Cute! It seemed pretty impossible to beat the level with the mouse, though. It ran away instantly and would not come back. |
| Jan 2 20:46:00 | 17m 00s | TISIC IZIEB | Beautiful! Those particle effects are soooo nice! Fantastic job on this :) |
| Jan 2 22:38:00 | 1h 52m | Bubble Tea Cafe | Cool idea, but in practice I found it super hard to actually take advantage of the color-matching mechanics at all - it was enough of a struggle just to manage my own ball. Congrats on your first LD entry using Unity :) |
| Jan 2 23:11:00 | 33m 00s | Pressure | Neat little experience. Only thing missing was the ability to press ESC to quit when you're done ;) |
| Jan 2 23:27:00 | 16m 00s | No More Monkeys | Cute art and sound, nice job! It was pretty fun getting some combos going after a few waves. |
| Jan 2 23:34:00 | 7m 00s | Inside The Box | Kind of a confusing entry, trying to click on objects while also using the mouse to look was quite difficult. Would work much more nicely using a crosshair in the center instead of relying on the un-locked cursor. |
| Jan 2 23:37:00 | 3m 00s | Color Attack | It's cool that you implemented a legit leaderboard. One thing that would make this much nicer is a quick retry button! |
| Jan 2 23:41:00 | 4m 00s | Disco Vampire | Nice music! I found the hit detection on the light to be pretty unforgiving, there were a few times I dashed through and it visually looked like I cleared it fine but I still died. Pretty difficult to play, but still a good entry :) |
| Jan 2 23:46:00 | 5m 00s | Barrel Survival | One suggestion is that it would be nice to have a visual indication of the 3 second cooldown, that way you could strategize a bit better. |
| Jan 2 23:52:00 | 6m 00s | Taffer | Congrats on your first LD entry. You achieved a nice mood :) |
| Jan 2 23:55:00 | 3m 00s | Relic Chamber | Nicely done, the art is charming. |
| Jan 3 00:01:00 | 6m 00s | Roompocalypse | It's super difficult to win, but congrats on finishing your game :) |
| Jan 3 00:06:00 | 5m 00s | Coloroom | I was really confused by the movement scheme, it definitely would have been a lot more comfortable to play with simple WASD movement instead. |