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qualia

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TimestampSince previousGamequalia's comment
Dec 13 17:42:00 Principle of Locality I like the idea, but I didn't get along very well with the levels. A lot of the time I knew exactly what I had to do, but the exact positioning was too finicky to pull off. I think this would be alleviated by allowing the player to undo the last room activation, but I also think you could have made a large set of interesting levels which involved just activating rooms in the right order (ie, no purple blocks, which add way too much entropy imo). The last level was my favourite. <br/> <br/>Also, I would suggest making the purple blocks set r rather than apply target f, a lot of the time I got caught out because I forgot that letting go would not position it exactly relative to my mouse. <br/> <br/>Good entry!
Dec 17 16:09:00 94h 27m Tim in Time Nice! I like the little touches like the windows changing when you use the time machine. Good effects. I agree with another comment that I don't see the need for the x action to move dialogue forward, would be better to stick to z. <br/> <br/>Overall felt very well-rounded.
Dec 20 13:12:00 69h 03m Sonder Nice game, enjoyable narrative. There were a few UI problems - the text reveal is painfully slow, and it's very hard to distinguish valid placements by the change of outline colour. It would be nicer to draw a faded outline of the person sprite on the chair you're going to place them on - and to make the hitbox much larger, perhaps even Voronoi regions. <br/> <br/>I found on the later puzzles I could assign things almost randomly and find a valid solution. It would be nice to be able to sort the dossier before placing people.
Dec 20 13:45:00 33m 00s Tangent Really brilliant entry, particularly the appearance and music! <br/> <br/>My only complaint is that on some tricky levels where you're jumping from a descending barrier, the descent of the barrier can prevent your jump presses from registering (this was the point I gave up).
Dec 20 14:43:00 58m 00s Chemical Chaos Here we goooooooo https://webmshare.com/q7vvb
Jan 1 23:18:00 296h 35m Ernő & Rubï I love this! Really nice atmosphere, the music and sound effects you've used are perfect. I wasn't such a fan of the puzzle element, though, it felt like it was too difficult to get the combinations I wanted, unable to visualise the full state (though it did give rise to nice combinations by chance).
Jan 1 23:43:00 25m 00s Banira Shio Really cute idea, very nicely realised. It would have been nice to highlight the drop zones in some way, I just guessed to fly it over the table (possibly this was in the tooltips, but because they were on the game-over screen, I had already clicked "restart" before I remembered to read them!) <br/> <br/>I felt that the hitboxes on the letters could be bigger than the meshes, but that might just be because I was bad at the game :P
Jan 2 00:02:00 19m 00s Cozy Taxi I really loved this, really fun game. What I didn't love was the camera. Lost a full 20 seconds to being stuck off screen :( <br/> <br/>I got 13 bunny fares in 15 minutes. Only lost because my dad started trying to distract me &gt;_&lt;
Jan 2 00:21:00 19m 00s Pico Factory Really great use of the strengths of P8!
Jan 2 00:33:00 12m 00s The F Revenge Thanks for your feedback on my game - I made a new version incorporating your suggestion :) <br/> <br/>I like generating the level and then playing it. I think your platformer mechanics are really punishing, but I'm not sure if that's intentional. The combination of really strong gravity and friction means that you don't even move at all for the first half second of holding down the movement keys, then suddenly you drop off the edge and you move really fast both down and sideways. <br/> <br/>Building a vertical tower to the target, I seemed to be able to just keep hitting spacebar and get there in the end.