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Capitals

Feedback comments for LD37

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TimestampSince previousGameCapitals's comment
Dec 15 14:02:00 Inside Interesting game. It played okay, but sometimes i would have liked smoother fight animation transitions and a bit more feedback about the boss' attack time. Overall it was fun.
Dec 15 14:11:00 9m 00s Neat (Ludum Dare 37) Interesting concept. Implemented quite well. I will say I found the graphics to be a bit grating on the eye and a bit to dark. I also wasn't a fan of the how quickly the controller moved. I felt it was way to fast. Making it difficult to place things. Overall it was fun for a bit. Very suitable for the theme.
Dec 15 14:20:00 9m 00s Treasure Chamber Just to say the player has a memory issue. You might want to up the amount of memory the player is. You should be able to find the info on google. Just mention me @Capitals or tweet me @NoLevelCap when you have fixed it.
Dec 15 14:24:00 4m 00s The Night before Christmas Interesting concept, as @stoffe1992 said; you can improve it with a round or score timer. That would make the game more attention grabbing. Well done for a first try. In future LD don't worry about graphics too much. It should be your last priority. However, what you did looks good.
Dec 15 14:29:00 5m 00s Pixies Hide and Seek It looked really pretty and the music sounded great, however it turned into just clicking on random stuff till you click on the right one. A bit more style than substance. What you could have done is allow the player to get info beforehand or little hint. Add a bit of challenge.
Dec 15 14:33:00 4m 00s Oval Office Interesting idea. It would be great to have a score in the top left or right. It gets tiring at the moment, because you have to click and then move the mouse and click in an incredibly repetitive motion. Overall fun for a bit, keep it up.
Dec 15 14:42:00 9m 00s The One Room Experiment Challenging, looks pretty, sounds are a bit ear piercing. What I needed at the beginning was a control scheme. I know it is in the description but it would have been nice in game. The jumping is a bit clunky but it was probably me. Also the transitions were beautiful.
Dec 16 20:47:00 30h 05m UNH4CK3D Drew me in really well, I liked the porn filter reference! I didn't see how the theme worked, however I can see you answered this in your description. I liked how it looked. It controls really nicely. Mashing the keyboard gets dull after a while but that's my only proper complaint.
Dec 16 20:58:00 11m 00s Factory-Room Interesting concept. The picking up and putting down was a bit sticky at times. However I liked the way the difficulty increased and the graphics. It got repetitive at times. Overall an enjoyable game.
Dec 17 17:58:00 21h 00m Conștiență It's definitely unique, short and sweet. It looks pretty, the music sounds nice. It could have had more content but what was there was polished. It wasn't much of a game. Yet me saying that is scraping the bottom of the barrel. Good luck in you're future games.
Dec 17 18:15:00 17m 00s Planetary Tycoon The music sounds good. I personally found the text quite hard to read. It could help if it was bolder. However the game was interesting and looked decent. It froze on the first load, however I reloaded it and it was fine. Overall I'd say that it was entertaining.
Dec 17 18:26:00 11m 00s Last Pig Standing I really like the character. I also really like the idea. However I felt like the game played really quickly and didn't ramp up in difficulty too much. <br/> <br/>When I shot sometimes the projectile wouldn't spawn. The graphics looked nice. Overall a good first unity game :)
Dec 17 19:29:00 1h 03m VR Block Buster I had some difficulty loading the web player. And I am on a mac, Uncaught abort(125) at Error <br/> at jsStackTrace (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:1:22715) <br/> at stackTrace (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:1:22898) <br/> at abort (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:36:54303) <br/> at Array.ean (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:29:71022) <br/> at iJl (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:25:59675) <br/> at Array.KKh (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:17:376305) <br/> at Array.egj (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:8:901142) <br/> at Object.M3m [as dynCall_iiii] (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:29:44209) <br/> at invoke_iiii (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:1:366631) <br/> at Rpl (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:12:730317) <br/>If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. <br/> <br/>I didn't rate. Just thought you should no.
Dec 17 19:47:00 18m 00s Top Down Room Escape I really like it. It was short but worked. It was on it when it came to the theme. The music was a bit annoying - I think that was the volume for the most part - it's not bad just repetitive. The graphics were simple and clean. Overall good effort. Well done. :)
Dec 19 10:11:00 38h 24m Tomb of the Glitch King This has to be the most enjoyable game I've played. The only fault I had with it was that the platforms can be a bit hard to see at times. However the game ramped up perfectly - introduced new ideas in a way that a tutorial was not needed yet I knew what I was doing. It had enough of a challenge to be hard but it certainly wasn't impossible. Well done, keep on going on this one I think it can go far :)
Dec 19 10:17:00 6m 00s Never-ending Spacemare Interesting game - much better space sim than No Man's Sky. I really liked the graphics. I did find the controls difficult and on two times, for some reason, the window defocus meaning I couldn't control it and I had to restart the game. However I thought that the game looked, sounded nice. It also had an engaging story. Well done.
Dec 19 12:59:00 2h 42m Cold Day in the Office The game is unique definitely. I found it difficult to control and it would have been nice to have a score to look out. If you then had a lose state it would be so much more entertaining to control. Overall well done.
Dec 19 14:02:00 1h 03m One Step Back I really liked the game. I thought it looked pretty. I can also see the influences from other games - such as the Stanley parable. I will say I thought some of the animations were painfully slow, on the button and boxes rooms in particular. Overall well done and I'm looking forward to seeing more from it.
Dec 19 14:10:00 8m 00s Kitchen Wizard Pinball Followed most of the stream too, well done, it looks and sounds great. However the paddles are really twitchy. I played this for about 20 mins and it seemed like nothing I could do would put the balls in the glass tunnel things. Overall though good effort.
Dec 19 14:17:00 7m 00s Karl: The Evening Hanger-About; The One Room I played a couple of times and got stuck in a room several times. Overall; good effort, I like it. The character movement it a bit slow, but he looks good. In the future best stick to the method KISS - Keep it simple, stupid. Most of the successful games keep it super simple. Anyway that's my two cents on it. Best of lick in future LD's! :)
Dec 19 14:26:00 9m 00s 13 jellyfish Really really challenging. Well done it is entertaining. Looks beautiful and is easy to learn. The only complain is that sometimes the buttons were really hard to click and slow to action meaning I had practically no time to avoid obstacles. However this is probably the best game I've played so far! :)
Dec 19 14:41:00 15m 00s After Party Damn this is hard. It's tense and strategic. I will say that it would have been handy to know the ranges cause sometimes I thought I was close enough and when I moved closer they were alerted. Overall though it looks really nice and is good fun. Keep it up, it could have other thinks to help kill the girls. Good Job :)
Jan 2 14:45:00 336h 04m Hôtel An interesting game which was entertaining and different. I did find the different enemy types hard to spot.