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Feedback comments for LD37
Broxxar's games and stats for all events →
| Timestamp | Since previous | Game | Broxxar's comment |
|---|---|---|---|
| Dec 13 05:53:00 | Squiddy | Best squid physics I've seen this jam! | |
| Dec 13 05:57:00 | 4m 00s | Polygon | Nice minimalist design, though the muted maybe aren't the best choice if they have a gameplay impact. Not to mention this would just be impossible for color blind individuals. |
| Dec 13 06:02:00 | 5m 00s | Jelly Bomb | This is a fun little arcade game! I will say I wasn't a fan of the 25 second mark's "every space but one" pattern. Too RNG dependent. Love the jelly's animation, really smooth looking. Great work :) |
| Dec 13 06:10:00 | 8m 00s | STEREOJO | Solid platformer and a neat idea for a mechanic. I would have liked it more if making your view stereoscopic wasn't so binary and slow. Also you seemed to have forgotten/intentionally dodged the theme! |
| Dec 13 06:18:00 | 8m 00s | The Box Sorting Extravaganza | Nice! I think I've played too many janky physics games though because I was pretty much able to keep up with the incoming rate of boxes haha! |
| Dec 13 06:22:00 | 4m 00s | Space Junk | Fantastic job on the music, it's really well done. Also your post moretem of a busy family life and still finding time to jam is incredible. Amazing dedication to the craft haha :D |
| Dec 15 06:03:00 | 47h 41m | Glasses Guess | Fantastic job! Really well done, and the ending was just adorable :D |
| Dec 15 06:07:00 | 4m 00s | O.R. Escape | A little bit of ambient/bounced lighting would go a long way here! |
| Dec 15 06:23:00 | 16m 00s | Doors? NO! | First things first, alsways make it stupidly easy to play your game, a lot of people won't be willing to download another application and you want more people to play! <br/> <br/>The game itself is interesting. Nice job on the toon-shaded lighting. The Non-euclidean nature of the room could have been disguised a bit better. It was often noticeable when geometry clipped in and out of existence or I was teleported around. Maybe consider what is visible in the view frustum as well as position, so the sort of "magic" door ways don't show their seams as much. <br/> <br/>Great job overall, this was one of the most fun plays on the theme I've seen! |
| Dec 15 06:33:00 | 10m 00s | Color Factory | Neat prototype, and I don't think I've really seen this mechanic in a puzzle game before so kudos to your for iterating on the genre! |
| Dec 15 06:39:00 | 6m 00s | General Room | Absolutely positively delightful. Incredibly polished, great visuals and audio and a good bit of fun too boot. Really well done! |
| Dec 15 06:53:00 | 14m 00s | DangerRoom | Tying your health and power together was a clever mechanic. I also enjoyed that it never felt "unfair", no enemies seemed to spawn right on top of me which is often a pit fall of these types of games. I will say that the 3D background didn't add much and it was a bit confusing that the walls were invisible (rather than being the edges of the screen, or otherwise represented). <br/> <br/>Overall this is pretty decent, great job :D |
| Dec 15 07:14:00 | 21m 00s | Concierge | Charming, funny, and a surprising number of unique events could occur between various guests! Excellent work :D |
| Dec 18 08:21:00 | 73h 07m | GHOZZTZ [prototype] | Nice creepy atmosphere. Maybe say in your description just how much you finished because I did think I was missing something at first. Grats on your first LD! :D |
| Dec 18 08:28:00 | 7m 00s | Let them in | Very impressive! Rhythm games are not usually tackled in a jam so that alone was quite the feat. Really well done :) |
| Dec 18 08:33:00 | 5m 00s | Live to Die Again | Very Nuclear Throne, I dig it. Though you should check out JW's talk on "the art of screen shake". This game could definitely benefit from some of his lessons! |
| Dec 18 08:40:00 | 7m 00s | Nightmares | Nice work! My only critique is that I wish it weren't just an arcade game, but rather if there was some win condition. I really wanted to help the poor girl escape some how... <br/> <br/>Also, on itch.io if you label your downloads properly, people will be able to install directly from the itch client which is always handy! :D |
| Dec 18 08:45:00 | 5m 00s | The Dash Club | Wow that is one stylish gecko! Really enjoyed this, love the animations and the music. Fantastic work! |
| Dec 18 09:10:00 | 25m 00s | 13 jellyfish | Favourite game I've played this jam. Charming retro art and sound, interesting use of theme, and challenging without feeling unfair. Excellent job! |
| Dec 18 21:04:00 | 11h 54m | DISK | Looks fantastic, but is a bit lacking in the controls department. Movement wasn't as snappy as it should be (given the parallels to quake/doom). I'm guessing this is just a product of the default Input settings in Unity. Ramping up the gravity of the WASD controls would help a lot with this. <br/> <br/>Also seems to take place in pretty discrete different rooms. Would have been nice to see some use of theme there. <br/> <br/>Don't let those little qualms of mine get you down because this is still easily one of the best games I've seen in the Jam and maybe even LD to be honest. I'm basically critiquing this entry as though it were a released game because it is so far beyond what is typically created in a jam. Good luck going forward if you decide to make a full version of this! |
| Dec 18 22:28:00 | 1h 24m | Lock and reload | Very well done! Glad to see other Shader Wizards in the jam, and you also did an escape room to boot! I think I like your puzzle much more than my own though hehe. <br/> <br/>Fantastic work you two! |
| Dec 19 05:18:00 | 6h 50m | Walkie Talkie | Genius as always! |