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BluShine

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TimestampSince previousGameBluShine's comment
Dec 15 05:10:00 Word Decor My decorating earned $-2292623. I'm not very good at word games, I guess! <br/> <br/>I think 100 levels in a row is too much, although it's impressive for 48 hours. I would rather have a random set of 10 levels with increasing difficulty, so I can play a short session and then try to improve my score. <br/> <br/>Graphics were very nice, very polished. I think a little bit of sound would have gone a long way.
Dec 15 05:36:00 26m 00s Tiny World Pretty fun. I got 15 molecules before getting stuck on one of the water container things under a desk, and I couldn't move or jump to get out: http://i.imgur.com/D2ZwXxp.png <br/> <br/>Sounds and music worked well, and the laboratory was impressively large. Good use of the theme. Also, nice job with the intro cutscene! I do wish that the laboratory was a bit more colorful and cluttered, like a Katamari Damacy or Chibi Robo level. <br/> <br/>The climbing was a bit weird, and I didn't like how you had to spend a lot of time if you fell off of something. The platforming was pretty fun, although the controls could have been a bit tighter. Also, the FOV was very narrow for my tastes.
Dec 15 05:50:00 14m 00s The Room in The Ocean Cute little puzzle game. I liked the graphics and audio a lot, the robots and monsters were great! The combination of clicking buttons and robot using pressure plates was a pretty neat idea <br/> <br/>The robot actually seemed to go way too fast for me, maybe because I had a low framerate. You could probably fix that by doing something like "velocity += force * Time.deltaTime" instead of "velocity += force". <br/> <br/>I also ended up getting stuck on the elevator level after my robot fell off and didn't respawn. http://i.imgur.com/AkICDpT.png <br/> <br/>Also, if you could upload some Windows/Mac builds (along with the web version), that would be great for those of us with crappy laptops. Unity's downloadable builds tend to run significantly faster than webGL builds.
Dec 21 03:28:00 141h 38m Behind The Wallpaper Amazing work. I loved the art and the dark, subdued art style. Good use of music, too. Both fit the story very well. Also, very creative use of the theme. The story was very well-written, despite the rather abrupt ending. <br/> <br/>The heart clicking mechanic was a neat idea, although I feel like it could have been explored further. Maybe it could have affected the story somehow, or created some sort of challenge or trade-off? Given how light the game was on "gameplay" (no adventure game puzzles or VN-style dialogue branching as far as I could tell), I think it might have added a bit more depth to the experience.
Dec 21 03:36:00 8m 00s Stain This Planet With Cosmic Prism Cute little game. Good pixel art, and nice music and sound effects. <br/>I wish the gameplay had a little more depth, though. Maybe some enemies inside the house that have to be avoided or defeated? Or randomized platforms that make it more difficult to navigate? <br/>I also don't really understand how this ties into the theme.
Dec 21 03:47:00 11m 00s Room 007 Awesome! Very cool idea. I was surprised how much variety there was in the puzzles. A lot of fun to play through, even if it wasn't challenging, kinda reminds me of Monument Valley in that way. Perfect use of the theme. The silly music worked great with the concept of the game, too.
Dec 23 00:07:00 44h 20m Maggie's Grinning Soul Great voice acting and music, great art, and interesting story. You definitely stuck to the theme, although a one-room adventure game might not be the most original idea... <br/> <br/>Once I figured out how it worked, the "wrong question" mechanic was pretty cool. I like how it encourages you to focus your line of questioning rather than trying to explore all the branches at once. <br/> <br/>I didn't really like the "click on objects for inspiration", though. I ended up just closing the ouija board and then just quickly clicking through every item in the room, then opening it back up. I think it might have helped if the ouija question menu had little icons of the objects that inspired the question, since it's hard to keep track of when you've got a large number of choices to scroll through. <br/> <br/>My one complaint is that you didn't have subtitles during the actual game. It's not super-essential, but it would be nice for accessibility.
Dec 23 00:21:00 14m 00s Quest of the Wizard Very difficult. Had a hard time figuring out any of the puzzles. The movable doors idea was pretty cool, though. Also, I didn't really like the combat at all. I would have rather just had a straight-forward puzzle game without the goblins. <br/> <br/>Very impressive how much you managed to get done. 3D models, levels, sounds, animations, different weapons and items, etc. But I would have preferred that the gameplay be slightly more-polished, even if it meant that some of the content had to get cut.
Dec 23 00:34:00 13m 00s Chaos Room Fun little game. Ev
Dec 23 01:49:00 1h 15m one room arena Difficult little game. The controls were odd but kinda cool how momentum was always relative to your mouse rather than absolute in the world. The combination of the weird ambient sound and abstract graphics created a really strange mood. Also, I like how the big transparent version of the enemies helps show you their location. I did have an issue where the game would quit when I tried to restart, but at least there wasn't a long loading screen or anything. Overall, pretty good for your first LD.
Dec 23 10:21:00 8h 32m rot Very creepy. "Snowpiercer" definitely came to mind as I played it, even before reading the comments. The sensory descriptions were great, I felt like I could hear the rickety sounds of the train, the unnerving smells and sensations. Great job with the atmosphere. <br/> <br/>The way you rarely used names and wrote in third person got a little confusing at times. There were parts where I wasn't quite sure which character "she" and "her" were referring to. Not sure if that was intentional or not. <br/> <br/>There were definitely seeds of the theme in there, but it didn't feel particularly central to the game. I also agree with the other comments that there wasn't much "game" to it. Even in a Twine game I think there's still plenty of room to do interesting game mechanics, which would have been nice to see. I didn't mind the shortness of the story, you definitely got the point across quickly and effectively.
Dec 23 10:31:00 10m 00s Spacedoor Quick little puzzle. Spooky atmosphere and great job on the environment art. Felt too short, even for a LD game.
Dec 29 02:44:00 136h 13m Fantastical Flora Great work! Loved the art, and the parallax effect made it look extra good. Music fit well, too. <br/> <br/>I grew all the plants, and even grew a "Glorious" Mushaum. I liked the experimentation gameplay, and the note-taking made it feel more meaningful instead of just pure trial-and-error. <br/> <br/>The swipe to open the menu was kinda annoying with a mouse. Would have been nice if I could just click it or even just press enter or something. The game also didn't seem very tied-in to the theme, but I didn't really mind. <br/> <br/>I agree with other commenters that this would be a cool mobile game. I think I would like if there was some kind of limited resources (seeds, pots, etc.) so that you had to think more carefully about what experiments you're gonna perform. Or maybe experiments could take a certain amount of time, and you have to come back later to see the results. Like Neko Atsume, but for plants!
Dec 29 03:17:00 33m 00s Bugroom Neat little idea. I managed to build up about 20 of each unit before the flood of red dudes broke in and slaughtered my units. <br/> <br/>I liked the kinda dumb units and inaccurate pathfinding. It felt like I actually had to consciously think about how I mined a corridor to keep them from getting stuck. It was kinda annoying how digging and building cost resources, though. <br/> <br/>Some sound and music would have been nice, as well as some art that made it easier to tell units apart. Especially since it ended up being a Jam submission, so you could have just tossed in some stuff from Freesound. Also, it didn't feel like a particularly interesting use of the theme. <br/> <br/>Criticisms aside, it's still pretty impressive that you managed to make an RTS in such a short time!
Dec 30 02:53:00 23h 36m zombie-tag Neat idea, it was definitely fun to try and kill the zombies with the knockback power or simply by luring them into pits. The kinda clumsy AI actually worked really well! I also liked how it slowly ramped-up the difficulty by spawning more zombies, although it seemed like they only spawned in the center area, so you could avoid most of them by running around the edges. Although that eventually backfires when you have to face a huge horde. <br/> <br/>The sprites, sounds, and music weren't super-polished, but they were still effective and helped set the mood. It would have been nice to see some more variety around the level: different walls, more props (besides the trees), etc. Also didn't really seem like a great fit for the theme, I definitely spotted more than one room... <br/> <br/>I died pretty quickly the first time by accidentally falling into a pit. I restarted and managed to survive for a solid few minutes before committing the same mistake while running from those fast hat zombies. After I died the second time, the game froze at a brown-colored screen and crashed.
Dec 30 03:09:00 16m 00s Room51 Killed 213 and survived for 2:01! <br/> <br/>Fun little game. It would have been awesome to see a little more depth: enemies with different movement patterns (instead of just speed and size), or more interesting movement abilities. Good job with the art and sound, and the music was quite fitting. Not the most creative use of the theme, but I like the title of the game!
Dec 30 03:31:00 22m 00s Super Battle Cycle Awesome game. I actually really liked the controls, it's hard to get top-down driving right (especially with physics thrown in), but it felt very responsive and awesome to drift and swing boxes around the map. It was just a joy to nail enemies with a heavy box at high-velocity. The guns were fun too, but I feel like the game would have been just as good without them. <br/> <br/>I also liked the art a lot. Felt very much like playing a classic Gameboy game, which was a great fit for the gameplay. The music got a little repetitive after a while, but the game was fun enough that I didn't really notice. As for the theme, I think you nailed the "room" part... but kinda missed the "one" part. But it is nice to play a level-based game when so many other people interpreted the theme as "one-room arena brawler/shooter/etc.".
Dec 30 13:13:00 9h 42m Elephant In The Room Great little game. Absolutely perfect use of the theme! Nice graphics, too. I would have liked a little bit of sounds or music, even just sfxr sound effects. But honestly, it was a lot of fun and surprisingly challenging. <br/> <br/>I managed to get the elephant out in 3 minutes with 9 points. Although I think I did more damage to the furniture than the elephant lol. I manhandled the large sofa to the point where it fell through the floor, which made the game considerably easier.