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Feedback comments for LD37
Awpteamoose's games and stats for all events →
| Timestamp | Since previous | Game | Awpteamoose's comment |
|---|---|---|---|
| Dec 13 03:52:00 | The Living Room | nice | |
| Dec 13 08:16:00 | 4h 24m | Escape The Room | Pretty nice game. ASCII rocks. |
| Dec 13 08:24:00 | 8m 00s | Chaos Room | Nice game. |
| Dec 13 08:45:00 | 21m 00s | Tangent | A fun game doesn't have to be too complex, I suppose. |
| Dec 13 08:54:00 | 9m 00s | One Gogh | 2x2x2 was above me. |
| Dec 13 09:03:00 | 9m 00s | flwr truss plus | not sure if bad controls are part of the game |
| Dec 13 09:06:00 | 3m 00s | Hanging Out | not really a game, is it? |
| Dec 13 09:21:00 | 15m 00s | Nobi Sword | It's often hard to tell if my strikes will connect or if my sword is too small. Also, livelier enemies would be more interesting than slippery movement. |
| Dec 13 10:01:00 | 40m 00s | Lost In The Dance | Grate grphics, cool concept. It was very fun to play. |
| Dec 13 12:23:00 | 2h 22m | Walkie Talkie | Great game. Love it. Idea is very innovative |
| Dec 14 04:02:00 | 15h 39m | Good Impression | Impressive! Wish I could hold X to clean up/wash dishes though. |
| Dec 14 04:19:00 | 17m 00s | 13 jellyfish | Крутота. Но нужно больше медуз. |
| Dec 14 04:56:00 | 37m 00s | Possessed Room | Exceedingly stylish! It would be a whole lot cooler with sound, but I imagine it's hard to produce them for compo schedule. |
| Dec 14 05:10:00 | 14m 00s | Banira Shio | Paper plane physics are fun! It took me a while to understand who am I supposed to deliver to, partly because the dropoff zones are not clearly marked and I didn't understand gender signs. <br/> <br/>Also, I take that 死 on the whiteboard is a joke for those who can read kanji :D |
| Dec 14 05:26:00 | 16m 00s | Sonder | Mike should add a "story" or "writing" category for ratings because how the the plot was laid out is my favourite part. <br/>I wonder if Rebecca and Will would get along. |
| Dec 14 16:13:00 | 10h 47m | Room 007 | Very minimal, no frills, loved it. |
| Dec 15 10:51:00 | 18h 38m | Robbery Inc. | Very fun platformer. But jumping high is very buggy, couldn't do the jumping up section when fire is coming. |
| Dec 15 14:29:00 | 3h 38m | Let them in | Visuals are great. |
| Dec 15 19:36:00 | 5h 07m | General Room | Pls elaborate on this, it's great! |
| Dec 16 05:09:00 | 9h 33m | Detective Noword and the case of the floor tiles | Not to self-promote, but it's really simillar to the game I submitted. It's also a game where you build an association chain to the final conclusion and we considered resetting to the beginning if you make a misstep, but ultimately decided against it. In the end, it was fun, the story linked together pretty nicely. |
| Dec 16 10:41:00 | 5h 32m | Dark Room | Nice little game. But would be much better if it was bigger. |
| Dec 16 10:57:00 | 16m 00s | Hexachrome | Wow, so relaxing. I almost fell asleep. Thank you guys, great entry |
| Dec 27 15:15:00 | 268h 18m | Space Captive | Actually pretty fun, but I wish I could see the thursters as well as maybe regulate the intensity somehow. <br/>Not sure what medicine was for, never ended up needing it. |
| Dec 27 15:23:00 | 8m 00s | Interrogation Room | Moody and atmospheric, even though the gameplay is rather simple. Still, impressive for a compo entry. |
| Dec 30 04:28:00 | 61h 05m | Nest | Got to the fourth room manually, went autoplay after that. Actually curious how long can it go on for. |