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Feedback comments for LD36
WolfkingW's games and stats for all events →
| Timestamp | Since previous | Game | WolfkingW's comment |
|---|---|---|---|
| Aug 30 02:19:00 | Ancient Heritage | I really like the aesthetics of this game-- the music was very peaceful and accompanied the core game well. It's very relaxing and zen-like. <br/> <br/>However, I really don't like the whole "teach by yourself" policy, however, since I was really frustrated with the game after dying one too many times while trying to learn. The frustration I felt at the invisible rules broke the zen effect that the game was trying to set. It seems somewhat arbitrary that the player dies if they have too much energy-- there's no indication of what that limit is. | |
| Aug 30 02:30:00 | 11m 00s | Homecoming | I think you guys did a good job with trying to establish a story, especially in the short 72 hours! I'd love it if there were more ways to interact with the room (more belongings, perhaps?). The interpersonal relationships in the game read clearly; I especially love the mother's sense of humor. <br/> <br/>In the web version of the game, the music didn't play when I put the cassette into the player. I also occasionally had some issues with the player throwing objects in random directions when I tried to drop them into the boxes-- I'm just treating that like it's canon and assuming that he has poor motor skills. |
| Aug 30 02:31:00 | 1m 00s | Invent the Wheel | Your web link doesn't seem to work, and your Windows standalone version appears to just be... a ground texture. I'll check it out if you fix your links! |
| Aug 30 02:39:00 | 8m 00s | Stones versus Blasters | This was really simplistic and had charming cartoon graphics. The spaceships were really cool looking, and I like the toon outline shader you put on things. I think you could have a compelling game here, given more time. <br/> <br/>I think the most pressing issues with it come from a lack of information. The first time I played I wasn't aware that I could move the camera up and down the path, and it wasn't clear to me when and where I could build towers. |
| Aug 30 03:04:00 | 25m 00s | Light Up The Sky | Yeah, that was pretty cool! I love the old-school pixelated 3D graphics, and that opening sequence is really fancy. It was a bit difficult to figure out what was going on, or what I was trying to do, but I was able to eventually. |
| Aug 30 03:07:00 | 3m 00s | Imbanana Jones and the Ancient Technology | I went in expecting in just pure silliness, but to my surprise it was not only incredibly silly, but a coherent game too! The mechanics are pretty creative. <br/> <br/>One issue I ran into was the ghosts bunching up until they might as well just be one ghost. Maybe add some random variations on their AI. |
| Aug 30 03:13:00 | 6m 00s | SPACE DRUNK | I'm so dizzy right now. Help. <br/> <br/>I like how the main mechanic (the movement) reinforced the central concept of the game (that you're drunk). I didn't get that far, but I really liked the humor of the game and the fact that you managed to assemble such a large level in time. <br/> <br/>I need to go lie down now. |
| Aug 30 03:52:00 | 39m 00s | The Lost Caveboy | This has been said a million times, but the artwork in this game really pops! The animation on the NPCs is especially good-- it's very smooth and looks professional! <br/> <br/>I would have loved for the game to be a little more responsive-- little visual touches like knockback, flashing, or hurt animations would have made it a lot easier to see what was going on when you were attacked or attacked other enemies. |