Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → TiByte
Feedback comments for LD36
TiByte's games and stats for all events →
| Timestamp | Since previous | Game | TiByte's comment |
|---|---|---|---|
| Aug 30 00:15:00 | Ancient Weapon | The music fits the game. The sprites and the text appeared really small in the web version. I also couldn't move using WASD. <br/> <br/>I kinda didn't know what to do. | |
| Aug 30 00:25:00 | 10m 00s | Wordkey | I like the idea and the game definitely works. <br/>It's hard to guess -I- or similar words, because it feels like you can't even memorize possible words or patterns in them. (can you?) <br/> <br/>Is it possible to make the movement "faster" the interrupts while walking around make the game feel jittery, even though it runs at a normal framerate. |
| Aug 30 00:28:00 | 3m 00s | Ghosts In The Shell | I love it. The first thought I had for the LD was pretty much something like this. But I ended up making a DOS-like thingy. <br/> <br/>Finely crafted experience. |
| Sep 3 00:02:00 | 95h 34m | No Mario's Sky | I am blown away by the quality and design of this entry. I love to read that you are patching and adding features. Very interested to see where you go with this in the future. <br/> <br/>See you on steam? Q1 2017? :D jk |
| Sep 3 00:08:00 | 6m 00s | Ancient Factory City | I think this idea has great potential and a lot of thought has been already put into this. This could be extended into a really fun game. <br/> <br/>Without your entry/post I would have called the game unintuitive - but you explained it quite well. <br/> <br/>nice job! |