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TiByte

Feedback comments for LD36

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TimestampSince previousGameTiByte's comment
Aug 30 00:15:00 Ancient Weapon The music fits the game. The sprites and the text appeared really small in the web version. I also couldn't move using WASD. <br/> <br/>I kinda didn't know what to do.
Aug 30 00:25:00 10m 00s Wordkey I like the idea and the game definitely works. <br/>It's hard to guess -I- or similar words, because it feels like you can't even memorize possible words or patterns in them. (can you?) <br/> <br/>Is it possible to make the movement "faster" the interrupts while walking around make the game feel jittery, even though it runs at a normal framerate.
Aug 30 00:28:00 3m 00s Ghosts In The Shell I love it. The first thought I had for the LD was pretty much something like this. But I ended up making a DOS-like thingy. <br/> <br/>Finely crafted experience.
Sep 3 00:02:00 95h 34m No Mario's Sky I am blown away by the quality and design of this entry. I love to read that you are patching and adding features. Very interested to see where you go with this in the future. <br/> <br/>See you on steam? Q1 2017? :D jk
Sep 3 00:08:00 6m 00s Ancient Factory City I think this idea has great potential and a lot of thought has been already put into this. This could be extended into a really fun game. <br/> <br/>Without your entry/post I would have called the game unintuitive - but you explained it quite well. <br/> <br/>nice job!