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Wordkey
Wordkey
By draakhex
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Comments
elli
2016-08-30 00:07
Nice idea! And it seems educational as well!
I found the core gameplay quite hard, as there is very limited life and no clues at all as to what the word is. Also, it allows you to guess the same letter more than once, reducing your health further, which makes it even harder! The movement is not very smooth - Unity should provide the tools to make that easy - a more traditional movement scheme would suit this well.
I like word puzzles in this style (Hangman/Wheel of Fortune) and they functionally worked. I died to the 2nd or 3rd attempted 5-letter word each time. I saw the health, but couldn't figure out how to pick it up. The movement is a little clunky, a couple of times I was able to unintentionally move into/through a wall. I think I would've liked a 2nd letter revealed, or maybe something with the UI letters to show which letters the solution isn't. Good job with the submission!
tibyte
2016-08-30 00:25
I like the idea and the game definitely works.
It's hard to guess -I- or similar words, because it feels like you can't even memorize possible words or patterns in them. (can you?)
Is it possible to make the movement "faster" the interrupts while walking around make the game feel jittery, even though it runs at a normal framerate.
This is really a hard game... To find the health, you need to unlock it first - it's a risky thing to attempt :)
I also agree with the above comments, that already used letters should have some indication. The movement mechanics are really unique. I somehow like the tilebased approach, but I'd prefer a smoother transition (and the ability to keep holding a key to move).
In any case, it was really fun to guess the hidden code behind the wheels :)
Very difficult. I feel like its similar to hangman which is a neat idea. Love the concept. I feel that there should be a different penalty rather than losing health. Great game though, nice work!