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sneeuwpopsneeuw

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TimestampSince previousGamesneeuwpopsneeuw's comment
Aug 29 19:56:00 Khufu: the Pyramid Builder The physics where a bit frustrating to work with. But i definitely like to see that every button on the mouse (left, middle, right) was used. +1 for that. Also Seeing the blocks fall from the sky knowing the more they move the harder it becomes is a really nice mechanic +2 for that. 3/5
Aug 29 20:03:00 7m 00s Alby The arrow's felt a bit like lasers to me, Maybe a fire trail would make them look more like arrows.
Aug 30 11:46:00 15h 43m ArsonVille Nice game. really smooth to play. For me only the Timer feels a bit strange. Maybe you could change the fire into a rocket that automatically shouts off after 20 seconds. That way the Timer has more meaning.
Aug 31 11:03:00 23h 17m Chadwik the Charismagnetic Nice game with a nice mechanic. It felt a bit like a minigame from "ratchet and clank". But that's probably just me. <br/> <br/>Tips: The dust particles for movement really emphasize movement. But when you die there is no real emphasizement on that. Making the screen shake or showing a big flash would be a nice effect to add there.
Aug 31 11:21:00 18m 00s LD36 - Ancient Technology Nice game. The jump physics felt a bit strange to me. For the programmer who wrote that, Maybe do some google searches on "mario mario jump formula" or "super meat boy jump formula". I personally have used the mario one a few times And it was a relief to me sinds someone else told me to use it.