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snake5

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TimestampSince previousGamesnake5's comment
Aug 29 11:22:00 Super Paddle Ball A very good implementation of a simple idea. Every effect (particles, ball stretching, even text motion) is spot on. While I didn't initially understand the physics, the second time I turned it on I got a high score of 100. <br/> <br/>One strange thing I noticed was that the ball was orbiting perfectly around the paddle in certain situations. Perhaps it would help to add a bit of damping to reduce the velocity of the ball.
Aug 29 11:33:00 11m 00s Archimagic Interesting concept and the controls were smooth, however it is unclear how I'm expected to dodge the incoming projectiles. I noticed that light destroyed them but there was so little of it left afterwards that it seemed like a grind to do things that way. <br/> <br/>The game could be more approachable if it was possible to use the mirror as a shield.
Aug 29 12:09:00 36m 00s Robot Recycler Very interesting concept and take on the theme, though it's a little hard to see past the rushed implementation, particularly the combat mechanics. The hardest part was to align the character to enemies so that combat would work (I played with a keyboard). <br/> <br/>Also, once I got to the ranged enemy, I found myself unable to hit him as every time he shot just before I could do anything.
Aug 29 12:25:00 16m 00s Brainfuck: The Game This is the first time ever I've tried to use Brainfuck for anything. While I can't say the language has warmed up to me (but then again, who could?), it was interesting to try and think from a different perspective. <br/> <br/>Level 1 was an odd one though, seemed more like an exercise in typing or Wikipedia copy-pasting than actual thinking.
Aug 29 12:45:00 20m 00s The Adventures of HMS Kingdom Brunel Knowing the type of game this was, I was sad for the dude - it immediately became quite clear that he had no chance to survive the trip. My trip stopped at day 9. <br/> <br/>I suppose the lesson this game teaches is: don't travel alone and invest in automation. Oh, and ditch the petunias if you want to survive.
Aug 29 12:59:00 14m 00s Old N' Fashioned? That is one strong dog. Doesn't even need legs to stay on top of platforms. :) <br/> <br/>And when I'm holding the jump button while under a platform, he just doesn't give up. <br/> <br/>I got to the end in 77 seconds the first time I played, or so the game tells me. There were times when I really wanted to look lower or further than the camera would let me, but other than that, it was fun.
Aug 29 13:38:00 39m 00s KEK NOR KEK The atmosphere is good, though the game doesn't seem to communicate the rules well. <br/> <br/>Looks like those black particle clouds are recharge spots. But whenever I move from second to third, the character falls apart for some reason (lightning?). Is it possible to avoid it somehow?
Aug 29 14:19:00 41m 00s Zhopa Truda (Le Mythe de Sisyphe) Intriguing artwork. The concept seems to be headed in the direction of becoming "the game" (http://www.newgrounds.com/portal/view/467574). <br/> <br/>I was confused about a few things though: <br/>- for how long is it needed to press spacebar repeatedly? <br/>- sometimes the line at the bottom isn't the translation of the line at the top; was that intended? Very few people would get it.
Aug 29 15:57:00 1h 38m Lighthouse - Illuminate to rescue! Nice graphics. The bloom on the light rays works very well. Interesting to see what puzzles can be construed out of so few parts. <br/> <br/>I do wish there was some indicator that tells me if the mouse is on a mirror, and the turning could have been more intuitive. Would be nice if I also could see the time left. <br/> <br/>Still, I got to level 9 and finished it. That reminds me of this sketch: https://youtu.be/fcOU3sy0k8Y?t=1054
Aug 31 19:00:00 51h 03m Blocky Hill From the artwork it's quite clear that the game is very professionally made. Quite a fun way to spend some time. <br/> <br/>A couple of things I noticed though: <br/>- sometimes when I clicked on the bottom bar containing weapons the entire bar was dragged, not just the weapon, which didn't seem useful; <br/>- after a while, the game basically plays itself and at about wave 13 there were suddenly so many enemies that it was almost impossible to get rid of them, so there's some room for improvement.