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Feedback comments for LD36
killthealias's games and stats for all events →
| Timestamp | Since previous | Game | killthealias's comment |
|---|---|---|---|
| Aug 29 01:09:00 | Artifact Hunter | Fun arcade-like game. Clever way of allowing the player to get used to the controls before presenting any hazards. Button prompts instead of a help menu would be better for introducing the controls. Enjoyable music. | |
| Aug 29 04:02:00 | 2h 53m | Egyptian Death Ray Of The Sun Blessed By Ra, Forged To Destroy Apep on the Eve of Destruction" | Hey! Caught your development stream Friday night, excited to see the game done. Overall it's enjoyable, but the pace is a bit slow and the sound design makes the weapon seem a bit wimpy (also, the recharge sound is far louder than the others, hard on the ears). |
| Aug 29 04:05:00 | 3m 00s | Sir Serell Saves The World | The game itself is enjoyable, and some of the artwork is absolutely excellent, but there's a major failing of the controls. Almost every twin-stick shooter relies on the left side of the controller to move and the right side to shoot, whereas this is inverted. Makes it very confusing to someone just playing for the first time. |
| Aug 29 04:15:00 | 10m 00s | Revolutions | This is one of the most poorly constructed Ludum Dare games I have ever played. The controls are never fully explained (at first I thought it was a glitch I couldn't walk forward; also A and D turn you instead of, say, the mouse?), the goals are poorly defined (the printing press suddenly moved my forward in time without me doing anything but printing more copies?), and the game is incredibly poorly made (The character controller is set up in a way that allows it to rotate on an axis that makes you fall over?). I also wouldn't be surprised if the forest scene in the beginning is taken from a content pack instead of made from scratch, which is against the rules of Ludum Dare. |
| Aug 29 04:19:00 | 4m 00s | Pocket Worlds | Short and entertaining. The controls need to be explained better however. I managed to pick up on the controls for the archer but still don't understand the controls for the melee character. Would it have been that hard to build an additional level or two? |
| Aug 29 04:23:00 | 4m 00s | Retro Player | This is probably one of the more interesting games I've played so far. The exclusive focus on mouse-based gameplay is really unique and makes what would otherwise be easy into a difficult challenge (in a fun way). Biggest complaint is the break from tone when the piano comes in, would have been better to have actual chiptune music. |
| Aug 29 04:33:00 | 10m 00s | RAM | Actually pretty enjoyable! Could benefit from adding some kinesthetic related things such as screen shake, animation blur, and better feeling sounds (that punch sound so weak). |
| Aug 29 04:43:00 | 10m 00s | Atomic Reconstruction | Couldn't get it to run (probably my Java installation, I'll try again later) but I put in a vote for you on Greenlight :D |
| Aug 29 05:41:00 | 58m 00s | Archio | Somehow manages to turn a clone of Simon into a fun and engaging puzzle game. The way the blocks behaved and sounded felt very enjoyable and relaxing. The Fez-like rotation after solving a puzzle was a nice touch. |
| Aug 29 05:51:00 | 10m 00s | No Man Has Gone Before | This is an excellent game, kept me engaged and interested. Would have liked it if there were some sound effects associated with the interface, just to give it that extra hint of polish. |
| Aug 29 08:16:00 | 2h 25m | The Switch - Worker | Surprisingly fun! The graphics could stand to be a bit better, as well as the audio, but the actual gameplay is very entertaining; especially for something with the format of Ludum Dare (best suited to quick, easy to learn, quick to finish games). |
| Aug 30 00:25:00 | 16h 09m | The Operator | wat <br/>http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=52500 |