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Feedback comments for LD36
Garrett Hoofman's games and stats for all events →
| Timestamp | Since previous | Game | Garrett Hoofman's comment |
|---|---|---|---|
| Aug 29 02:16:00 | Archaic Light | The art was awesome! There wasn't much game play, but the resulting cinematic at the end was a nice reward for collecting all of the wheat. | |
| Aug 31 15:00:00 | 60h 44m | Secret Balance | Very cool feel to the game. The intro felt a little bit longer than it needed to be, but definitely added to the I have no idea what's going on feel. <br/>Being able to pick things up like that was a nice surprise, especially when they started to go hay wire :) |
| Aug 31 15:07:00 | 7m 00s | Invent the Wheel | This was surprisingly awesome! The music added so much engagement to this, that it really makes you cheer on your sad, sad little circle drawing. <br/>One tiny request, would be a menu option during the race to reset, I made a little bitty circle, that went really, really slow, and I had to wait until it stopped to try again. |
| Aug 31 23:43:00 | 8h 36m | Floppy Disk Glitch | Really liked the window in a window in a window in a window... <br/>I did have an issue of accidentally jumping off the first platform after finishing a level and starting the next. <br/>Controls were a little goofy, but matched up with the idea of a floppy character, with slow moving, but high jumping. |
| Aug 31 23:48:00 | 5m 00s | Tower of Egypt | Smashing the whip guy into a bloody mess was a huge surprise! Loved it. <br/>It was pretty difficult, even being patient, to get the last stone down without smashing the whip guy. I did like the part of it you mentioned above with the guy having to be looking to lose a health over smashing him. Clever. |
| Aug 31 23:58:00 | 10m 00s | Joey's Adventures | Very well done! Controls, and animations were all spot on. <br/>Second level was confusing for a while. <br/>The torch as a timer/mechanic was a really nice touch. |
| Sep 1 00:11:00 | 13m 00s | Nomore | This played way better with a game pad than keyboard, was so happy to see support for it. <br/>The controls/level of control felt awesome, especially for a game jam, just wow. <br/>The level is so big that I started to get a little bit lost, and was having some trouble finding the right doors. Really, really well done. |
| Sep 1 15:29:00 | 15h 18m | Gladius: The Destroyer | The art work is superb. Music/sound effects would have added to it pretty well, but overall really good. <br/>The controls for moving could have been improved a little more, pretty easy to get stuck when jumping. Overall though, fun, a bit of a challenge figuring out the timing for attacking/blocking. |
| Sep 1 15:32:00 | 3m 00s | Reinventing the Wheel | Nice game! Pretty cool getting it going in Go. <br/>Are the portal things supposed to be like Stargates or something? Or more of a level transition point don't question it kind of thing :) |
| Sep 1 16:06:00 | 34m 00s | Cauldron! | Wow that's hard! The club swinging mechanic is awesome. <br/>I couldn't figure out how to eat and/or grab the bananas though. <br/>Also, my game is the exact same concept (other than making soup, and legit swinging the club manually) I even have dinosaurs. |