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Feedback comments for LD36
ErikU's games and stats for all events →
| Timestamp | Since previous | Game | ErikU's comment |
|---|---|---|---|
| Aug 31 16:58:00 | Bow Em' Down | Fun little game. It was interesting that you both had to compensate for gravity and the arrow being off centre. Don't forget that figuring out multiple spaces causes the character to fly! Haha, fun to play around with. | |
| Aug 31 17:05:00 | 7m 00s | Temple Guy | Nice job. Even handling the collision with the rocks from the alternate world. Good implementation of an established idea. |
| Aug 31 17:09:00 | 4m 00s | RAM | Fun trying to adapt to the various enemy types. It seems the club enemies were never to be underestimated. All it takes is one mis-timed lunge. |
| Aug 31 17:23:00 | 14m 00s | Windmill Will | Nice humour, fun physics puzzler. Wasn't able to make it passed the third level. I'm guessing you need to land on the block as it falls, but I couldn't manage it. Well done regardless. |
| Sep 1 00:03:00 | 6h 40m | Before You Die | Wasn't able to get past level 3! Very unforgiving. But a nice take on a classic game style. |
| Sep 1 00:52:00 | 49m 00s | Blocky Hill | I clicked until my arm got sore to see how many levels there are. They must be randomly generated! <br/> <br/>Highly impressed at the level of polish here. Hats off. My one complaint is the difficulty curve, which is very understandable for the time constraints. Left for about 10 minutes with sweet setup and came back with 19 000 gold! |
| Sep 1 01:00:00 | 8m 00s | Guidance | I'm reminded stylistically, whether intentional or not, of the mobile game Stacks: http://m.plonga.com/public/uploads/thumbs/stack-game-mobile.jpg <br/> <br/>Regardless, nice implementation of a classic idea. Glad you were able to submit after having trouble coming up with an idea. |
| Sep 1 01:06:00 | 6m 00s | CAVEMAN | I had a laugh when the deer climbed the wall. And the sense of progression was nice. <br/> <br/>If this is really your first complete game, congratulations! You should be proud. Like you say, on-wards and upwards :) |
| Sep 1 01:13:00 | 7m 00s | SkeleMeat! | I have to say, opening the game gave quite the shock - the spawning sound is quite loud! <br/> <br/>Otherwise a fun little shooter. I was trying to decide the best strategy between continuous jumping and spawn camping the left side. Neither were terribly effective! High score of 8. |
| Sep 1 01:40:00 | 27m 00s | Joey's Adventures | It's clear you put a lot of effort in to this. Well done. I was able to get all of the treasures but couldn't find the last switch for the last door! |
| Sep 1 02:45:00 | 1h 05m | BronzePunk | Really nice entry. Digging the art and sound. This was definitely the entry I spent the most time with, decoding it. Having said that, I think there may be some mistakes in the hermit's speech, unless it was intentional. Spoilers following! <br/> <br/>According to my notes, her speech says AR RIGHT HS RB BLUS POT. Which I think was meant to say FAR RIGHT HERB PLUS POT. So there's a missing F, the S should be an E (missing a dot), and the B (1 long below) should have been a P (a dash). <br/> <br/>Two other notes - was there any use for the tinder? And I and E were ambiguous. They had a dot above and below on the rock, but her speech gave no indication that could tell these apart. <br/> <br/>Overall a fun game to tease apart though! |
| Sep 1 02:59:00 | 14m 00s | Ember | Interesting day / night cycle. Nice shader effect for snow / mist / dew. Well done for a swarm game. |
| Sep 1 03:28:00 | 29m 00s | The First Wheel | The parachute you say? ;) I guess someone will come along and get all the credit 100 years down the line. <br/> <br/>Fun game! Nice squeeze in at the end of the jam. |
| Sep 1 03:40:00 | 12m 00s | The Forgotten Pyramid 2: Rememberance | Nice! That's a good amount of art fit into 3 days. Simple but enjoyable puzzles - and even a Mario world 1-2 style skip to get past the second door :P <br/> <br/>Congrats team! |
| Sep 1 04:23:00 | 43m 00s | Asteroid Wars | Level 15! The best strategy seems to be to sit in the middle and turn towards whatever approaches fastest. And the highest level special attack is just ruination. <br/> <br/>Agreed with the above that the shader is a crowning achievement. Well done! |