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Feedback comments for LD36
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| Timestamp | Since previous | Game | DDRKirby(ISQ)'s comment |
|---|---|---|---|
| Sep 4 23:17:00 | Sounds of Samos | Innovation: This was a pretty cool concept! It was a little tricky to understand the gear ratio mechanics at first. I think most people's first instinct would be to try connecting small and large gears in series to affect the rate, instead of stacking differently-sized gears. <br/>Fun: I feel like adding a bigger variety of instruments would have made things a lot more fun! <br/>Theme: You did really well here! Definitely fit the theme, and your intro page helped tie it all together. <br/>Graphics: Simple but it worked! I think it could be much better if you looked into some animations or particle effects to play whenever a sound is made. <br/>Audio: As mentioned before, I think having some melodic instruments or other more interesting sounds would be pretty simple and would add a lot here! Also, the harp-like instrument was difficult to hear on laptop speakers. (I know, I know, I should be using my headphones) <br/>Humor: N/A <br/>Mood: I feel like your game was pretty minimalistic in terms of mood and theming. For a game jam I think this works well but to expand upon it it would be nice to have some backgrounds. <br/>Overall: Pretty good job for an LD! I feel like being able to make more interesting sounds would add a lot here! <br/> <br/>Congrats on finishing another game! I'd really appreciate it if you could leave some feedback on mine as well. You can find it at http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285 | |
| Sep 5 02:27:00 | 3h 10m | Death to the future! | Innovation: This was actually a pretty neat idea -- it's not too often that I see strategy games come out of LD. <br/>Fun: Although placing the units and watching them battle was pretty fun there wasn't much more to the game past that. If you had something to provide some sort of challenge or progression that would help out a lot, I think. <br/>Theme: Yep, ancient weaponry. <br/>Graphics: The graphics were actually pretty decent! The main thing I'd work on is the UI buttons, which look a bit out-of-place when taken together with your pixel art sprites. <br/>Audio: Next time try and add some sounds! Even if you only get to add a few basic ones I think it'll make a huge difference. <br/>Humor: N/A <br/>Mood: I think some simple background music would help out a lot! <br/>Overall: Overall your game is really rough and might not even be properly called a "game" but it's definitely a cool idea! Besides adding some sort of real objective/progression, sounds would be number 1 for helping bring everything together. <br/> <br/>Congratulations on another successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 5 05:13:00 | 2h 46m | Die-Agnosis (Incomplete) | Innovation: This was actually a pretty novel concept! Haven't seen something quite like it in LD before, I don't think. <br/>Fun: It was pretty fun at first when you felt like "Wow, there's a guy dying and the only thing I can do is try putting him through all manner of horribly ineffective remedies", but after you get the hang of it it becomes a fairly simple task of mapping text to tool, so it loses its appeal pretty quickly. Examining the different body parts was actually quite tedious since it required clicking back and forth, so that was also an issue. <br/>Theme: On point with the theme! This was (IMHO) a tricky theme to do so I applaud you guys for handling it well. <br/>Graphics: The graphics were pretty simple here, with very few animations and such, but it actually worked very well! <br/>Audio: Nice job! The sounds of all the tools were pretty neat to listen to, and even though the music was pretty minimalistic I think it worked well for what you guys were doing. The page-turning sound was actually really great too. <br/>Humor: N/A <br/>Mood: Spot on! I think you really nailed the mood here. <br/>Overall: Good job overall! I know you guys unfortunately didn't really get to finish all that you were planning on doing, but nevertheless this was a pretty cool concept to see, despite its flaws/missing parts. :) <br/> <br/>Congratulations on another successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 5 05:28:00 | 15m 00s | Curious Dinos | Innovation: Definitely a novel concept! It's too bad it was a little short and barebones, I was curious to see what this would be like if pushed further. <br/>Fun: It was kind of cool and interesting to try and woo over the cute dinosaurs, but in the end I think mechanics needed to be a little more straightforward/obvious for me to have more fun. <br/>Theme: Haha, this one is a stretch but I can kind of see it! <br/>Graphics: Very well done! Nothing mindblowing, but all of the art was very clean and fit the style of the game very well. Great job! <br/>Audio: The audio all fit just fine, but I'm curious as to what it might be like if you added additional layers of instrumentation to the background music for each ship part that you collect, as a sort of build-up. <br/>Humor: N/A <br/>Mood: Altogether this was a very quiet and pleasing experience, which I liked. <br/>Overall: Pretty awesome, but I feel like the gameplay itself had some issues which I would have liked to see addressed. Nevertheless I think the presentation and concept are pretty excellent, so this was still enjoyable. :) <br/> <br/>Congratulations on another successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 5 16:13:00 | 10h 45m | Forty Two | Innovation: Yes! A nice puzzle game variant that really kept things interesting even until the end. <br/>Fun: This was quite fun overall! Some of the specific level designs could probably use some work so that the levels are a little bit more...how shall I say, "elegant"? A handful of levels required less pieces than were given as well. Puzzle design is super hard to do in a short timeframe though, so I won't fault you guys too hard for this. :) Also, having the playback speed modifier button was super helpful for the later levels! <br/>Theme: A bit of a stretch, but the theming and music and everything made it clear what you guys were going for, at least! <br/>Graphics: Simple but effective! My main gripe was that you should probably make a visual distinction between pieces that are player-placed and pieces that are fixed and part of the level, so that it's obvious which is which. <br/>Audio: The background music was a little repetitive but not too distracting IMO. I feel like some additional sounds would have been nice, such as when a particle reaches a goal, or when two particles neutralize each other. <br/>Humor: N/A <br/>Mood: Pretty nice job with mood, actually, for a puzzle game. The menu page was actually very well done. <br/>Overall: Great job with everything! I think this is my favorite entry that I've played so far this time around. Congratulations on designing a successful puzzle game in such a short timeframe, which is no small feat! And that last level was just the perfect amount of mind-boggling to top it all off. :) There are some faults but I'm pretty sure from reading your post-mortem that they were conscious tradeoffs to fit everything within the timeframe. <br/> <br/>One other super minor tidbit of advice -- you might want to have a hint or skip level system for LD. For an actual game I don't think it's necessary at all, but LD raters often don't want to spend 10 minutes getting past a particular puzzle that has them stumped, so it's nice to give them a way to bypass it, specifically for the purposes of LD rating. <br/> <br/>Congratulations on another successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 5 16:24:00 | 11m 00s | 1995 | Innovation: 0/5 nothing new I already see this every day wtf <br/>Fun: Needz more solitaire (Also would have been nice to be able to see all of the different branching paths without having to go through the identical startup sequence) <br/>Theme: I was always hoping that someone would decide to take this spin on the theme ;) <br/>Graphics: 5/5 omg where can i download this wallpaper <br/>Audio: 100% authentic <br/>Humor: 11/5 <br/>Mood: Cranky <br/>Overall: Joking aside this was actually super funny for your 7 hours of work. Thanks for sharing it! :D <br/> <br/>Congratulations on another successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 5 16:38:00 | 14m 00s | Spectacular Stride Machine | 976 meters! :D <br/> <br/>Innovation: Nothing too new here, though the balance meter was a novel concept. The basic endless runner concept isn't really novel but I don't think it really needed to be anyways. <br/>Fun: This was loads of fun to play! A simple game, but I think the experience as a whole is more than the sum of its parts. One issue I did have was that it was a little annoying to keep track of the balance meter while also looking ahead at obstacles since it made me split my visual focus. Not sure how that could be best solved but that was my only major gripe with the game, to be honest. <br/>Theme: Definitely fit the theme in a great way! <br/>Graphics: Great job! The stylized look and sepia tone really worked here. <br/>Audio: Music selections that you picked out were perfectly suited for this, hahaha. The end "slowdown" effect really worked nicely too. <br/>Humor: Yes! This was super zany in the best way. I can see some people being confused by the "point" of the pedestrians though. <br/>Mood: Great job on the mood! I think all of the other elements really come together in a cohesive package. <br/>Overall: A simple but really enjoyable little game. Great job overall on everything! <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 5 20:19:00 | 3h 41m | R. Lastey, archaeologist | Innovation: That light puzzle was amazing! You honestly could have made a whole game around just that concept alone ;) I was a bit sad that there were only two, really. <br/>Fun: Despite some of the challenges being pretty simple it was actually pretty fun to go through! Reminded me a lot of Professor Layton, actually. I'd echo the other comments on the dusting being tedious with a trackpad (don't have my mouse on my at the moment) but can see how it would be totally fine with a mouse or touchpad. <br/>Theme: Very nice job here! You found a pretty great way to execute the theme concept. <br/>Graphics: The art style worked out really well; I can't find anything about the graphics to complain about actually. Good job! <br/>Audio: I actually think the music was perhaps the weakest part of this entry (I guess in part because everything else was great). It was fine, but a little repetitive/boring after a while, so you may want to try and push even further with this aspect for next time (maybe using a tool other than photoshop ;P). <br/>Humor: The end gave me a little kick and laugh, for sure. The game title brought it all together :) <br/>Mood: Very nice here too. <br/>Overall: Great job on everything overall! This is a fantastic entry for LD. :) <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 11:16:00 | 134h 57m | Mecha Jousting | 15 rounds...http://imgur.com/a/okRbF <br/> <br/>Innovation: While not mindblowing, the whole "build a thing and then watch it do battle" is something that isn't seen too often in LD. Quite neat to see! <br/>Fun: I second what @StMatn said here -- the concept of the game was pretty awesome, but in practice all I did was min/max the crew stat and then watch my "mecha" destroy a bunch until my luck ran out. It would be great if there was some more player agency, progression, or something else to keep things interesting. <br/>Theme: A pretty good use of the theme! <br/>Graphics: The concept sketches you guys posted were actually super awesome and it was cool seeing them become 3D models. That said, I feel like some of the time that was spent going into all of that could instead have been put towards improving some of the other parts of the game -- the background, in particular, looks super rushed compared to the actual mecha models. <br/>Audio: The music is actually pretty awesome, so props to whoever composed it -- though I feel like it's more suited to be menu / story music rather than ingame music. This game could really use some sound effects too! It really makes a big difference, and doesn't take much time at all! <br/>Humor: N/A <br/>Mood: Again I think your title screen music stands out here. However the "part selection" screen is a bit lackluster. Again, I feel like you could have polished this a bit more instead of working on more part models. <br/>Overall: A neat idea that ultimately needs a little more in order to turn it into something really fun. <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 11:38:00 | 22m 00s | War party | Innovation: This wasn't an innovative game type per se, but I hardly ever see games like this done within the span of LD. Good job! <br/>Fun: It was actually really fun watching the troops fight each other, so I enjoyed that a lot. However if you ever lost all of your troops or didn't have much money left, you were stuck in a situation where you couldn't really do anything. I feel like that's an issue that could have been fixed. <br/>Theme: Perfect job integrating the theme here! <br/>Graphics: Probably the high point of your entry. Your pixel sprites have a very consistent style and the animations work really well to convey what is going on. Small details like the rubble on the ground and the particle effects really help flesh things out. Great job. <br/>Audio: The sounds effects were spot on! Great job with those. The background music was a little monotonous, but still appreciated nonetheless. One other critique is try to avoid panning musical instruments too hard to the left or right, as it ends up feeling weird if things are too balanced, particularly on headphones. <br/>Humor: N/A <br/>Mood: Again I think the graphical style really pulls everything together here. <br/>Overall: Great job overall, especially on all of the little details like the intro sequence and the animations for the GUI. I'd echo the comments that escape is an awkward way of dismissing messages and that overall the actual gameplay needs some work (and an actual win condition). Despite that, the core idea of building up an army and marching it to battle against other troops, RTS style, really shines here. <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 19:34:00 | 7h 56m | Riptale | Innovation: Reminds me very much of Downwell =P <br/>Fun: The concept was good but I do feel like the gameplay could have been tweaked much more to have satisfying gameplay. The short range of attack combined with the relatively fast enemy movement speed (and multiple hits needed to kill) meant that it was almost impossible to actually destroy enemies before they touched you. More playtesting next time! As mentioned above, the control scheme is also a little awkward. Arrow keys + space might be an alternative? <br/>Theme: You guys didn't seem to put too much focus on the theme, probably because you were busy with other things =P <br/>Graphics: The pixeling is actually not too bad here! The animations are also nicely done, though I have to say that it's difficult to see what exactly the player character is supposed to be. The red after-images are a nice touch. <br/>Audio: Not too bad! The driving bassline of the music gets pretty repetitive though. <br/>Humor: N/A <br/>Mood: The music sets this up to be a very fast-paced intense game. If only the gameplay could allow for that, it would be great! As is I feel like the best strategy is to just avoid enemies altogether. <br/>Overall: The idea is there, but just needs work on the execution to make the gameplay work properly. Again, a better attack range would probably do wonders to help here. Also, make sure you trim out the debug features from your final build -- pressing Space still warps you down a bit, and right-clicking still adds/removes blocks. <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 21:26:00 | 1h 52m | Surge | Innovation: Not too innovative, but doesn't really matter! Galaga is a classic :) <br/>Fun: Despite being pretty simple this was actually one of the more fun LD games that I've played so far. I guess the only caveat is that there's not too much in terms of scoring, progression, etc. once you have the hang of the game. Getting maximum rapid-fire was actually super satisfying, but also made the game a walk in the park. Losing a life and having your powerups reset was disheartening, but that's sort of a facet of the genre... <br/>Theme: Haha, the theme mostly just shows up in your description rather than the game itself, but that's fine. <br/>Graphics: Pretty nice job! Relatively simple graphics, but they're all really clean and work well. The parallax scrolling stars were a nice touch, and it was nice that they were low in intensity as to not detract from the foreground elements. Nice job on the explosion effects too! The screen shake was also appreciated :) <br/>Audio: Awesome sound! I'm no good with FM synths, so major props for having jammin FM synth music. The sound effects were fine too! <br/>Humor: N/A <br/>Mood: Definitely felt like I was playing an old-school game, in the best way. <br/>Overall: Great job! Obviously the game is pretty "short" but that's to be expected from an LD. Probably my #1 critique (besides wishing there were more to it) is that when you have max rapid-fire the screen-shake becomes a little excessive. Also, the explosion effects sometimes obscured enemy shots making it a little harder to react to them. But overall, I liked this one a lot! <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 21:49:00 | 23m 00s | Pyramid | Innovation: The whole "select an upgrade" system reminded me a lot of 20XX, but was still neat anyways! <br/>Fun: The game was pretty fun to play! I'd echo the above comments on death being too punishing without some sort of checkpointing system (could easily make it so that you start at the beginning of the level instead), however I can understand if permadeath is intended as a genre convention. However I'd say at least give LDers an option to choose between game modes since some LD jammers are naturally going to suck at your game and not get to experience all of your content (sad but true!). I'd also *highly* recommend adding a "strafe" feature so that your character does not change facing directions while the fire button is being pressed. Not only does that allow for better movement, but it also gives the player an actual reason to let go of the fire button (currently there is none!). <br/>Theme: Pretty nice job here! <br/>Graphics: The blending of 2D and 3D elements ended up working pretty well here! All of the graphics work pretty nicely -- I think the next step is to add some additional visual flare like hit effects, particles, etc. <br/>Audio: Pretty good! The music gave off a great vibe and most of the sound effects fit pretty well. A few of the UI sound effects tended to blend into the background music a bit, so you might want to watch out for that. <br/>Humor: N/A <br/>Mood: Pretty good overall! As mentioned above, the music really helps establish the mood. <br/>Overall: Nice job! While the game is short and maybe has a few (easily fixable) gameplay shortcomings, it was a pretty enjoyable experience overall. :) <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 22:22:00 | 33m 00s | CAVEMAN HARRY | Innovation: Wasn't really "innovative" per se, as we've seen these types of games before, but the design worked really well, both in terms of large-scale (the three areas with three different keys, and the teleporter), and small-scale -- some of the screens you designed were awesome! "Going batty" especially, and also the one where you had to dodge lightning bolts while underwater. Very very good job combining your simple obstacles into a compelling gameplay experience. <br/>Fun: Lots of fun! I'm sure that some people will complain that the game is too difficult, but IMO that's the whole point! While some screens were indeed difficult, it never felt unfair. The only screen that I felt might be a little off was the thunderstorm room, because it was more chaotic and felt more nondeterministic than all of the other puzzles, so it was harder to be precise with. That said, I personally didn't mind that screen at all. <br/>Theme: Double points for making the story about ancient cavemen and also for making a game in an "ancient" style. =P <br/>Graphics: Simple but totally effective! I found the player character's walking animation to be a little funny but that's just a nitpick. <br/>Audio: From an earlier post it looks like you were going to add music here but didn't end up having time to? That's a shame; this game is just dying for an awesome soundtrack in the vein of PPPPPP. =D It's really the only thing the game is missing, to be honest! <br/>Humor: The room names were a great touch, and following genre conventions, I actually did smile to myself after seeing some of them. Good work! <br/>Mood: Needs awesome music to be complete! <br/>Overall: Great job - this is by far the best LD entry that I've played so far. I do see some merit in other people's complaints about the jumping / movement implementation -- if you don't understand that the engine is tile-based you won't get it. It did take a bit of getting used to, and the "traffic" screen with the long vertical ladder was a bit harder because of that. Overall I didn't mind though. Just hurry up and add some chiptunes already! =P <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 22:36:00 | 14m 00s | Anzu: Revelation | Minor nitpicks: Double-check your spelling and grammar! (Spelling of "strength", etc.) Also, the mouse cursor is not locked to the screen, which makes playing your game pretty awkward on your web build. (It would be nice if you also linked your web build separately on its own web page!) <br/> <br/>Innovation: The lens filter was a neat idea! Would have liked to see more done with that. <br/>Fun: Was a fun experience given how short it was. Wish there was more! <br/>Theme: This was a difficult theme to pull off, IMHO, but you guys did fine! <br/>Graphics: You guys actually did a really good job on the graphics in the game. The hidden symbols on the walls, as mentioned before, were a really nice touch. Other than that, the slight distortion on the lens filter was cool, and I appreciated the fact that the floor wasn't just a flat plane. Nice attention to detail! <br/>Audio: Music fit pretty well! <br/>Humor: N/A <br/>Mood: I think the graphical atmosphere and the music combined to give the game a nice feel. <br/>Overall: Not too bad given how short the game was. Try to get a bit further next time now that you're comfortable working in 3D! <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |
| Sep 11 23:22:00 | 46m 00s | Colossorama 36 | Innovation: Not terribly innovative, though it was kind of fun how physics/collisions worked. <br/>Fun: Pretty fun for a bit, but the gameplay got monotonous after a while. Probably needs something to keep the gameplay more interesting as it progresses. I'd echo other comments re: jumping, two weapons, etc. <br/>Theme: Pretty spot on with the theme! <br/>Graphics: Yowza, that title screen is rated R! =O Overall the graphics and animations were simple but very nice! The background in particular has a lot of neat detail, and the borders and styling of the UI fits in perfectly. Great job! <br/>Audio: Not too bad! The track you chose was OK, and the sound effects were fine. A little more variation in sound effects might be nice, instead of always hearing the same sound effects over and over again. Some fanfares/etc after each wave would be great too! <br/>Humor: N/A <br/>Mood: As mentioned earlier the graphics really set a nice stage. <br/>Overall: Not too bad! The gameplay is a little lacking and as mentioned the great axe seems to be overpowered compared to the rest, but overall it's a fun little game. Nice job! <br/> <br/>Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285. |