Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → AnaglyphCoding

AnaglyphCoding

Feedback comments for LD36

← LD35

AnaglyphCoding's games and stats for all events →

TimestampSince previousGameAnaglyphCoding's comment
Aug 30 13:09:00 A Guillotine Too bad I'm but a mere mortal and can't play them game ;) <br/>It's got some artistic value, it's a shame there wasn't much gameplay value (or am I really missing something here?)
Sep 2 19:42:00 78h 33m Ancient Factory City A fellow java dweller ;) <br/>The amount of effort put into this game for such a short time span is great, it's a shame you weren't able to finish it though, however I can't blame you for such an ambitious idea. Not really my type of game but I had fun nonetheless :D
Sep 2 19:52:00 10m 00s Beyond Ages Hmm, where have I seen that font before? ;) <br/>I loved the art style, especially the underwater stages. The second stage annoyed me since the first big fall didn't kill you later on in the level there is a second fall that did. I could never get past the third stage, but I enjoyed it so much that I'll have another go later ;)
Sep 3 21:21:00 25h 29m Time Grabber I was super confused at first, and I found an issue. I walked down to the middle of the map on the first level and walked right, then I couldn't walk anywhere else. The key input was working (I could fire my weapon) but I couldn't move anymore. Please fix, I would love to play :D everything else looks good!
Sep 5 19:35:00 46h 14m Bullet Reality What a happy game :) Loved the music and graphics. Didn't really get the point at first but I got into it pretty easy, you don't need to get all complicated with it. The scrolling background was a nice touch too. Well done ! :D
Sep 5 19:47:00 12m 00s Evacuate This was a neat little game. Props for doing it in vanilla java. There are a few ways I'd improve: <br/> <br/>&gt;Once you've assigned each house a job, you can't do much but sit back and watch it happen. Maybe you could add more buildings at the cost of science points? <br/>&gt;The sounds were really high pitch for me. They weren't bad at all, just quite annoying since they were quite loud. <br/>&gt;Since you can just sit back, an option to speed things up would be a nice feature. <br/> <br/>However this was a really cool idea and has more strategic aspects than you might see from first glance, e.g. you need food to replace someone, so food should be a priority... but that's sacrificing science points. Maybe focusing more on the strategic aspect like this could've made the game even better. <br/> <br/>I know I put a lot of improvement ideas in here but I promise this is purely constructive criticism. You did an awesome job to do a 48hr standard java game (something I've been doing for a while and have never seen anyone else do thus far), so well done! :D