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Feedback comments for LD36
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| Timestamp | Since previous | Game | AnaglyphCoding's comment |
|---|---|---|---|
| Aug 30 13:09:00 | A Guillotine | Too bad I'm but a mere mortal and can't play them game ;) <br/>It's got some artistic value, it's a shame there wasn't much gameplay value (or am I really missing something here?) | |
| Sep 2 19:42:00 | 78h 33m | Ancient Factory City | A fellow java dweller ;) <br/>The amount of effort put into this game for such a short time span is great, it's a shame you weren't able to finish it though, however I can't blame you for such an ambitious idea. Not really my type of game but I had fun nonetheless :D |
| Sep 2 19:52:00 | 10m 00s | Beyond Ages | Hmm, where have I seen that font before? ;) <br/>I loved the art style, especially the underwater stages. The second stage annoyed me since the first big fall didn't kill you later on in the level there is a second fall that did. I could never get past the third stage, but I enjoyed it so much that I'll have another go later ;) |
| Sep 3 21:21:00 | 25h 29m | Time Grabber | I was super confused at first, and I found an issue. I walked down to the middle of the map on the first level and walked right, then I couldn't walk anywhere else. The key input was working (I could fire my weapon) but I couldn't move anymore. Please fix, I would love to play :D everything else looks good! |
| Sep 5 19:35:00 | 46h 14m | Bullet Reality | What a happy game :) Loved the music and graphics. Didn't really get the point at first but I got into it pretty easy, you don't need to get all complicated with it. The scrolling background was a nice touch too. Well done ! :D |
| Sep 5 19:47:00 | 12m 00s | Evacuate | This was a neat little game. Props for doing it in vanilla java. There are a few ways I'd improve: <br/> <br/>>Once you've assigned each house a job, you can't do much but sit back and watch it happen. Maybe you could add more buildings at the cost of science points? <br/>>The sounds were really high pitch for me. They weren't bad at all, just quite annoying since they were quite loud. <br/>>Since you can just sit back, an option to speed things up would be a nice feature. <br/> <br/>However this was a really cool idea and has more strategic aspects than you might see from first glance, e.g. you need food to replace someone, so food should be a priority... but that's sacrificing science points. Maybe focusing more on the strategic aspect like this could've made the game even better. <br/> <br/>I know I put a lot of improvement ideas in here but I promise this is purely constructive criticism. You did an awesome job to do a 48hr standard java game (something I've been doing for a while and have never seen anyone else do thus far), so well done! :D |