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TTLabs

Feedback comments for LD35

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TimestampSince previousGameTTLabs's comment
May 4 22:16:00 Quandary Lots of fun, enjoyed it quite a bit. Noticed the button broke for me after the scene change. Might want to check the button remains non-kinematic.
May 10 23:56:00 145h 40m Shadow Morph Fun game, I could never tell if the rotation I was seeing always represented rotation on a specific axis. I wish I could see rotation on x,y,z. Maybe if I shift may gaze from the wall to the floor, it shows an additional rotation under me.
May 10 23:59:00 3m 00s VR Human Tetris Fun fun concept. Very difficult to execute with an Xbox controller. Had trouble controller the left arm. The mapped movements felt different from the right arm. I wonder what it would be like with a Vive, or a Kinect.
May 11 00:35:00 36m 00s There Are Monsters (Vive) Lots of fun. A few things. I wish I had another, non-directional or non-visual indicator of how much time in each round was left. Maybe a countdown sound or some sort of sun rising and setting (a day for setup). And another would be the difficulty of fine control of the touch pad (I think this is more of an HTC/Valve issue than your issue).
May 11 00:36:00 1m 00s Shiftposting I love it! My only confusion was with the order of game play itself. Lots of interactables means lots of distractions, and with a lot of steps to the game play, lots of distractions aren't necessarily a great thing.
May 11 00:41:00 5m 00s Killing with Love Interesting game. Did the creatures stop spawning after I "killed" only 1? <br/> <br/>A suggestion, because the hearts don't spawn from a very defined point, add a laser sight to the gun, so I know where I'm aiming ,or make the gun actually "shoot" the hearts.
May 11 00:47:00 6m 00s [VR] Terminal Shift Very cool, very freaky, falling quickly like that. Played it on the Vive. Have you tried to adapt the Vive controllers to the game.
May 11 00:56:00 9m 00s Anti-Laser-Beam-Shapeshifting-Cube VR Very fun idea. A few too many bug for me to fully enjoy, but I think this could be carried to a full game. If you'd like to enable collision during item interaction, I suggest you look at NewtonVR (shameless plug), which is our physics based interaction system. <br/> <br/>https://github.com/TomorrowTodayLabs/NewtonVR/
May 11 01:34:00 38m 00s Boxey Lots of fun! I love the consistency of the art style, and the custom controller. And great interaction system! I wasn't sure if I was throwing objects into the right area, maybe a bit more player feedback regarding that.
May 11 01:57:00 23m 00s Hole in the Wall Awesome, tons of personality in the art style. Of all the VR experiences I've tried so far the LD, this is one of the best. <br/> <br/>The only thing I could say about it is that some music timed to the movement would be cool (a little bit of audioshield in there), and it be nice if I knew how close I was getting to the center of the holes for the hands.