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Feedback comments for LD35
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| Timestamp | Since previous | Game | SemiColon's comment |
|---|---|---|---|
| Apr 20 11:33:00 | SAMSARA | A very difficult game! The shield does not always work, and when shapes move past the shield you are already too late. <br/>It would be nice if the controls were easier to memorise - the basic 4 shapes could just be the directional keys, and complex shapes could be 2 keys (left-right and up-down for example). This way the game can be challenging through gameplay, rather than challenging because of the controls. | |
| Apr 20 11:41:00 | 8m 00s | SHIF-TED | The controls should be explained in game, and should be less finicky. Instead of J and L, the camera could be controlled with the arrow keys or just autoscroll. <br/>Restart should definitely not be on spacebar! I accidentally restarted a couple of times instead of shifting. <br/> <br/>The wall/ceiling climbing mechanic was the best, and I liked the fact that the parents could not see you if you were above them. |
| Apr 20 11:50:00 | 9m 00s | Ship Shape | Sadly the controls are very unresponsive, which makes the game even more difficult! I really liked the mechanic, but it would be nice if it didn't cause a mess with the controls. <br/>Perhaps changing the colors to 1234, and then aiming with the mouse would've worked better for keyboard. |
| Apr 20 11:59:00 | 9m 00s | Subject 621 | I like the game mechanic! Too bad the game is so short, I would love to play some more interesting levels. |
| Apr 20 12:10:00 | 11m 00s | MISCEO | Nice game! The tutorial was a bit long, and I barely had to use any special abilities. I got through the game without much shapeshifting, so perhaps the exact functions of each form could be more fleshed out. |
| Apr 20 12:20:00 | 10m 00s | Aqualution | Amazing graphics, but nearly unplayable. The camera being directly behind the fish makes it hard to grab food, and food seems very scarce. When a big fish starts chasing you, he will just stay on top of you, causing even more camera issues. It's also possible to dash into terrain, which really lags the game out as well. |
| Apr 20 12:26:00 | 6m 00s | Shape Switching | Difficult game, but fun! A simple concept. It would be better if you could tell which shape you were going to hit, rather than try and figure it out in the last second. |
| Apr 20 16:17:00 | 3h 51m | Generations | Very tricky but interesting puzzles! The music gets repetitive, so a mute button would be nice to have. <br/>The tutorial/help was very well implemented - teaching the player with little instruction, but with play and great level design instead. Good job! |
| Apr 20 17:12:00 | 55m 00s | Conjurer's Quest | The story could be a lot better, the same for the jumping physics. If you expand on the main mechanic (changing form) this could be a lot more interesting |
| Apr 20 17:19:00 | 7m 00s | CHORUS | Pretty depressing music, and the gameplay feels kind of boring. For the rest it is somewhat innovative, you could expand on the main mechanic to make it more interesting |
| Apr 20 17:36:00 | 17m 00s | Skywind Temple | Very pretty game, but it looks like you might have reused some assets :P (kudos if you didn't) <br/>I did not understand the objective of the game initially, and I did not feel the need to use a lot of the skills you can use (such as dashing, shield, or even human form) that much. It was also very hard to predict where the next circle would be, as there is not a lot of space between them. |
| Apr 20 17:55:00 | 19m 00s | Exhuman | Those animations are hilarious :P <br/>Sadly I didn't get very far, as the laserbirds make things very hard. Would be nice to have more options available from the start, or make the monsters easier to defeat, so you can get far into the game. |
| Apr 21 12:44:00 | 18h 49m | Chambershift | Cool game! The movement felt a bit off sometimes, but not unplayable. Ingame instructions could be useful, but a tutorial is obviously not needed for such a simple concept. <br/> <br/>Letting enemies spawn from portals is a bit unfair - maybe it could be strategic if the portals show a timer so you at least know when you can and cannot grab it safely. |
| Apr 21 13:28:00 | 44m 00s | JaJa's Bizarre Transformer | Craziest game I ever played. Amazing graphics, very funny game. The gameplay could be a bit more interesting, but the insanity of it all makes it worth it! |
| Apr 21 20:04:00 | 6h 36m | 55 Days | Very cute game! Really enjoyed it! <br/>But please opt out of audio rating. |
| Apr 21 20:32:00 | 28m 00s | Splitter Critters | Very impressive! It got hard quite fast though, so my only word of advice would be to work on the difficulty curve a bit ;) |
| Apr 24 14:14:00 | 65h 42m | Social Engineering - Level: Shapeshift | Cool game! Could really use some sort of tutorial though. I had no idea what I was doing and what my goals were, what causes suspicion etc. |
| Apr 24 14:24:00 | 10m 00s | Robot Snake | Quite cool! Shame it was short, I could see this becoming a great puzzler. <br/>Perhaps you could add sound effects, or more interesting enemies. <br/>This game clearly does not need a tutorial of any sort, as the mechanic is very clear from gameplay, and that in itself is quite a feat. Congratulations! |
| Apr 24 14:31:00 | 7m 00s | Oops! My Dear is a Deer | Cool graphics! I had no idea what I was doing though. |
| Apr 24 14:41:00 | 10m 00s | Eggplant’s Dynamic Chimerization | Very nice graphics and interesting choice of characters. The goal was not entirely clear, as everyone has said, it seems the main mechanic is 'running around until you find the wrong door'. |