Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Rulrite
Feedback comments for LD35
Rulrite's games and stats for all events →
| Timestamp | Since previous | Game | Rulrite's comment |
|---|---|---|---|
| Apr 19 16:02:00 | The Door | Very trippy! I really like how you interpreted the theme. You did a great job of making the player feel disoriented, and the mood is excellent. | |
| Apr 20 17:51:00 | 25h 49m | lorem ipsum | A nice and simple game! The 'follower' idea is good (and I liked the trap at the start). I think if you were to build on this game, it'd be nice if the forms had more unique functions - for example, maybe one form could blow the character upwards, one could create a shielded area around the McGuffin, etc. |
| Apr 20 18:03:00 | 12m 00s | Crystal Mesh | Amazing job with this one; I think you’ve outdone yourselves! The main concept is great, and the gameplay – whilst very hard – is fun and addictive. Getting a shape in just the right spot is super satisfying, and I found myself getting oddly invested in the story. <br/> <br/>I don’t know if it’s just me who finds it difficult, even though I was clicking and using the mouse wheel… I got stuck for a bit on level two, but I did get better later on. I was determined to finish it, but I don’t know how anyone’s ever meant to complete the Divine Temple! If it’s not just me, and a lot of people find it too hard, I’d suggest toning down the natural spinning of your shape/the floating shapes… Or, maybe assign the right mouse button as a ‘freeze’, locking your pieces at an angle and preventing them from spinning. I only wanted to mention it because I could easily see this game being developed further. <br/> <br/>The sound effects are perfect, and I wouldn’t even know how to begin programming the shape recognition, so I have to congratulate you on that. The art is fantastic, too – I’ve been trying to make gems like that for a game of my own, but they’re not nearly as good as yours. You’ll have to tell me your secret! <br/> <br/>Sorry for the essay; I’m just a big fan. Thank you very much for your kind comments on my own entry, too. |
| Apr 20 18:16:00 | 13m 00s | SizeBlock | Cool idea! It's a shame you didn't get time to develop it further; I'm sure the more difficult stages would have been fun. |
| Apr 20 18:20:00 | 4m 00s | Shapeshifting Blobs | Strategy games aren't usually my thing, but I can easily see how this game could be fun with two players. The shapeshifting into a different type of unit is a cool and unique mechanic! |
| Apr 21 17:57:00 | 23h 37m | (Web) Pyramid Escape | A fun game, although at some parts I felt like I had to fight against the physics - which was frustrating, considering the sometimes trollish level design! Maybe you could add collectable trinkets, or something, to reward the player for exploring the pyramid. <br/> <br/>I really liked that the game is so simple to play, and that the rock, ball and balloon were all useful in unique ways. You did a great job capturing the Game Boy feel, too! |
| Apr 21 18:03:00 | 6m 00s | Shape Invasion | You did a great job with this! It's a simple idea that's really well executed, with an 'easy to grasp but hard to master' control scheme. The graphics and the music are superb, too, especially for a game made in such a short amount of time. <br/> <br/>I know it's a small point, but it's nice that the different-shaped aliens all had a different sound effect when spawning in. It's a great way of quickly conveying information to the player, and it's little touches like that which make all the difference. <br/> <br/>Good luck with your entry - I hope you'll make more Ludum Dare games in the future! (Plus - if that really is your name, it's awesome!) |
| Apr 21 18:10:00 | 7m 00s | Shifter | A cool game, and very cute. Along with the charming graphics, the main concept is really solid - and switching lanes, colours and shapes is a lot more taxing on the brain than I thought it'd be, in the later levels! The unlockable themes are a nice bonus, too. Great job! |
| Apr 21 18:21:00 | 11m 00s | Hunters and Hunted | Great entry! I really like what you did with the theme, and the whole experience was really enjoyable. The narrative kept me engaged all the way through, and the mood is great, thanks to the art and sound (very well done on the map; it looks amazing). |
| Apr 21 18:29:00 | 8m 00s | ShapeDriller Company | A really solid entry; it definitely has that 'one more go' feel to it, especially once you've had a bit of practice. The controls felt very natural (I played with a controller), and I like the risk vs. reward element that comes with being able to go faster or slower. I noticed that sometimes you have to go through a spider pit to get all the coloured blocks - which isn't a big deal, but I just thought I'd point it out in case you wanted to change it in post-compo development. <br/> <br/>Overall, very well done! |
| Apr 21 18:39:00 | 10m 00s | Doug's Existential Potato Paradox | An original interpretation of the theme, to say the least! You guys did an awesome job, especially with so many backgrounds and branching pathways... story/text-based games are a lot of work when you're under a strict time limit. The music was excellent, too, ranging from light-hearted and fun to downright creepy at times. |
| Apr 21 18:47:00 | 8m 00s | Office Space | A very interesting entry! Unfortunately, I couldn't figure out exactly how to finish it (I got to floor six), but I can see what kind of thing the game is going for. I just think it's a really great take on the theme, especially with how the character graphic changes along with the promotions: it's as if he's literally turning from a 'nobody' to the face of the company. <br/> <br/>Well done; you guys should be proud. I'm sure you'll be able to make things as clear as you wanted if you choose to develop it further! |
| Apr 21 21:57:00 | 3h 10m | ShapeGrid | Such a wonderful concept for a tablet/phone game! I'm really impressed; I could easily see this as a fully developed app (though of course, it looks very polished already). <br/> <br/>Great work! You should be very pleased with yourself. |
| Apr 23 20:39:00 | 46h 42m | The Alien Who Wanted To Be The President | Nice game! It was a little tough for me (I think the humans move a little too fast!) but I've never been very good at stealth games. I really like the rock-paper-scissors element with the humans; that was a great idea. The graphics are charming, and I enjoyed the little intro sequence! |
| Apr 23 20:49:00 | 10m 00s | ShapeShit | A fun little entry! Although I felt that the physics were a bit off - with most of the shapes having crazy-high acceleration! - I really like the idea. I just didn't feel too accomplished when I flew to the end, or over the end, instead of actually traversing the level! <br/> <br/>The graphics are simple, but I really like the style... I think it suits the game very well. <br/> <br/>Hopefully you'll get a chance to develop this a bit more - I feel that with a few tweaks to the movement, it could be great! |
| Apr 23 20:55:00 | 6m 00s | ChickenMan | Ah, the ability to turn into a chicken for five seconds... Possibly the world's worst superpower, but this is a fun game nevertheless! I like that you have to be careful deciding when to shapeshift, even if some of the 'traps' were a bit devious! <br/> <br/>I got severe slowdown when gravity was reversed a few times; I'm not sure why. But if it is a bug - hey, it's a game made in 72 hours! Well done, guys. |
| Apr 23 21:03:00 | 8m 00s | Knightwolf | Werewolf knight is the best knight! Great job with this one; it was fun to play and whilst it was challenging, it didn't feel -too- hard. The graphics are gorgeous, and I like that the wolf transformations are limited/timed - it makes you think about when to use them, and doesn't make the wolf feel overpowered. |
| Apr 23 21:15:00 | 12m 00s | Endless Shipshifter | Awesome game! I had a lot of fun playing, and I really enjoyed being able to build my ship exactly the way I wanted it. It's pretty challenging, too... I liked the health replenishment system; it kept me on my toes and made finding a new module all the sweeter. <br/> <br/>I did struggle at the start with lackluster firepower and a tough-to-control ship (being stabilised was a relief!), but I don't mean that as a negative: I really felt like I was progressing as I upgraded the ship, getting stronger and stronger. Not too strong, though! <br/> <br/>Great job! If you do develop it further, it'll be interesting to see where it goes. |
| Apr 23 21:24:00 | 9m 00s | Slimon Sways | Wow, very well done with this entry. The art and music are both fantastic, and the intro sequence was very professional. <br/> <br/>Oh, yes, and the game was fun, too! I really liked the shape powerups... It got tough very quickly, though! I feel it could have done with a bit more easing in (such as introducing crushing platforms a bit later on), but maybe that's just me. <br/> <br/>Overall, a super-solid game that's very cleanly presented. |
| Apr 23 21:37:00 | 13m 00s | Side Effects | Fantastic entry. It was a little difficult to start off with, but I got the hang of it - and I like that the constant transformations keep the gameplay from getting repetitive, even though the game itself is very simple. The art and sound are both very well done, and I have to say that I really enjoyed the dialogue/references. very funny stuff (along with the concept itself)! |
| Apr 23 21:45:00 | 8m 00s | Split Decisions | It took a little while to get used to the controls and the physics, but I really enjoyed this! The later levels, which showed how all three shapes could be used together, were a lot of fun. I liked that there are different paths through the levels, too; it really encourages the 'speedrunning' aspect. Now you just need a timer and records of the best times, haha. <br/> <br/>Very nice work! |
| Apr 23 21:52:00 | 7m 00s | Transmorgification Situation | A nice little game! The art and music are charming, and I really liked the sense of humour. It was fun to see all the different interactions depending on your chosen shape; it would have been good to see even more responses! <br/> <br/>Dat musclebeast fixing all the problems... |
| Apr 23 21:59:00 | 7m 00s | Colour Shift | I think this has a lot of promise! With some balance tweaks and bugfixing, it'd be a really cool arcade game - I could see it working similarly to something like Super Crate Box. The different weapons were fun and unique, and I imagine the changes to mobility would be very interesting in a more polished version. <br/> <br/>Great job with the graphics and the sound, by the way. You really captured the arcade feel. |
| Apr 23 22:10:00 | 11m 00s | Shapeful World | I'm really glad you decided to submit this, even if you didn't have much of an idea - like you said, it's better to try than not at all! That, and the world you've made is gorgeous - I adore the graphic style, especially with the foxes (aww). And is that a Lion King reference I spot, or is it a sheer coincidence...? <br/> <br/>Thanks a lot for sharing this with us! You've got a solid basis for a game; hopefully you'll be able to make great use of it. |
| Apr 23 22:17:00 | 7m 00s | KIT and the 3 realms to Heaven | A very polished entry, with a sweet style! It reminded me of Okami (probably an obvious comparison, but hey-ho). Though it did get quite tough around the middle with that water/spike pit, I really enjoyed the three realms mechanic going on - a lot of it was very clever, such as the change between water, ice and lava and the different states of the fruits. It'd be exciting to see what else you could add if you developed it further! <br/> <br/>I'm sorry to hear you were sick, by the way - I hope you feel better now! Well done on still managing to get an entry in. |
| Apr 23 22:31:00 | 14m 00s | Go Away, Zeus! | I really love this entry - the concept, the art style, and the humour (that Zeus really was a troublemaker)! It got difficult very quickly, but it was a lot of fun - there's a great sense of tension when you're trying not to be a blink too late. <br/> <br/>All of the animals were superbly drawn, I have to say, and the additional details were very funny. You were really resourceful with the sounds, too, and I think they worked perfectly. Plus, having to match up real animal sounds alongside spotting Zeus would have probably made the game way too hard. <br/> <br/>Great job, and a wonderful interpretation of the theme! |
| Apr 30 01:42:00 | 147h 11m | Prince Charmless | Incredible job, Pietro; very well done. I can hardly believe this is a jam game - I've no idea how you put it all together so fast! It's just so high-quality in terms of graphics, sound, gameplay... Your uncle did a fantastic job with the music, too. <br/> <br/>I've really nothing bad to say about this - and you already know how well you've done thanks to all the other comments! You're extremely talented, and you should be very proud. <br/> <br/>Thankyou so much for your comments on my own game, by the way - they mean a lot, coming from someone like you. And I hope you don't mind a new follower on Twitter...~ |
| Apr 30 02:06:00 | 24m 00s | Brutally Shifty Dance Crew | Nice job! I really like the concept, and the rotoscoped graphics are gorgeous. The art and the sound come together to give the game a very surreal mood, which I like a lot - and it's all nicely tied up with the message at the end. |