Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Reisen
Feedback comments for LD35
Reisen's games and stats for all events →
| Timestamp | Since previous | Game | Reisen's comment |
|---|---|---|---|
| Apr 18 03:49:00 | The Materialistic Shift | Good work on the puzzle design, really enjoyed it. | |
| Apr 18 05:38:00 | 1h 49m | Getting shifty | Good game, but the shapeshifting aspect is somewhat negligible. Just pick a shape (purple, because purple bullets are harder to see), shoot others, absorb bullets, blaster, repeat. |
| Apr 18 06:03:00 | 25m 00s | ShiftZGen | Decent gameplay, but the game somehow looks off. Form 1's bullets are spawned only on the left side, and random enemy generation doesn't reach to the right side. It's as if they are... shifted. |
| Apr 18 10:30:00 | 4h 27m | OFFLOAD | I wish it has an AI. <br/> <br/>And cooldown. If you can't return to short form within x seconds after going to long form, that would add some strategic component. Right now you can go long just before hitting the ball then immediately go short, so it's as if you're playing with long form all the time. |
| Apr 18 13:37:00 | 3h 07m | Pasowix's Magical Shapeshifting Workshop | Clever puzzles, loved the jokes! <br/> <br/>Though, I couldn't figure out what some of the items are beforehand, only after I trial-and-errored through them. |
| Apr 18 13:46:00 | 9m 00s | ShifTris | A bit buggy, blocks can go through other blocks (and the game boundaries) while shifting. |
| Apr 18 13:56:00 | 10m 00s | Mr.Slime | Short, but fun. <br/> <br/>Most of the difficulty comes from the arc projectiles, which are a bit erratic at times. |
| Apr 19 01:59:00 | 12h 03m | Shining Eye | Control scheme doesn't really work that well, I think. Base form's bullets are angled and hard to aim. Shifted form's bullet is straight, but the transformation itself is inertial and also hard to aim. <br/> <br/>And the "where do I go now" map screen. |
| Apr 19 02:21:00 | 22m 00s | 2045 Henkei no Densetsu | The area you start off has the worst experience, because you can't even see your own projectiles, and there's no way to know that your projectiles are short-ranged. <br/> <br/>It gets better as it gets greener. |
| Apr 19 10:53:00 | 8h 32m | Shifty Shapes of Grey | I couldn't run it on OS X / Safari: <br/> <br/>An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: <br/>NotFoundError: DOM IDBDatabase Exception 8: An operation failed because the requested database object could not be found. |
| Apr 19 11:31:00 | 38m 00s | Cactus Corner | A good job for your first coding project! |
| Apr 19 15:20:00 | 3h 49m | SHOOTING GAME THING | The artwork is really neat, and the audio fits the game well. <br/> <br/>During my run, I never needed to transform to mech form at all. Staying at Jet form means you don't need to worry about the time at all, and you can survive the patterns with basic bullet hell skillz. <br/> <br/>Was at 5000M and 400~ sec remaining, then quitted. |
| Apr 20 04:06:00 | 12h 46m | Heart of the Forest | Good job on your first game! Graphics are nice, though the gameplay could use a bit more improvement. <br/> <br/>It is hard to control, because the movement feels inertial. Shmups ideally should have no inertia. <br/> <br/>Eagle form is too short and feels like an afterthought to the game. In contrast, wolf form is actually useful, because I couldn't dodge bullets properly with that control. |
| Apr 20 14:18:00 | 10h 12m | Who Let The Chicks Out? | A decent platformer for your first entry, good job overall! <br/> <br/>Except for level 3. I spent like tens of tries cursing for that one platform to come down. |
| Apr 28 02:53:00 | 180h 35m | MODE_SHIFT | A really fun shmup. Music is awesome. <br/> <br/>Energy system feels like a slippery slope, as in if you can't get to level 3 before a certain point, you're out. Once you get it rolling though, that's where the fun begins. <br/> <br/>Energy pickups doesn't move left when they appears, so it feels like the game is punishing the player for being good. (In-universe, they are static objects, and the player is moving to the right, so... yeah.) <br/> <br/>86.62 seconds. |
| May 5 02:31:00 | 167h 38m | Fylgjur | Animation is cool, but maybe a bit too slow. And as many has mentioned, you shouldn't be able to cancel the attack animations. Though, cancelling allows for some interesting strategies. (Use axe, spam click, and you'll never have to worry about birds ever. Release for skeletons.) |