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Feedback comments for LD35
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| Timestamp | Since previous | Game | Patomkin's comment |
|---|---|---|---|
| Apr 20 12:31:00 | Bortman | The first thing I did after spawning is successfully shooting myself in the head. Awesome :D | |
| Apr 20 12:48:00 | 17m 00s | Black Heart | Both the idea and execution are pretty nice, yet there are some problems with the game: <br/>- it would be much easier if the player could select the shape, and not just cycle through them. If cycling is THE challenge of the game, then I would also like to know the order in wich they are cycled... <br/>- black hearts were lost in all the particles. And the player <br/>- I didn't quite understand the right moment to change shape between two barriers. I took damage from one or the oher. Or both. <br/>As for the art style... mesmerizing :) |
| Apr 20 12:56:00 | 8m 00s | Transformagician | Quite a nice take on stealth mechanics, yet I would have liked more explaining on the shapeshifting part - couldn't quite get, why I me transforming into screws confused those bears :D the second level put everything into place. <br/>Really like the art style :) |
| Apr 20 13:25:00 | 29m 00s | Dr. Deckenstein: An Adventure in Severed Parts | An amazing compo entry! Quite in-depth for such a limited development timeframe. But, it seems, with depth come certain problems: <br/>- It is sometimes very hard to read the text on the cards <br/>- It seems that when I end the battle and don't take the card, wound card gets discarded, yet remains in my deck? There was a moment when I drew two wound cards in a row from my deck and shat some bricks. I wouldn't call that expected behaviour, 'cause then there's no sense in discarding those cards. <br/>- Bandages, which DESTROY a wound card, showed me an empty screen :( <br/>- After many battles it offered me to take on the dragon, yet I chose some orc commanders instead. After that battle the game derped and didn't offer me to finght anything else <br/>- Troll blood is seriously OP for a quick action :D <br/> <br/>You've done great work and there is some serious potential in this. Fantastic :) |
| Apr 20 13:33:00 | 8m 00s | SUPER DEEP GAME BRO | A puzzle game really quickly became a funny stacking game with derpy AI :) |
| Apr 20 13:40:00 | 7m 00s | Blue Moon | A very pretty game! I've had some problems with controls, though - the shark (whale?) is very slow, making it really time consuming to collect coins underwater, and the bird sometimes freaks out and flies into the ground :/ don't know, why. <br/>Tried a couple of times to eat those hunters. Raawr! :D |
| Apr 20 13:54:00 | 14m 00s | Scevus | Really liked your take on the "shifting levels" idea ;) |
| Apr 20 14:01:00 | 7m 00s | PsychoShift | Ooh, really dig the art style. Yet it is very difficult to quickly switch mid-air to move or mid-run to jump :/ |
| Apr 20 14:10:00 | 9m 00s | CubeShift | Wow, that is a VERY complete and polished game for 12 hours! I really liked it! Kudos! |
| Apr 20 14:14:00 | 4m 00s | Varrer | Sonic gun is overpowered, both in killing and dumping :D <br/>Good game, had fun. |
| Apr 20 14:23:00 | 9m 00s | Space Dimension | The idea is very interesting and could definitely work (as 3D shift shows), but 2D shooting is very weakly implemented :( the enemies shoot really fast, you shoot really fast, something happens, and then you switch to the amazing 3D part. Rework the 2D part and this could become a very interesting game :) |
| Apr 20 14:35:00 | 12m 00s | Shape of Fear | The game is very hard to understand, even with the tutorial :( Yes, I can activate the bullet time at the right moment, but the... thing immediately shoots and switches it off. Nice take on the horror/suspension part, though! When finished, this could be quite a boss battle! |
| Apr 20 14:48:00 | 13m 00s | H2Olympics | Ice form is useless :( <br/>Took some time to figure out which obstacle requires which form. <br/>As a suggestion - maybe change the perspective so that the player could see the obstacle coming, and make them come faster? Similar to many endless runner games on mobile devices. Then there would be much more action involved. Currently I'm just sitting and waiting for the next obstacle to quickly appear and disappear. Even less than that if there are two or three same obstacles in a row. <br/>Real nice take on the theme, though :) |
| Apr 20 16:06:00 | 1h 18m | ShootShift | Went in thinking it was a turn-based game. After a couple of minutes realised that it is not and the most efficient strategy is to mash shooting and reloading buttons :( <br/>But the overall idea and art style are very nice :) |
| Apr 20 16:14:00 | 8m 00s | Shapeshifting Ice Hockey | The idea is very funny, but the controls are very complex. I couldn't score once :D |
| Apr 21 09:20:00 | 17h 06m | Beyond Human | Hey, a very good entry! Too bad that the levels end at the most interesting point, but the mechanics are pretty nice and the shapeshifting idea is there. Good job :) |
| Apr 21 09:27:00 | 7m 00s | Endless Runner | Okay, you made me go "wait, what?.. oh... OOOOHh!" and that is awesome. But the mechanic doesn't change after that and the feeling dissipates after a couple of levels. Good job, though! |
| Apr 21 09:40:00 | 13m 00s | A walk to the top | Ooh, a puzzle game! The mechanics are limited, but very nicely implemented, but I would really like a fast forward button to skip through the, you know, THE walk to the top :) <br/>Solved about seven or eight puzzles (left on a really big one with 11 arrows). <br/>"Dubidubiedoopdoop!" |
| Apr 21 09:50:00 | 10m 00s | InShape | Oh my lord the controls. This is not easy and not in a good way. 890 are not really used... well, anywhere. Arrow keys would be a much better choice, for they are easier both to reach and to operate. Or JKL and make the arrows "go to the left" and "go to the right". <br/>The idea is there. All it needs is polishing up. |
| Apr 21 10:02:00 | 12m 00s | Shieft | Wow. Simply, wow. This is amazing. A very refreshing entry and interesting take on the theme. Great job! |
| Apr 21 10:10:00 | 8m 00s | PacShifter | Not much shapeshifting going on here and level 5 was unnecessarily hard and ruined all the fun :/ |
| Apr 21 10:13:00 | 3m 00s | 2 levels only | Hey, good job on completing a game! :) |
| Apr 21 10:42:00 | 29m 00s | A magical shapeshift | I have multiple gripes with this game: <br/>- The blue square is... useless? He can't jump and he's bigger than the orange rectangle. Maybe implement a weight-switch mechanics so he could have a purpose? <br/>- The game tells me to run fast and then creates a veeeery slow wall of death, which I have to wait for to progress <br/>- I can jump up the hill, but then I inexplicably die? Why? <br/>- And most of all - the orange-to-green shifting restriction near the wall... <br/>But the intro is a very good and pleasant touch and levels are quite good :) |
| Apr 21 10:54:00 | 12m 00s | Flames and Shifting | The idea is nice, but the controls ruin all of it. :( Hovering should have been a jump and left-right movement should have been much more responsive. Shots disappear in mid-air and everything is too dark. <br/>But I managed to do a pacifist run (boss kill doesn't count) by simply not knowing that shooting exists :D Good stuff. |
| Apr 21 10:58:00 | 4m 00s | Change the Formality | Unplayable at 1000 fps :( |
| Apr 21 11:09:00 | 11m 00s | Spaceshape | The tetris-to-spaceship idea is very interesting, but I didn't understandthe rest of it :( |
| Apr 21 11:23:00 | 14m 00s | Posthistoric Ooze | What an amazing shapeshifting take on Lemmings! Waiting for all the ooze to jump/fly with a confused look was a little bit boring (might require a speed up button), but other than that - perfect :) |
| Apr 21 11:40:00 | 17m 00s | Geometry Evolution | The game stuck at 978 - zoomed out and I couldn't eat anything :( |
| Apr 21 11:51:00 | 11m 00s | Disquieting Excerpts from My Diary | Deep. |
| Apr 21 12:01:00 | 10m 00s | Buck Shift | Oh boy, that was fun! I didn't understand why there's gravity switches, but it was fun! <br/>Oh, and the music - fantastic! |
| Apr 21 12:33:00 | 32m 00s | Blocko | Very simple and very complete game! Great :) |
| Apr 21 12:42:00 | 9m 00s | SHIFT | Very good idea for a versus game! A card games is always something nice. |
| Apr 21 13:12:00 | 30m 00s | Who Let The Chicks Out? | Why oh why did you put platforms outside of camera view? :( <br/>But you have finished the game and it looks really nice! Congratz! :) |
| Apr 21 13:22:00 | 10m 00s | The Materialistic Shift | Very good and polished game! Really like your take on the theme, the idea and the art style :) |