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orion_black

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TimestampSince previousGameorion_black's comment
Apr 19 14:35:00 WolfBit Nice sprite work and music. You made me wonder, is this azerty and dvorak friendly?
Apr 19 16:18:00 1h 43m Sky Panic Nice visuals, the colors are pretty. <br/> <br/>Contrary to what people have said I think the "balloon mode" is way stronger to the point you barely need to use the other form. If you stay on the top, aside from the diagonal enemy formation, you barely have to evade anything. I would suggest to design your (enemy/bullet) patterns defensively so that they don't generate persistent "safe spots" that can be exploited.
Apr 19 17:38:00 1h 20m Feuding Space Blobs It was hard not to obliterate the AI, so that I could try all the modules XD. I would love to see a more elaborate version of this with modules that counter each other.
Apr 19 19:59:00 2h 21m Douglas' Escape Nice entry. I would really love to see a more flesh out version with a couple more abilities/enemies/... and some really devious levels. <br/> <br/>Graphics are lovely.
Apr 20 05:21:00 9h 22m The awkward story about the unluckiest guy on Earth Collisions are kinda wonky and the game controls are really floaty. Interesting take on the theme and good work on the graphics. There's one shout that keeps happening over and over, not sure what it was.
Apr 20 14:18:00 8h 57m Babygirl Caty & the shapeshifting kittens I like the idea of scorting the baby. I found the kitten controls quite cumbersome, resulting in me spending most of my mental energy battling them. Congrats on the soon to be born baby "C".
Apr 20 16:42:00 2h 24m Crops of Carnage At first I was like cool an old-fashioned game of sweet baby making, but poor attention to birth control quickly got me. So I decided to take a more traditional approach and only birth in a need-to basis. Some how that really works. <br/> <br/>I haven't been able to grasp the rules for werewolf generation, or is that just random, but by keeping population super restricted, and only killing werewolves when strictly needed I was able to keep going for more than 200 moons and felt I could keep going on forever. I believe there might be an infinite somewhere in the interplay of the rules, but then again I haven't quite grasped them. <br/> <br/>All aside, I think there's something really cool in your ruleset that if polished could result in a brilliant game(either a 1p puzzle or a pvp kind of thing). Anyways, good work.
Apr 20 17:39:00 57m 00s Ship Shifters Nice take on the theme. I think this game could benefit greatly from the enemies having different moving patterns that way the usefulness of each ship characteristics could be accentuated.
Apr 20 18:07:00 28m 00s Element Smash The mix between controls and audiovisual feedback have a really good feel. <br/> <br/>Game design wise I think the elemental advantage is too strong and devolves into the player on the losing end turtling. BTW, you can infinite jump while under the air platform making the turtling even easier. <br/> <br/>Anyways, for a jam game this is remarkable.
Apr 20 18:36:00 29m 00s The Wewelsburg Experiment Remarkable presentation. <br/> <br/>The movement speed, jump height and gravity gave me a rather sluggish sensation. The enemies and variations on the doctor are really mild making everything feel rather samey.