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legavroche

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TimestampSince previousGamelegavroche's comment
Apr 17 22:10:00 A Slimy Fellow This game was amazing, one suggestion I thought of is maybe changing the colors of the shapeshift to match the fruit's color as well.
Apr 18 06:15:00 8h 05m Blood Moon Great and innovative idea. Enjoyed the explosion mechanic but I found the controls to be cumbersome. I played the webplayer version but why not allow the player to move using WASD and jump with space rather than controlling it all through the mouse? I think that would make the movement flow better
Apr 18 06:28:00 13m 00s Shapeshifters Enjoyed the game, though I found the climbing mechanic to be a hit or miss at certain parts of the stage. In terms of the color, I think the contrast is a bit too high and the brightness combined with the black tab background with the flickering started causing some eye strain
Apr 19 02:49:00 20h 21m shape shift tycoon I liked the concept but the end of the first level became really jumbled. I couldn't see what shapes were coming in and out.
Apr 21 00:06:00 45h 17m Shicken Awesome game and great work! Really enjoyed your art and use of theme
Apr 21 06:45:00 6h 39m windowframe Unbelievable game. It was a pleasure to play
Apr 21 23:10:00 16h 25m Shape Escape Love the game and art. Not sure if it's just me but I found level one difficult to pass. I enjoyed the challenge though
Apr 21 23:18:00 8m 00s SLAHP I played the webplayer version. I like the art style and your use of the theme, but there needs to be some checkpoint system since the beginning of getting the feet is tedious to go through after each loss. The jumping was also a bit slow to process and I fell on my first attempt when trying to jump right at the edge
Apr 21 23:25:00 7m 00s ScapeShift I enjoyed the mood of the game. The art and music went well with each other. I'd appreciate more directions though on what each thing would do for the land. Also, as a suggestion to take it further, how about adding some micromanagement designs, like a food/water meter for the people?
Apr 21 23:34:00 9m 00s Evasion Controls took a bit of time to learn, but the game ramps up too high in difficulty after about a minute or two in. Some swap formations didn't seem possible (such as going from left to right) given the small space between the meteor waves. I like your coin buying system though, offers some replayability
Apr 21 23:56:00 22m 00s The Shard Collector Played the non-easy version. Great game, I think the game would do well with a checkpoint system. I made it to the second level and died, and I couldn't mutate in the first level after. Not sure if that may be a bug
Apr 22 00:03:00 7m 00s Fandangos team Awesome idea, but I'm not a fan of the wheel spin, since if you missed the right element, you'd need to wait for it to cycle again. I would've liked four different keys for each element, but great work otherwise, especially the music
Apr 22 00:12:00 9m 00s Shifty Not sure how to describe it but something about the game's atmosphere reminds me of being a kid going through one of those playhouses with interesting contraptions. I hope you take this concept further and maybe pair it with really cool environments and puzzles within each room
Apr 22 00:19:00 7m 00s Dinner Party I like the concept but it seems to be incomplete. I couldn't find any of the additional docs the host refers to. If you flush that out along with more dialogue from the guest (I'm thinking of something like the Ace Attourney games) then I think you've got something really good on your hands!
Apr 22 00:25:00 6m 00s I just want a taco Really entertaining, but not sure on how to get the tacos. I liked your art and music as well
Apr 22 00:35:00 10m 00s Call of Battlefield Edge of Purgatory Arcade Edition V9001 Really liked your approach to the theme, but I didn't like how the water would cause death, since it's too similar to what the magma stage was doing.
Apr 22 00:42:00 7m 00s Yours, Monster Really awesome idea, I thought the art and music were great
Apr 22 10:08:00 9h 26m Pixel Pets Your pixel art is amazing. Really enjoyed the game. And just wanted to say thank you for all the great tutorials you've provided
Apr 23 02:15:00 16h 07m Work! At first I thought it was a typing game, and it began to get boring but the twist at the end makes it all come together. Great job!
May 5 04:57:00 290h 42m Project Catslevania Nice models! I found the movement to be too floaty though
May 5 05:03:00 6m 00s SPELLDOWN! I think this game has the makings of a good multiplayer game. Maybe have a randomized list of drawings that both players must draw?
May 5 05:08:00 5m 00s JellyBean Wasn't a fan of the sound effects. I liked the models but controls are a bit counter-intuitive imo. It took me a while to get use to using space to atk and left mouse to jump.
May 5 05:12:00 4m 00s Magic Forest Really liked the models you used. My one criticism would be that the mushroom gathering presents no challenge and so that portion gets a bit boring. Maybe use a few small enemies to keep the player busy while gathering and the like. Great work though!
May 5 05:19:00 7m 00s BOT RACE Awesome models and animations. The game looks amazingly polished! Great entry, had a lot of fun. My highest score was about 950+, but some portions felt impossible to get through like the really precise jumps in between the spikes
May 5 05:24:00 5m 00s The Transmogrifier Great art and sounds, but like many said, the game is too difficult. The arrows fly too fast imo
May 5 05:32:00 8m 00s Geometry Shifter Awesome graphics and audio. Liked the ramp up in difficulty, it was a good pace
May 5 05:43:00 11m 00s Shapeshift Racer Graphics were amazing, and I think if you guys incorporated stage transitions, it'd look amazing.
May 5 05:52:00 9m 00s Imperfection A bit of a learning curve, only beat the easy level but it was so satisfying by the end of it..