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Feedback comments for LD35
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| Timestamp | Since previous | Game | legavroche's comment |
|---|---|---|---|
| Apr 17 22:10:00 | A Slimy Fellow | This game was amazing, one suggestion I thought of is maybe changing the colors of the shapeshift to match the fruit's color as well. | |
| Apr 18 06:15:00 | 8h 05m | Blood Moon | Great and innovative idea. Enjoyed the explosion mechanic but I found the controls to be cumbersome. I played the webplayer version but why not allow the player to move using WASD and jump with space rather than controlling it all through the mouse? I think that would make the movement flow better |
| Apr 18 06:28:00 | 13m 00s | Shapeshifters | Enjoyed the game, though I found the climbing mechanic to be a hit or miss at certain parts of the stage. In terms of the color, I think the contrast is a bit too high and the brightness combined with the black tab background with the flickering started causing some eye strain |
| Apr 19 02:49:00 | 20h 21m | shape shift tycoon | I liked the concept but the end of the first level became really jumbled. I couldn't see what shapes were coming in and out. |
| Apr 21 00:06:00 | 45h 17m | Shicken | Awesome game and great work! Really enjoyed your art and use of theme |
| Apr 21 06:45:00 | 6h 39m | windowframe | Unbelievable game. It was a pleasure to play |
| Apr 21 23:10:00 | 16h 25m | Shape Escape | Love the game and art. Not sure if it's just me but I found level one difficult to pass. I enjoyed the challenge though |
| Apr 21 23:18:00 | 8m 00s | SLAHP | I played the webplayer version. I like the art style and your use of the theme, but there needs to be some checkpoint system since the beginning of getting the feet is tedious to go through after each loss. The jumping was also a bit slow to process and I fell on my first attempt when trying to jump right at the edge |
| Apr 21 23:25:00 | 7m 00s | ScapeShift | I enjoyed the mood of the game. The art and music went well with each other. I'd appreciate more directions though on what each thing would do for the land. Also, as a suggestion to take it further, how about adding some micromanagement designs, like a food/water meter for the people? |
| Apr 21 23:34:00 | 9m 00s | Evasion | Controls took a bit of time to learn, but the game ramps up too high in difficulty after about a minute or two in. Some swap formations didn't seem possible (such as going from left to right) given the small space between the meteor waves. I like your coin buying system though, offers some replayability |
| Apr 21 23:56:00 | 22m 00s | The Shard Collector | Played the non-easy version. Great game, I think the game would do well with a checkpoint system. I made it to the second level and died, and I couldn't mutate in the first level after. Not sure if that may be a bug |
| Apr 22 00:03:00 | 7m 00s | Fandangos team | Awesome idea, but I'm not a fan of the wheel spin, since if you missed the right element, you'd need to wait for it to cycle again. I would've liked four different keys for each element, but great work otherwise, especially the music |
| Apr 22 00:12:00 | 9m 00s | Shifty | Not sure how to describe it but something about the game's atmosphere reminds me of being a kid going through one of those playhouses with interesting contraptions. I hope you take this concept further and maybe pair it with really cool environments and puzzles within each room |
| Apr 22 00:19:00 | 7m 00s | Dinner Party | I like the concept but it seems to be incomplete. I couldn't find any of the additional docs the host refers to. If you flush that out along with more dialogue from the guest (I'm thinking of something like the Ace Attourney games) then I think you've got something really good on your hands! |
| Apr 22 00:25:00 | 6m 00s | I just want a taco | Really entertaining, but not sure on how to get the tacos. I liked your art and music as well |
| Apr 22 00:35:00 | 10m 00s | Call of Battlefield Edge of Purgatory Arcade Edition V9001 | Really liked your approach to the theme, but I didn't like how the water would cause death, since it's too similar to what the magma stage was doing. |
| Apr 22 00:42:00 | 7m 00s | Yours, Monster | Really awesome idea, I thought the art and music were great |
| Apr 22 10:08:00 | 9h 26m | Pixel Pets | Your pixel art is amazing. Really enjoyed the game. And just wanted to say thank you for all the great tutorials you've provided |
| Apr 23 02:15:00 | 16h 07m | Work! | At first I thought it was a typing game, and it began to get boring but the twist at the end makes it all come together. Great job! |
| May 5 04:57:00 | 290h 42m | Project Catslevania | Nice models! I found the movement to be too floaty though |
| May 5 05:03:00 | 6m 00s | SPELLDOWN! | I think this game has the makings of a good multiplayer game. Maybe have a randomized list of drawings that both players must draw? |
| May 5 05:08:00 | 5m 00s | JellyBean | Wasn't a fan of the sound effects. I liked the models but controls are a bit counter-intuitive imo. It took me a while to get use to using space to atk and left mouse to jump. |
| May 5 05:12:00 | 4m 00s | Magic Forest | Really liked the models you used. My one criticism would be that the mushroom gathering presents no challenge and so that portion gets a bit boring. Maybe use a few small enemies to keep the player busy while gathering and the like. Great work though! |
| May 5 05:19:00 | 7m 00s | BOT RACE | Awesome models and animations. The game looks amazingly polished! Great entry, had a lot of fun. My highest score was about 950+, but some portions felt impossible to get through like the really precise jumps in between the spikes |
| May 5 05:24:00 | 5m 00s | The Transmogrifier | Great art and sounds, but like many said, the game is too difficult. The arrows fly too fast imo |
| May 5 05:32:00 | 8m 00s | Geometry Shifter | Awesome graphics and audio. Liked the ramp up in difficulty, it was a good pace |
| May 5 05:43:00 | 11m 00s | Shapeshift Racer | Graphics were amazing, and I think if you guys incorporated stage transitions, it'd look amazing. |
| May 5 05:52:00 | 9m 00s | Imperfection | A bit of a learning curve, only beat the easy level but it was so satisfying by the end of it.. |