Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Jimjam
Feedback comments for LD35
Jimjam's games and stats for all events →
| Timestamp | Since previous | Game | Jimjam's comment |
|---|---|---|---|
| Apr 19 08:40:00 | dröm | Great looking entry! The cloud interaction could've been a bit more interesting and the drag less slow perhaps, and I wasn't sure when if and when I was getting the shape more correct (or how accurate I needed to be), so I never matched the first shape. Otherwise, great entry! | |
| Apr 19 09:25:00 | 45m 00s | Grim crash | Really fun entry! Pretty difficult, but fun :) |
| Apr 19 09:41:00 | 16m 00s | Beyond Human | Really cool entry! The mechanics right now seem more like a proof of concept, in that there's only really one path in collecting the powerups that lets you complete the level. So it would be nice to see this expanded with larger levels in which the player has to pick which order to collect the powerups in. |
| Apr 19 09:49:00 | 8m 00s | Shifty Shapes | Really fantastic visuals, but really tricky to tell depth and manage the controls. Cool entry all the same :) |
| Apr 19 09:57:00 | 8m 00s | Shape Runner | I had fun playing this, but it seemed unnecessary to me to use the mouse to switch shapes, as opposed to space or something. Cool! |
| Apr 19 10:15:00 | 18m 00s | The Long Night | Really interesting shape-shifting mechanics, especially when it came to the more "layered" shapes which revealed themselves only when I got them matched up properly. <br/>The mood and audio is also fantastic! I'm a little torn about the graphics - on the one hand, your compositions can be a little difficult to make out, but on the other, this fits really well with the idea of confusing/obfuscated shapes, and shifting them to reveal something clearer. Not sure if this was intentional, but it works well I think. <br/>Great entry! |
| Apr 19 12:05:00 | 1h 50m | Legend of the Bucca | Stunning visuals! This would be nice with some more engaging gameplay, but I love the tone and mythical styling. Nice one! |
| Apr 19 12:15:00 | 10m 00s | Morpherhead | Awesome little mechanic, well done! |
| Apr 20 06:06:00 | 17h 51m | This Dungeon Is Alive | That was pretty enjoyable! I love exploring 3d spaces, and the shifting and lipstick mechanics were clever. I found that the game became a little grind-y later on, as I couldn't get beyond the secion(s) after the bridge, so I ended up running around rechecking everything over and over, which always breaks the suspense in these games a little bit. I know the idea is to feel lost, but the tension wile playing the game can break quite quickly this way (spotting the eye for example - spooky as hell at first, but after running by it for the 5th time, it lost it's edge :P ) <br/> <br/>I really enjoyed your graphics and mood, though there were a few things that diminished it slightly. Text popups like "heavy breathing" take away a little from the sound of the heavy breathing. You could've probably darkened things a little too, if you wanted a little more of that fear factor. Lastly, I really enjoyed the music track, but didn't really feel like it quite fitted into the game. A little too upbeat in places. <br/> <br/>In any case, sorry for the stream of consciousness here, but I enjoy these kinds of exploration games, Good job! |
| Apr 20 06:20:00 | 14m 00s | Tito's Revenge | Holy chromatic aberration! :P <br/>I enjoyed this, and apart from a few niggles (enemies sticking too close when damaging you, perhaps another use for the white souls) this is a pretty solid entry. <br/> <br/>I think the porta-a-john is the most creative version of a health giver I've ever seen! |
| Apr 20 06:53:00 | 33m 00s | I Have Brig Plans | And now I'm late for work :( <br/> <br/>Seriously amazing and fun game, well done! I've seen similar sorts of process of elimination puzzles, but this was a lot of fun, and the ruleset made things really interesting. |
| Apr 20 15:58:00 | 9h 05m | Shifty Thing | Woot! A cool 17 points!! <br/> <br/>That's really awesome! I had a hard time getting used to the controls, but when I did, it became really satisfying to get into the rhythm of switching between the forms. It also feels like more of a cerebral challenge than your usual runner-type game, because you have to think about a lot more in terms of how the physics of the different objects work. <br/>Nice one! |
| Apr 20 19:05:00 | 3h 07m | Polymorph | That was a lot of fun to play, but pretty darn difficult! I think it could be made easier by a camera that shows you a little bit more of the scene. In any case, good stuff! |