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Jeff0029

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TimestampSince previousGameJeff0029's comment
Apr 19 03:30:00 AAA Wars For a compo entry, that is a lot of 3D models! Good job on that end. The delay really hurts the controls, but aside from that the rest is fine. Simple sounds would of added a lot of flavor to the game. Especially hearing all the battles going on.
Apr 19 03:36:00 6m 00s h3ss Really interesting what you did there. I'll admit the first time I played I explored instead of doing the puzzle and was able to break the shader pretty horrifically lol.
Apr 19 04:06:00 30m 00s You Are What You Eat It has a Hotline Miami feels to it. Fast paste and very brutal. Super polish, great job!
Apr 21 23:37:00 67h 31m Painbot The music was good :) Default volume might be a little high but nothing that can't be fix on my end. Would of been nice to have a little enemy diversity that would give a bigger incentive to transform as them. Maybe by incorporating a rock paper scissor mechanic.
Apr 25 04:58:00 77h 21m ShapeShiftBFG I liked the "Menu" selection to progress by shooting. Pretty good :)
Apr 25 05:12:00 14m 00s Curse Of Circe Great job on the graphic :) Game was pretty hard at first. But with better resource management it definitely gets easier. C++ eh? Hope you pooled/destroyed your objects wisely ;).
May 9 23:07:00 353h 55m Stranded Considering this is a compo and you had to create all of these assets / audio in a short time. Hats to you! <br/> <br/>Entering key inputs at the starts makes the game do all sorts of bugs. Creature creation was neat.