Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → ethankennerly
Feedback comments for LD35
ethankennerly's games and stats for all events →
| Timestamp | Since previous | Game | ethankennerly's comment |
|---|---|---|---|
| Apr 18 14:58:00 | ShapaSort Recycling | When I looked at the polished graphics and responses, I felt like I was playing a classic game. If you continue to design this, when a shape went into the box and I pressed a directional arrow, oftentimes I was disappointed at which direction the shape went. I didn't pick up at which moment the direction is selected. | |
| Apr 19 03:16:00 | 12h 18m | Creased | When I drew a crease and clicked a side to fold I felt like I was folding paper! If you continue to design this, when a target image went by quickly and I wasn't sure what to fold, I felt like I couldn't continue to the next shape. |
| Apr 19 03:23:00 | 7m 00s | Shape Runner | When I barely transformed into the rectangles to fit through the doorways for a few seconds in a row, I felt exhilarated! If you continue to design this, it seemed like sometimes I could be a rectangle facing a direction in a corridor not quite wide enough for it but I slid through. |
| Apr 19 03:31:00 | 8m 00s | Tangram Escape | When I saw the shapes to make to select actions, I felt intrigued. If you continue to design this, when I made an arrow and walked down the stairs, I wondered why I could not just click on the arrow from the hint. |
| Apr 19 03:37:00 | 6m 00s | Shapegrammer | When I pressed the shape of a tangram and the pieces flew into that figure as we wooshed through that shape in the wooden board, I felt amazed. If you continue to design this, I got stuck at the first board to rotate. I didn't notice the shape and the rotation in time. |
| Apr 19 03:48:00 | 11m 00s | Astro Zoids | When I dodged red shapes and swatted them with green balls, I felt alert! If you continue to design this, I felt inept at aiming the green balls. |
| Apr 20 03:59:00 | 24h 11m | Revamp | When I passed the first level I felt enthralled by the iconic graphics and color palette, puns, sharp sounds and tight controls and level design. If you continue to design this for an uncoordinated player like me, when I got to the second level and died several times on the first tier, I felt discouraged and saw no novel reward on the screen to pull me. |
| Apr 20 04:11:00 | 12m 00s | Soko Match | When I matched a dozen and realized that some tiles were blocked or would be shifted as a side-effect of my plan to line up three, I thought to myself: "I hate this game" and "I have to finish". I felt compelled! If you continue to design this gem, sometimes dice flipped over and I didn't see why in time. Did I match 3 of the same number? I was only looking for color. Sometimes a tile turned into a blocker. What causes that? |
| Apr 20 04:19:00 | 8m 00s | Basebird | When I surfed a cloud and saw puffs of the cloud fly off my feathers, I felt entranced! When I realized I could hit a feather as a ball to speed up, I felt excited. If you continue to design this, for one feather, the bird overlapped the left edge for a frame but I didn't transform into a ball. |
| Apr 20 04:28:00 | 9m 00s | Quadrilateral Circle | When I rolled up a ramp to clear a gap and did it again with the momentum from the first, I felt excited! When I couldn't clear a second gap after a few retries I felt discouraged. |
| Apr 23 20:02:00 | 87h 34m | The Vaultshifter | When I saw the iconic trees and transformed into one, I felt enchanted. |
| Apr 23 20:20:00 | 18m 00s | wolf and the moon | When I transformed into the fox on the moon, I was amazed! If you continue to design this, when I was teasing the wolf to bite, I didn't feel like I had a plan or wits to ensure its tongue was out and be in position to throw the torch. |
| Apr 23 20:36:00 | 16m 00s | The Wewelsburg Experiment | When lightning struck and I transformed into a random farm animal or old man I chuckled! The transformation timing is brilliant. If you continue to design this, when I transformed I didn't pay attention to my form in relationship to the enemies. Although the zombie and mummy were slower and others had varying jump distances and walk speeds, I didn't seem to lose health or modify my tactics in relationship my current form or the form of the enemy. The platforms were well-placed. There was only one gap in a platform that was over a hole in the floor. I had a lot of difficulty jumping up onto the floor from the room below. |
| Apr 23 20:50:00 | 14m 00s | Super Shape Drop | When I dragged a row and matched two different sets, I felt excited! If you continue to design this, at first I was unsure if I was shifting the row or column over, or if I was shifting some pieces over. Then I wasn't sure if it counted as further distance when I took the long way around instead of the short way around to wrap, which felt like no more skill involved to wrap the long way. |
| Apr 23 21:00:00 | 10m 00s | Sub Dragon | When I blocked bullets and planned a route through the stunning graphics and active music, I felt amazed! If you continue to design this, I died early and often. Sometimes I wanted to make a cocoon, and wanted to rotate relatively to my current facing, instead of pick an absolute direction by the arrow keys. <br/> <br/>I played on Windows FireFox. On Chrome, the black window appeared but the rest of the game did not load. |