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ethankennerly

Feedback comments for LD34

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TimestampSince previousGameethankennerly's comment
Dec 19 15:31:00 Disphere When I dodged the spikes by shifting orbits, picked up a blue square and saw my score increase, I felt excited! If you continue to develop this, for a while I sometimes reversed thinking of the Z key as Move Out and the X key as Move In. Have you considered how the spikes rotations could ramp difficulty over time to onboard a casual player like me?
Dec 19 16:05:00 34m 00s Zunus Perfect! When I delivered calamari and red crab while dodging asteroids and an orange pursuer, I felt immersed in a consistent world. When an asteroid or I collided and we broke apart into our comprising line segments I felt admiration for the consistency. When I selected menu options using the left/right controls and filled up them as progress bars, I felt like the whole game snapped together. The names and shapes of the stations around my ship kept me from getting lost in deep space, after taking a minute to realize that was what they were. If you continue to develop this, I accidentally discovered I could travel faster from a station on the perimeter by immediately colliding, since that would spawn me back at Zunus which tended to be in the center for my cursory experience in playing this completely immersive and innovative delivery market between Asteroids.
Dec 19 16:23:00 18m 00s tuinvrouw When I planted a seed, watered it, watched flowers blossom and an apple pop off, I felt pleased. If you continue to develop this, after I planted a half dozen, I wasn't sure what else to do.
Dec 20 15:20:00 22h 57m Full Metal Democracy I look forward to playing. When I load from Windows 7 AlienWare M11x in Chrome, FireFox, or Internet Explorer, I see a black window and an error: "Error #2044: Unhandled ErrorEvent:. text=Error #3702: Context3D not available."
Dec 20 15:27:00 7m 00s Mt Etubo When I deflected a villager from the volcano, I felt proud. If you continue to develop this, when villagers went into the lava after passing through me, I felt unaware of the technique that would deflect them.
Dec 20 15:46:00 19m 00s Grow Your Love Lovely! When I followed the dance moves I was impressed by the use of body language and music to indicate which direction to press, which felt much more relevant than usual rhythm repetition games. When I texted and knitted, I was really taken in by how well the buttons, animation and music told a story. I was touched! When we watched the stars at night and the musical melody matched each meteorite, I felt goose bumps. If you continue to develop this, and I sincerely hope you do, I wondered about playing some variant modes of a few games. Especially when texting. I noticed that the word I was supposed to select was already visible at the end of the line. In some advanced mode, would it be fun to not show that word and let the player assess which word would be grammatical? Anyway, this was a perfect game jam!
Dec 20 16:00:00 14m 00s FLOW I played the web version. When I heard the music begin, I felt intrigued. If you continue to develop this, at the menu when I pressed X and the game exited I felt confused. After trial and error I pressed Enter to start. When I got to a branch and pressed left or right then Enter, and repeated this a couple dozen times without noticing anything different, I felt unaware of how to progress out of the repetitious branches.
Dec 20 16:08:00 8m 00s Dead Man's Volley When I watched the shadow dancer and dodged red bullets I felt interested. If you continue to develop this, when I saw a green bullet and pressed a mouse key and got a -1, I felt confused. I didn't distinguish between the two green types for left or right mouse button.
Dec 20 16:21:00 13m 00s Growth Industries When I recognized the number on the right side represented increase in stock price, I felt focused on the simulation. If you continue to develop this, at first, I wasn't sure which cards I could select or not, and I couldn't read the text for "Chemical" type or other types.
Dec 20 16:29:00 8m 00s Garden Plant: Zombie Warfare When I shot flowers at the zombies that were approaching just in time, I felt excited. If you continue to develop this, when I selected one person to grow and another person to select a row, I felt inconvenient.
Dec 20 16:36:00 7m 00s Reap When I cut down trees and built a raft to sail around, I felt charmed. If you continue to develop this, when I was on the raft, I wasn't sure what to do next. What was my goal? I'm sure you wrote about it, but I was not remembering all that I read.
Dec 20 17:03:00 27m 00s Initial Conditions When I clicked 3-size towns with an elegant interface, and considered many possible configurations, I felt contemplative. When I listened to the narrator interstitial, I felt a bit sad. You told a story well. If you continue to develop this, I would be curious to see more puzzles, and a bit of interweaving animation into how the logic puzzle plays out like Conway's Game of Life to make more or less history. Also, I would be curious to hear deeper analysis into the limiting factors of human civilization, for which the age of the universe is far beyond the expected survival of our species.
Dec 20 17:44:00 41m 00s Boom Boom Balloon! When I pressed a key and released in the gray zone I felt rewarded. If you continue to develop this, for the first session, I thought I was supposed to fill up the meter altogether and pop the balloons, and felt disappointed when I scored 0. After I read the rules, sometimes the gray zone was narrow, which interested me, but I felt discouraged when the previous meters were much wider so I didn't feel I had been trained to try such a narrow band just yet.
Dec 20 17:53:00 9m 00s Deflext In the tutorial, when I listened to the music and watched the wizard cast balls at me, I felt excited. When I missed about 20 in a row, I felt discouraged.
Dec 20 18:00:00 7m 00s Captain Ninjabeard When I right-clicked and sliced through the air several times in a pattern, I felt acrobatic. If you continue to develop this, when I started and got swallowed by a shark a few times in a row, I felt unaware that right-click did something. And I'd be curious to try katana patterns that are a little slower or combos.
Dec 20 18:10:00 10m 00s Hybris When I shot the nodes and dodged bullets, I felt excited. If you continue to develop this, I found the muscle level to be easiest since the node did not spawn another node, so I would have thought that one would be at the top-left, and on my Windows AlienWare M11x with Chrome, I had to hold down SHIFT and Z to shoot or select, regardless if I had CAPS off or on.
Dec 20 18:44:00 34m 00s Cockatiel Egg When I estimated the shortest route, and picked up each egg, I felt clever. If you continue to develop this, when I pressed Space to turn and overturned, I felt awkward. When I accidentally moved forward, I wished I knew how I could restart the level.
Dec 20 19:04:00 20m 00s FUN BUNNY SQUID MASTER When I picked up the turtles before the squid master who kept its eye on my got a minion on me, I felt quick. When I looked at the voxel graphics, I felt impressed! If you continue to develop this, when I overturned and tried to line up to the turtle, I felt awkward.
Dec 20 19:22:00 18m 00s Another Dragon When I saw the pixelated dragons, hero, and monsters with hexagonal pixel filter, I felt intrigued. If you continue to develop this, on the Chrome with an older Windows AlienWare M11x, when the frame rate was choppy and I couldn't jump the second maw on the ground in the second screen after a dozen attempts, I felt discouraged.
Dec 20 22:44:00 3h 22m Roguebots When I overtook a robot, I felt impressed. If you continue to develop this, when I got to the third level and took over a half dozen robots I wasn't sure what I could do next besides take over another robot and open a door.
Dec 20 23:12:00 28m 00s Hosting Bowels - Diet of the Tentacle When I shifted to tubes to eat pellets, because the pellets schedule was random and not uniformly distributing, in order to stay in the green zone in the center, I felt entertained. If you continue to develop this, in Stage III, IV, and second I, I didn't feel challenged to keep the meter in the green.
Dec 26 04:47:00 125h 35m Fun with magnets! When I attracted a ball while listening to the contemplative music, I felt mesmerized. If you continue to develop this, when I pressed the button to move the magnet and swiped to change polarity, and then the ball flew farther to the side than I expected, I felt awkward.
Dec 26 05:05:00 18m 00s Famous Bus Movie Game When I dodged magenta and yellow 3D cars without shadows and listened to intense music, I felt riveted. When I sometimes collided with some cars much earlier or later, I felt the difficulty of the distribution of cars and people to avoid varied a lot, so that I wasn't being fairly tested each run.
Jan 9 21:48:00 352h 43m The Everything Building You made many interesting travelers. When I matched brides or musicians, I felt clever. When I saw the ambulance stretcher I felt a rush. It was a bonus that I was able to play on my iPhone in Safari. If you continue to develop this, and I hope you do, on iPhone Safari, when I tap the elevator shaft above or below the elevator, sometimes the elevator went in a different direction. I didn't have a magnet-reversing passenger at the time.