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Feedback comments for LD35
dsmeathers's games and stats for all events →
| Timestamp | Since previous | Game | dsmeathers's comment |
|---|---|---|---|
| Apr 18 12:15:00 | Georena | It's good! Too hard though, it's a few too many buttons to remember at once. I'd consider starting off with some smaller waves and maybe having the player rotation happen automatically. | |
| Apr 18 12:18:00 | 3m 00s | Chess Brawler Legendary Console Edition | Doesn't run, it has a missing dll: libgcc_s_dw2-1.dll. |
| Apr 18 12:33:00 | 15m 00s | Wisdom | It's good! The bushes look like you shouldn't be able to walk through them though, that confused me for a bit. |
| Apr 18 12:42:00 | 9m 00s | UNDERCOVER | Looks cool! Not really a game though, unless I'm missing something? |
| Apr 19 12:01:00 | 23h 19m | SizeBlock | Nice! Well designed, fits the theme, very good progression. |
| Apr 19 12:24:00 | 23m 00s | Shift;:. | This is brilliant! Very well done. Sounds like an air hockey table. |
| Apr 19 22:36:00 | 10h 12m | Cavern of Flight | Very nice graphics, animation, audio, really well put together. Great atmosphere. A bit too similar to Limbo though. Got stuck and didn't reach the shapeshifting, I got frustrated because the spider kept killing me. <br/> <br/>Overall really nice work! |
| Apr 20 11:52:00 | 13h 16m | Freeform | I agree, great take on the theme! |
| Apr 20 11:59:00 | 7m 00s | Ninety Eight | Nice game. Simple but feels well balanced and progresses nicely. Good to see you're using C++/OpenGL! |
| Apr 20 12:04:00 | 5m 00s | Shape Runner | Once I'd survived long enough to figure out what the hell was going on, it was good! A simple take on the theme, but it works well. |
| Apr 20 12:16:00 | 12m 00s | Slicer | Really good take on the theme. It feels like there's a really, really good game hiding in there, but I had to give up on the second level because it's too hard. <br/> <br/>If it was hard because you had to think about how to arrange the slicers to make it work then that would be really good. Unfortunately its hard because you don't have anywhere near enough time to place them, they get removed between each attempt, and they're kind of awkward to place (you have to click on the track rather than being able to click near it). <br/> <br/>So yeah, I don't think it's too difficult, I think it's the wrong kind of difficulty. It should be logical difficulty not mechanical difficulty. <br/> <br/>I'm honestly kind of gutted because it seems like this could be a really great game but as it stands right now, it's just too frustrating to play. Sorry! |
| Apr 21 11:54:00 | 23h 38m | Pop/Swap | Brilliant, really nicely done |
| Apr 21 12:00:00 | 6m 00s | The Ragdoll Show | Good take on the theme, shame about the controls. I'm guessing you didn't make that ragdoll model in the 48 hours! |
| Apr 21 12:20:00 | 20m 00s | Space Junk | Loved it |