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Feedback comments for LD35
dj_pale's games and stats for all events →
| Timestamp | Since previous | Game | dj_pale's comment |
|---|---|---|---|
| Apr 20 00:10:00 | Getting shifty | Nice and vibrant visuals, gets a little hard fast | |
| Apr 20 21:37:00 | 21h 27m | GOLD+SLIME | Nice Pico-entry - got engaging to try to avoid all the monsters and get the gold. Nice amount of levels. Could have done with 1-2 other enemy types and a little bit stretched take on the theme. |
| Apr 20 21:49:00 | 12m 00s | Blockfall | Little bit floaty controls, original idea |
| Apr 20 21:55:00 | 6m 00s | Shifting Shapes | Very nice and simple puzzle games. As others have noted - too little delay for keypresses when shifting. |
| Apr 20 22:09:00 | 14m 00s | Square Off - 1v1 Multiplayer | Impressive to create multiplayer game! The lag was a little annoying, and felt I was in less control. |
| Apr 24 17:08:00 | 90h 59m | Soko Match | Very nice puzzler - great to have tutorials at the beginning (not all prioritize this in jams). As others have noted - there were some instances where I started very many chain reactions and it were a bit confusing. |
| Apr 24 17:13:00 | 5m 00s | The Tale of Lapkovius | Nice mechanic! Also quite hard ;) |
| Apr 24 17:20:00 | 7m 00s | Geometry Ninja | Nice mechanic. As other have noted - sometimes feel a slight lag. Would have loved another iteration on this. |
| Apr 24 17:27:00 | 7m 00s | Sub Dragon | Great execution - as always. Nice mechanics, nice details with the level progression. A tad hard in the beginning. |
| Apr 24 17:33:00 | 6m 00s | Shifty's Shape Escape | Nice game - really got the hang of it. Would be nice with some additional variations in addition to speed. Maybe some bonus pickups between "floors"? |
| Apr 24 17:38:00 | 5m 00s | vertex. | Innovative mechanic - as others have noted: a mouse scheme would be very helpful in this game. Could see additional iterations of this game with additional elements to be very interesting. |
| Apr 24 17:43:00 | 5m 00s | Runaway Clothes | Very fun take on the concept. Small glitches when respawning - double-death. |
| Apr 24 17:46:00 | 3m 00s | Strata: The Shapeshifting Microworld | Interesting concept - would have loved more feedback (sfx/gfx) when the manipulation was succesful or failed. |
| Apr 24 17:54:00 | 8m 00s | News Anchor Simulator | Nice idea - a little bit annoying with the very dark text that was hard to make out while it being typed out slowly. |
| Apr 24 17:57:00 | 3m 00s | OUROBOROS | Very nice idea! The control scheme and difficulty should have been tuned - maybe add health instead? |
| Apr 24 18:02:00 | 5m 00s | Shapewings | Nice execution. Had a bit trouble beating the enemy and understanding how. Maybe make it a bit more fast phased with weaker and more enemies? |
| Apr 24 18:09:00 | 7m 00s | SHIFTROMINO | Nice implementation and original mechanic. Could probably have liked a little bit more coarse grid movement. Would have made it more "snappy". |
| Apr 24 18:12:00 | 3m 00s | Swarm Blast | I like the games with simple and self-explanatory mechanics. Nice tweening and good overall feel. Very nice! |
| Apr 26 21:22:00 | 51h 10m | Slime Tech | Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN). |