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DiFFtY

Feedback comments for LD35

DiFFtY's games and stats for all events →

TimestampSince previousGameDiFFtY's comment
Apr 19 13:47:00 Out of shape Cute modeling and animations! It made me smile. Congrats :)
Apr 19 13:55:00 8m 00s ShapeShifter My memory is so bad my brain almost melted. But I really loved it! :) <br/>Great sprites, really nice concept, good execution. <br/>Well done guys !
Apr 19 14:19:00 24m 00s Mortal Ro-Sham-Bo! HAHAHAHA I loved it. Real-time rock-paper-scissor is way more nervous that it sound like ;)
Apr 19 19:52:00 5h 33m PowerBeat Nice graphics, neat sound ! <br/>The gameplay is great but it lack some feedback, it's quite hard to know when you get hit by an enemy and when you just ate it. <br/>Great work :)
Apr 19 20:00:00 8m 00s CubeShift Nice mechanics and really clean graphics. I completed it and liked it a lot ! <br/>The music is not bad but gets quickly a bit annoying :/
Apr 19 20:29:00 29m 00s Memento Mori I loved the obvious inspiration from Braid and Limbo! Visual effects are great and this lovely music goes so well with this beautiful background particle effect. <br/> <br/>But like the whole comments section said before, it really lack something like a checkpoint system. It ruins all the fun having to restart the whole thing from the beginning just for a little too short jump. At this point, I don't know if I'm going to finish it, even if I must have past the first half of the game. <br/> <br/>And this third jump is REALLY to hard. <br/> <br/>Thus said, good use of simple and untextured materials. <br/>There's a lot of great ideas with the using of physics too, both for helping or blocking the player. <br/> <br/>Good job to you guys!
Apr 19 20:40:00 11m 00s Hasardeux That was way easier once I read the rules hahaha. <br/> <br/>I liked it, that was a nice and not so easy agar.io-type experience! The fact you always have to check for the color of what you're eating make the whole stuff way harder and interesting. <br/> <br/>About the invisible ball feature, just one thought : you bastard. ;p <br/> <br/>Great work! <br/> <br/>(is it normal if the timer reports a big negative milliseconds time ?)
Apr 19 21:01:00 21m 00s Reconfigure BADASS. I died at wave 14 :( <br/> <br/>Really fun, great kill feedback, lots of diverse and enjoyable weapons. I loved it ! <br/> <br/>The graphics are clean and the sfx/music is simple but good. <br/> <br/>Only 2 little things : I lost the sound a few times, sometimes the effects from my ship, sometime those from the enemies, and sometimes both. (playing from OSX) <br/>And is it normal if it's this hard to get inside of the combat zone when you fall behind the red line ? It's not a bad thing thus said, it makes a really dangerous feeling for the player. <br/> <br/>Good job to both of you ;)
Apr 19 21:14:00 13m 00s Shape Man Not really innovative, but a solid adaptation of a classic, to match the jam's theme. <br/>I liked it. <br/> <br/>Oh, and maybe a bug : I had to restart the game after each death.
Apr 19 21:34:00 20m 00s Sea Monster Not personally a fan of the artistic direction tbh, but it's clean. <br/> <br/>I had a real good time playing this, the blend of genre is great (moba/action/stealth...) and the whole thing is fun ! <br/> <br/>But it really lacks mouse controls, having both the moving and aiming controls on the keyboard is quite impressive and sometime really frustrating. <br/> <br/>But overall it's a good little game. Good job guys ;)
Apr 19 21:49:00 15m 00s VHS WARS More than just a Geometry Wars clone (once you understand that you have to pickup these green things hahaha), mainly because of this SICK VHS EFFECT. <br/> <br/>Well done ;)