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chriiis88

Feedback comments for LD35

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TimestampSince previousGamechriiis88's comment
Apr 18 15:45:00 Infinity Access This game needs a proper tutorial (ingame or written) sooo badly. I have no clue what to do.
Apr 18 15:54:00 9m 00s Town What exactly is the intention of the jitter, apart from causing the occasional seizure? The game looks very nice on the screenshots, but this "effect" destroys the game completely I'm sad to say.
Apr 18 16:02:00 8m 00s PowerBeat Cool idea and looks, but it still lacks an easy level to "get into it". I tried all three directions and died because I've no idea how to get past the spikes.
Apr 18 16:11:00 9m 00s Tile Snake Really cool idea. This runs in wine on linux, if you extract the TileSnake.exe file, by the way.
Apr 18 17:30:00 1h 19m Turbo/Glide Tried to run it with LÖVE 0.8.0, which is the latest version available in the Linux Mint repositories (I know it says 0.10.1): <br/> <br/>conf.lua:2: attempt to index field 'window' (a nil value) <br/>Error: player.lua:15: attempt to call method 'getDimensions' (a nil value) <br/>stack traceback: <br/> player.lua:15: in function 'sprite' <br/> player.lua:53: in function 'load' <br/> main.lua:73: in function 'load' <br/> [string "boot.lua"]:378: in function &lt;[string "boot.lua"]:373&gt; <br/> [C]: in function 'xpcall' <br/> <br/>Is there no way to package the game with an executable for linux? <br/> <br/>I would really like to play this.
Apr 18 17:36:00 6m 00s Geometry Garden I really like this. The aesthetics are great and the gameplay is fun. Well done!
Apr 18 17:48:00 12m 00s Stretch-Mark! The controls are a bit iffy (e.g. the jump height is inconsistent between tallest, middle and tiny and the "slide" after releasing the run key is too long in my opinion), but gameplay and graphics are quite fun.
Apr 18 17:59:00 11m 00s Spaceshape Absolutely brilliant idea, that needs some work though: <br/>- the Tetris part is too slow. When the down key is pressed, the stones still take ages to reach the bottom. It would also be helpful to see the function of each color (armor, weapon etc.) while a piece is falling down <br/>- everything is too small :) <br/>- there is no point in killing enemies as of yet, apart from getting more credits to kill more enemies <br/> <br/>Just to emphasize, the game IS fun to play. It could be even better with a few fixes and a clear goal for the player.
Apr 18 19:36:00 1h 37m SHΔPE Best game I've played so far! Simple, but very fun gameplay. Fitting sounds (although it would be cool if the player actually played a song instead of random sounds), great aesthetics and quite addictive. <br/> <br/>The only negative aspect in my opinion is the rather steep learning curve. A tutorial that introduced every key separately would've been a more user friendly introduction.
Apr 20 07:21:00 35h 45m Jack Shift Running the linux version produced the following log (ommited file paths in the beginning). I only have one screen, not two, btw: <br/> <br/>[...] <br/>displaymanager : xrandr version warning. 1.4 <br/>client has 2 screens <br/>displaymanager screen (0)(VGA-0): 1280 x 1024 <br/>Using libudev for joystick management <br/> <br/> <br/>Importing game controller configs <br/>Aborted <br/> <br/> <br/>The windows version did run in wine, didn't show any text though.
Apr 20 07:43:00 22m 00s Quarantine I played multiple times and still don't have a clue what I'm supposed to be looking for. Such a shame that this doesn't even have a hint of a tutorial, because I really love the idea, the mood and the visuals.
Apr 23 08:42:00 72h 59m polyAgonY It's quite a nice spin on the agar.io style of games. As others have said, though, it's hard to distinguish the small shapes. For an easier introduction into the concept, it would've also been nice to have maybe only one color and two or three shapes and then to gradually increase the number of different shapes/colors.
Apr 23 08:54:00 12m 00s MoveARound Interesting concept and I especially like the idea of using fire to get a water blob. <br/> <br/>It's also quite funny that this <br/> <br/>&gt; pool English <br/> <br/>is about the only mistake in your description :) Don't write something like that. Your English is fine.
Apr 24 07:39:00 22h 45m Sparrow & Flitt Tried it in Linux with wine. The game runs fine, but whistling the song has no effect sadly. I have to say, beautiful graphics and sounds, though.
Apr 24 16:46:00 9h 07m Shieft Great game. Audio and graphics are very fitting. I'd like to play more levels, if there will be any in the future.
Apr 24 19:00:00 2h 14m JaJa's Bizarre Transformer Certainly one of the strangest LD entries I've ever played. And it was fantastic and great fun. Well done guys!
Apr 24 19:06:00 6m 00s Kitsune The idea, graphics and music is very nice, but I found the beginning of the game to be too difficult to be fun. I think the most "attacking things" I killed before dying was 5, because after the tutorial they just all come at the same time and too quick to really react while having just learned to dash and shapeshift.
Apr 29 16:09:00 117h 03m Chrysalide Good game and it actually feels quite polished. It is made a bit too hard, though, by the controls. Especially moving is a bit too fast (or the screen scrolling is too slow) so you often can't see and anticipate what's ahead.
Apr 29 16:19:00 10m 00s ANTI-VIRUS Very cool idea! A bit hard to play on linux, as the contents of the game window are not visible, when it is resized. It's playable, though. Maybe an option to use the arrow keys to resize the window would be good.
Apr 29 16:27:00 8m 00s Splitter Critters Okay, you guys win. This is fantastic!
Apr 29 16:34:00 7m 00s Bloodbearer It's unfinished (as you said) but quite fun nonetheless. A bit more feedback for hits on enemies would have been nice (screenshake, bones flying off, stuff like that).
Apr 29 16:46:00 12m 00s Corrupted AI Love the style, but the gameplay was a bit weird. I had no idea what I was doing, why it worked and why I was doing it.
Apr 29 16:48:00 2m 00s Shallow Shift Beautiful graphics and good gameplay. I got stuck one time, when the fish was swimming from left to right exactly under a mine. There was no way around it.
Apr 30 09:28:00 16h 40m Shape it Sorry to say this, but I'm on Linux and I won't play your game. Making the user download the source, then install dependencies (and also running make himself on windows) is an absolute no-go for a gamejam game that should be easy accessible for a lot of people. C/C++ might not have been a good choice of technology to use here without options to cross-compile.
May 6 20:16:00 154h 48m Soul Shifter This is so much fun, great job! Love the graphics style as well. More enemy types and bosses and some different kind of levels and this would be almost ready to put on steam or something. Could you tell us which language/engine you created this in?
May 9 11:13:00 62h 57m The Quest for the Lindworm Really cool idea and fun to play, too. Well done!