Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Baknik
Feedback comments for LD35
Baknik's games and stats for all events →
| Timestamp | Since previous | Game | Baknik's comment |
|---|---|---|---|
| Apr 19 00:13:00 | We Don't Know How to Approach You | I'm not sure how to play. I selected my character and word, but died instantly every time. Am I doing something wrong? | |
| Apr 19 00:18:00 | 5m 00s | Blobs | Interesting concept, although I wasn't sure how many blobs I had to work with, which made running out of blobs frustrating at times. |
| Apr 19 00:21:00 | 3m 00s | Rocky | I found the movement controls a bit clunky. I like how you worked in shape shifting, but it was difficult to get into. |
| Apr 19 00:27:00 | 6m 00s | Neon Fighters | I appreciate the complexity you went for, but I could have used some better feedback for my actions. Maybe make it more clear how the units are interacting? I think a bit of animation could go a long way. |
| Apr 19 00:31:00 | 4m 00s | Sheep Shift | Great stuff! A bit simple though. |
| Apr 19 00:37:00 | 6m 00s | Shape Shooter | I like the idea, but it feels rough trying to switch to the correct shape when there's multiple types of ships on the screen. At that point, there's no motivation to switch to either shape when killing either will net the same reward. Hopefully that makes sense? |
| Apr 19 00:40:00 | 3m 00s | Space Shifters | There's the extra layer of remembering which button to press to get the color you want that can make this game frustrating. Nice job though! |
| Apr 19 00:48:00 | 8m 00s | SHAPEshiftSHIFTshape | It's bit bit awkward switching from thinking about the shape you need for a door (match) and the shape you need for an enemy (opposite). Also a bit unfair when an enemy is right behind a door and there's not enough time to react! Interesting idea though. |
| Apr 19 00:52:00 | 4m 00s | Go Get Those Boxes | Good job! I was surprised by enemies quite a bit, but mostly due to random spawns behind me, at least that's how it felt. |
| Apr 19 00:54:00 | 2m 00s | Astro Zoids | I enjoyed your minimalist art style and smooth game play. Keep it up! |
| Apr 19 05:35:00 | 4h 41m | The Depths Below the Caves | Nicely done for your first entry! |
| Apr 19 05:43:00 | 8m 00s | wolf and the moon | I wasn't sure what the game was expecting me to do. I did enjoy the surreal setting though. |
| Apr 19 06:00:00 | 17m 00s | Matchlock Alchemy | The art is nice! While I can appreciate your attempt to create a more complex rule set, there's a lot of rules thrown at the player right away. |
| Apr 19 06:26:00 | 26m 00s | This Way To Cave Party | Nice game! The only thing I'm going to mention is that collision wasn't precise enough in some parts (like the stairs). |
| Apr 19 06:50:00 | 24m 00s | Spooky, Scary Shapes | The sounds were nice, but their could have been a bit more mechanically. |
| Apr 19 06:56:00 | 6m 00s | Squishy | I wasn't able to open the second gate on the second level even though I got both keys. Otherwise, great visuals and sound! |
| Apr 19 08:11:00 | 1h 15m | Through Oneself | Interesting idea! It is a bit difficult to see where you're going. Also, the acceleration on the camera movement makes the controls a bit frustrating to use. |
| Apr 20 00:22:00 | 16h 11m | 3-Form | Nice looking game! The acceleration on the camera and character controls is a bit awkward though. |