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Feedback comments for LD35
Aidan Markham's games and stats for all events →
| Timestamp | Since previous | Game | Aidan Markham's comment |
|---|---|---|---|
| Apr 19 00:53:00 | Psychopaths | When I first ran the game, I found that it was very slow. I turned the graphics to fastest, and it still ran slow, but it was playable. While I was playing your game, I was somewhat confused. I never did find the blue building, and I had the issue where if I was going fast enough to escape the psychopaths, I was also going fast enough to escape my followers. | |
| Apr 19 01:33:00 | 40m 00s | Skywind Temple | Wow! Those are some serious graphics! They're seriously impressive, especially for a weekend jam. I played the singleplayer challenge, and thought that was pretty cool. I briefly tried the multiplayer, and I thought it was a touch dull, although, it's still incredible for 72 hours. |
| Apr 19 01:37:00 | 4m 00s | Slime Matter | I tried to play this, and your windows build appeared to be a web build. I wasn't able to play it in the end. |
| Apr 19 01:49:00 | 12m 00s | ShapeShift.Inc | I really liked this entry! I thought the plot was amusing. It would be interesting if it introduced you to the different options each day, like you only pick the shape the first day, then the next day you pick the shape and the color. |
| Apr 19 02:13:00 | 24m 00s | Shapeshift Serena | Yay! I liked this game a lot! I loved the humor, and I thought that the simple but amusing gameplay. The main thing that I think would improve this game would be more of it! |
| Apr 19 06:21:00 | 4h 08m | Dudeshifter | I liked this! I got stuck on a part where I couldn't continue without walking into a beehive. The character art was a bit weird, but functional. The platforming was fun! |
| Apr 19 06:36:00 | 15m 00s | Algebro | This was good! I really liked the art style of this game. I thought it was fun, but I found it really difficult how other shapes got in the way. I feel like it could be better of the other shapes were bigger and or slightly larger. |
| Apr 19 06:43:00 | 7m 00s | GeoShift | Very good! I loved this! The art was incredible polished for a jam game! The platforming was fun, if at bit difficult at times. I felt as though I should be able to just jump along at full speed, even though I couldn't. |
| Apr 19 06:58:00 | 15m 00s | Bounds | I played this game and liked it a lot! What a great concept! The music could have been better though, and the art was only decent. Let the players know to hold z. I got through the first 2 levels and got this error after the second door. <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Eventobj_dude <br/>for object obj_glow: <br/> <br/>Variable obj_glow.yy(100069, -2147483648) not set before reading it. <br/>at gml_Object_obj_glow_Collision_10 <br/>############################################################################################ |
| Apr 19 07:13:00 | 15m 00s | After the 7th Day | This was great! I loved the art style, and the way the music changed. I didn't expect anything at all like what I got! |
| Apr 19 07:25:00 | 12m 00s | Werewolf Airline Simulator 2016 | This was incredible! You really nailed the simulator vibe! I'm not sure how much I like the decreasing approval rating mechanic, although it was timed perfectly to have me try everything then die. |
| Apr 19 07:29:00 | 4m 00s | Jonathan Blow Presents: BLAMMO! It's Time To Finish What Lee Harvey Oswald Started | This game was simple, but still very difficult. I liked the music and sound, but the Jonathan blow joke was a bit distasteful. |
| Apr 19 07:59:00 | 30m 00s | Wood for the Trees | Holy crap was that good. It was challenging to solve, but I'm so glad I stuck with it. The narrative you gave us was simple, but striking. This is possibly my favorite entry I've played thus far! |
| Apr 19 21:15:00 | 13h 16m | Formorph | I liked this a lot! I didn't beat the game, because I fell into the pit that puts you back at the beginning of the game twice in a row. I think the level punishes you to hard for messing up that jump. The graphics were simple but functional, and the platforming was a bit clunky but still fun. |
| Apr 25 18:25:00 | 141h 10m | Totally Epic Morphagon | I had trouble launching this game. When I opened it, I saw the page, but there was no game on it. (Running Chrome on Windows 10) |
| Apr 25 18:33:00 | 8m 00s | The Shinobi Trial | I liked this! I feel like it needs some way to make which form breaks through what more apparent. It took me 4 or 5 tries before I started to get a hang of it. The graphics are also pretty rough, and could use improvement. Try paying attention to your color pallet, and making sure all of your different assets fit the same style. |
| Apr 25 18:44:00 | 11m 00s | ADAPT | Wow! This was great! I really liked the graphical style. At first I didn't realize the levels were procedural generated, and I was amazed when I realized! I have a few things to say. When you aren't the square, you move frustratingly slowly. I feel like it could be improved if you just slightly bumped up the speed of all the shapes. Also, the shapes had a strange friction-y feel while moving around. I'm not sure what caused that, but it hurt the feel of the game for me. Good Job! |
| Apr 25 22:08:00 | 3h 24m | Shape Shifters Inc. - A near-future dystopian manufacturing simulator | I like this game a lot! I thought your art style was good, and the game controlled well. It's definitely a well done jam project. However, while I was playing, I was confused at first, then bored second. This game needs something to keep it entertaining <br/>. |
| Apr 25 22:19:00 | 11m 00s | Triangle Head's Adventure | I liked this game a ton! The way you made me feel panic, then relief, was super cool! I liked the self referential comments on the art style. |
| Apr 25 22:48:00 | 29m 00s | Shifter | This game was interesting. I feel like this mechanic would work well in a mobile app. It was confusing at first, but once I figured it out it was fun! |
| Apr 28 20:56:00 | 70h 08m | Office Space | Good job! As others have said, the game is confusing at first. I, like many others, got stuck on level 6. I walked around and talked to everyone I could find and tried to pick up everything, but to no avail. I liked every moment of climbing my way up to floor 6. |
| Apr 29 00:21:00 | 3h 25m | windowframe | Wow! This was incredible. It was really hard to beat that boss, but I did end up doing it after many, many tries. |
| Apr 29 00:36:00 | 15m 00s | Shapes | This game ended up being a lot better than I thought! The puzzles were fun and challenging. Overall, I would say the graphics could be improved, and more levels would be nice, but great job! |
| Apr 29 04:44:00 | 4h 08m | 2045 Henkei no Densetsu | Having the game reset button next to the shoot button proved to be an interesting design choice. The graphics were nice, and the gameplay was decent. I would like my projectiles to be longer range. |
| Apr 29 05:12:00 | 28m 00s | Funkenstein's Monster | I played the updated version, and it was incredible! Probably my favorite of the ~25 games I've played! The jam version was incredibly bare bones though, so I had to rate based on that. |
| Apr 29 06:13:00 | 1h 01m | ShiftMatch | The game was rather slow. Based on the comments, I seem to have had a special experience. I got a score of 50 before I got bored and stopped. |
| May 2 04:10:00 | 69h 57m | my fathers apartment | I liked this a lot! Not sure how it fit the theme, but I have no other issues! |
| May 2 22:20:00 | 18h 10m | Pyburet | Dropbox says "Restricted content, this content is no longer available." |
| May 2 23:34:00 | 1h 14m | Boring Human Existence | You're itch.io page just says "sorry :|" |
| May 3 13:41:00 | 14h 07m | Magic Shapes | I agree with the idea of adding more variation between levels. Another good thing would be to change the collision box of the player to make it easier to jump into 1x1 gaps, as you have the player do many times. |