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Feedback comments for LD34
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| Timestamp | Since previous | Game | Wumbo's comment |
|---|---|---|---|
| Dec 19 17:53:00 | Long Long: A snake lies in the Past | I really liked Solid Snake; got the reference and thought it was pretty funny. However, I found it WAY too hard. Like it takes about 15 minutes to pass a part too hard. I don't know how you could easily fix that though... <br/> <br/>Loved the music and art, because as a programmer, I really struggle with those things. <br/> <br/>I would really like it if you could tell me how you made the game just start at whatever size you choose instead of opening up the choose window size thing in the beginning. I would really like to make sure everyone who plays my game has the same width-to-height ratio, but I don't know how to do that with Unity. Thanks! | |
| Dec 19 18:33:00 | 40m 00s | test | kinda fun, but it would have been way more so if I had someone to play with. My wrist kinda hurts, now from clicking so much, though... <br/> <br/>Cool game. I agree that multiplayer was probably not a great idea for an LD game. You first of all need multiple people playing at the same time, which is never easy, you have a ton of internet issues to work out, and there are always problems. If you would like to try my entry (multiplayer) here it is: <br/>http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37149 <br/>You do need someone else to play with, though... |
| Jan 1 23:33:00 | 317h 00m | Naked Ninja / Ninja Tounu | No Windows! :( |
| Jan 1 23:36:00 | 3m 00s | The Garden of Farmer Billy | Couldn't figure out how to play... I ran it and it installed game maker studio, and then the same thing happened after I tried again... :( |
| Jan 1 23:45:00 | 9m 00s | DNA Polymerase | Cool game; I like the idea. Sounds like it was inspired by chemistry class? I thought the game was pretty fun, but I think it would be a lot better if it was more of a challenge. Now, there isn't really anything wrong with walking away from your computer and coming back in an hour or so. Maybe if you had like 3 seconds to pick the next one and you lost a life if you pressed the wrong one or waited too long it would be more challenging. Also, the bug where you are never sure that there will be a right answer is kinda game-breaking... |
| Jan 1 23:49:00 | 4m 00s | Trees - 60 lines of code - 60 minutes time... | Um... I guess it fits the theme. Just so you know, I just crashed the program when I typed 'water 3' when I had three trees, two dry and 1 healthy. Maybe spend closer to 24 hours on the 48 hour compo next time... |
| Jan 1 23:58:00 | 9m 00s | Space Adventure 2000 | Kind of addicting, though it would be more so (as others have pointed out) if you always started facing the same direction. The rocket looked good, but other than that there wasn't really all that much art. Audio was pretty good but sounded VERY abundant-music-y, which is pleasant but kind of distracting once you have heard a few 'randomly generated' songs it has made ;) <br/> <br/>I do really like the turn left/right idea for the two buttons, though. It makes sense and is immediately intuitive. Keep practicing and you will undoubtedly be able to do this in half the time for the next LD, once you are more comfortable with the engine! |
| Jan 2 00:18:00 | 20m 00s | Life of the Party | OK, firstly, I really liked the dance moves; they were pretty cool. Also, the particle effects on the YOU ARE AWESOME screen was some pretty rockin' positive reinforcement. <br/> <br/><Sigh> Controls...??? You had 4-5 people doing this? Did you guys think like "OK, lets come up with the most awkward and seemingly-random controls imaginable, but still only use two buttons"? Did you guys play this? I guess I'll just count it as humor, because I would imagine that if you were sitting here behind me, you would be laughing non-stop at how incompetent I am at getting around the board. <br/> <br/>Music was excellent, but just a tad repetitive. It did fit the game very well, though. <br/> <br/>I got to level 5 I think, but then there were just so many people that I gave up. I found that it was way easier if you just moved on to the next person to make them dance then to stand near people to increase their time. <br/> <br/>Cool game, but the controls made it feel weird, as the rest of the people who played it seem to think. :) <br/> <br/>P. S. The fish was my favorite dance, though the flower pot (?) was also pretty cool. |
| Jan 2 00:56:00 | 38m 00s | Harvest Dues | Excellent game-I absolutely loved it. First off, I won on the last day, which just goes to show how well it appeared to be balanced. I loved the store music and the farming music, while a little boring, still fit the game very well. Art was excellent, though I never figured out what the two things on the top row in the second to the farthest left spot do, and it took me a while to figure out what everything in the store did (especially the shoe-I didn't realize that that was how many turns I had left until I only had 10 days left) <br/> <br/>Progression was great and made sense. I didn't see anything that seemed too good or bad, though I never bought the mushrooms. I like how the more expensive plants cost more resources, but give you more money when you sell them. <br/> <br/>Great game! |
| Jan 2 01:03:00 | 7m 00s | Murphy's chaos garden | Okay, the screen in the beginning has some serious grammatical issues and just sounds stupid if you read it out loud. As for the actual gameplay, I liked the two-choices element to the game, but I had no clue what was going on because there weren't any flowers, grass, or trees for me to grow. I do like the fact that you managed to use java, as it is much more difficult than some of the other choices out there (cough--unity--cough). Also, I really like the simulation idea, but first it has be be a game with a purpose and a way to win and lose, then it can be cool. |
| Jan 2 01:22:00 | 19m 00s | Super Space Invader | I absolutely loved the game. The story was excellent; I think it was delivered entirely without words, if I remember correctly, which is always difficult. I really liked how all of the levels were different, and I thought they were all really cool, though I do think you should be able to lose the last one if you crash the drone-thing. The only suggestion I have on difficulty is that the first level with the traditional pinball-style thing is a little too difficult for an intro; the first level should be something a monkey can pull off, and yours took me like 20 minutes because I kept shooting it too high. Oh, also the level where you are the elevator took a while to figure out how to do it, but that is expected as it is like halfway through the game, so you are probably fine there. <br/> <br/>Music was pretty good, matched the art style and helped the mood. Excellent use of the one-color foreground. Great game! |
| Jan 2 01:23:00 | 1m 00s | Journey of a Ball | I absolutely loved the game. The story was excellent; I think it was delivered entirely without words, if I remember correctly, which is always difficult. I really liked how all of the levels were different, and I thought they were all really cool, though I do think you should be able to lose the last one if you crash the drone-thing. The only suggestion I have on difficulty is that the first level with the traditional pinball-style thing is a little too difficult for an intro; the first level should be something a monkey can pull off, and yours took me like 20 minutes because I kept shooting it too high. Oh, also the level where you are the elevator took a while to figure out how to do it, but that is expected as it is like halfway through the game, so you are probably fine there. <br/> <br/>Music was pretty good, matched the art style and helped the mood. Excellent use of the one-color foreground. Great game! |
| Jan 2 01:59:00 | 36m 00s | Arrow Drift | Okay, so I beat the game, and got 3 stars on just about everything. Fun game, implemented the two-button theme well, but I did find it a bit distracting to look at all the arrows. Maybe just do like an L if you can go up or right, instead of an up arrow and right arrow to make less clutter when there are so many spaces. |