Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Vertigon
Feedback comments for LD34
Vertigon's games and stats for all events →
| Timestamp | Since previous | Game | Vertigon's comment |
|---|---|---|---|
| Dec 14 20:45:00 | Demon Truck | This has such a great feel, really kinetic, funny and badass. Unfinished you say? Shots, flamethrowers, rockets, it's pretty darn fun regardless. | |
| Dec 14 21:28:00 | 43m 00s | Core Invaders | Great game! I didn't think the two-button approach would work with this sort of shooter but it's pretty good! It was admittedly a little hard to see what your opponents are doing because of the sharp angle (you might have tried a bit more overhead) but the wave approach was pretty well done. Good music too, rad! |
| Dec 14 21:40:00 | 12m 00s | Galactic Growth Commander | Pretty elaborate! Felt like a fleshed-out title with intro, menu, intructions, etc. Very nice art style and good music and sound. Gameplay-wise it was pretty fun to track down the planets and shoot them, although I had trouble making use of up/down movement (seemed deliberate but if the game was intended to take place on a plane, you shoulda just went with it and kept movement L/R). Didn't quite feel like a two-button game, but I did like the simplicity. Nice on the sun kill! Great style. |
| Dec 14 21:47:00 | 7m 00s | Aggravation Cubes | Crashes to desktop when I hit "Play Game" from the menu. :-( Will try again later. |
| Dec 14 21:54:00 | 7m 00s | Growing Debts | Was unable to run the Windows standalone. :-( Will try again later. |
| Dec 15 05:53:00 | 7h 59m | NanoBit | It was really hard! I liked the theme of growing due to damage, but if I even took one point of Dmg I couldn't squeeze through the opening at the bottom. Tried about 20 times, wish I could play more. |
| Dec 15 05:55:00 | 2m 00s | Growing Spaceships | Tried to run and failed with a crash in Win 10. :-( |
| Dec 15 05:59:00 | 4m 00s | Color Dodge | Pretty fun, like avoiding meteors. Growing larger by succeeding, making it harder to succeed next time is a nice loop. Not sure why the color shifts, it doesn't add much. |
| Dec 15 16:55:00 | 10h 56m | Docker life simulator 2015 | Combining physics with a stacking puzzle game was really cool. Sinking the boat gave me mixed messages (I thought I was doing something bad), but it definitely seemed like a concept that could turn into a full-fledged experience. Well done. |
| Dec 15 17:01:00 | 6m 00s | Stomp or Die | Nice little Mario Bros thing going here. Unfortunately the jump was more like thrust... I spent half the game off the top of the screen. Needs some simple tuning and a ground check to really be playable. |
| Dec 15 17:38:00 | 37m 00s | X-treme Snowball | Nice classic slalom experience. The mood is great, and I loved the use of a snowman head to make the rolling action of your snowball more visible (and add a festive flare). |
| Dec 16 16:06:00 | 22h 28m | Super 'Christmas Tree' Tycoon | Super clever concept. Had some trouble getting going (growing?) but nice package overall. |
| Dec 16 16:11:00 | 5m 00s | Laser Pew Pew | Neat start of a top-down shooter. I think others have said this: <br/>* Too much health on enemies. Saps the excitement of an engagement. <br/>* No feedback when doing damage. Again adds to the pacing and thrill. <br/>* Enemies shoot as fast as the player, and hence are somewhat unavoidable. The "laser-like" aspect of their shots are avoidable but I'd expect something like that from special enemies, sprinkled in with more mundane ones. <br/>* Definitely need a sense of how I'm doing, but score and health. I had no idea I was almost dead until it was. |
| Dec 16 16:17:00 | 6m 00s | Kill 'Mall | What a great take on the classic "snake"! Really quite fun and felt expandable into a full game. The "monster in a mall" theme was surprising but it added to the mood well. |
| Dec 20 17:31:00 | 97h 14m | SportsRaces | Looks like the seed of a really well-presented game. The clever choices between days was a neat addition but it did feel like I was primarily playing the menus, almost as though the game was an afterthought. I died too quickly and had to slog through menus to restart, since the controls were unforgiving. Looks like it could have been squeezed into a true 2 button experience down to the menus! |