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Feedback comments for LD34
Scipio Xaos's games and stats for all events →
| Timestamp | Since previous | Game | Scipio Xaos's comment |
|---|---|---|---|
| Dec 15 20:44:00 | Not Enough Space | Interesting little "tech demo". I liked the graphics a lot. | |
| Dec 15 21:09:00 | 25m 00s | Dendrite | Yea... the 1080p rendering sucked on my computer. Made the game very laggy. Also, rendering in views of other players when playing singleplayer (i.e. by yourself) added a lot of unnecessary lag for an older computer like mine. <br/> <br/>Other than that it was pretty cool. |
| Dec 15 21:57:00 | 48m 00s | Snake Scape | Wow.. amazing game. Luckily, it runs in WINE decently since the web version is terrible. (Lags so badly...) Sooo many things about this game. First, a few bugs (that may or may not have been because of WINE... I looked at the source but no make file meant I couldn't even attempt to build it myself. :P ). <br/> <br/>Firstly, When dying on Hard Mode and starting right back up the game says I have 0 lives and all my score from my previous attempt. If I die once, though, all my score (including whatever I gained on that second playthrough) is lost and my lives are set back to 3. <br/> <br/>Second, and it might have just been me, but the snake seems unresponsive at times.. Especially when trying to do tight maneuvers back to back (like in that one hallway that killed me three times and I needed to take a break; I'll beat this eventually :P ). It might have been intended to be like this, but it's a little disappointing when he doesn't turn like you tell him to. <br/> <br/>Now, the great stuff. The gameplay is addictive and awesome. I was worried it would have been a little boring because it's just "Snake", but the infinite twist makes it very, VERY fun. And then there's the music.. I love how it changes slowly as you progress. <br/> <br/>All-in-all and AWESOME game. I'll just need more time before I can beat it on Hard mode. (Easy is too boring. :P ) |
| Dec 19 22:36:00 | 96h 39m | Fellowship | Hey. Wish I could play, but I get the following exception when I run the game. Looks like you're doing something with your sound that's not working properly: <br/> <br/>http://pastebin.com/YVhtZUtC |
| Dec 19 22:41:00 | 5m 00s | Karel | Welp... I try to launch the game and it just crashes instantly. I see a flicker of the window opening and closing rapidly, but the game simply doesn't play. <br/>(Linux: Ubuntu 14.04 LTS ) |
| Dec 19 22:55:00 | 14m 00s | Aukan and the Sacred Sprout | Cool game! Music was nice. I just BARELY won. There was a sliver of health left right at the end and a giant axeman right there ready to tear the statue down... omg... <br/> <br/>I did find a few bugs, though they might have been because I was playing the game in WINE. First, the wave numbers and enemy count seemed wrong. Second, I actually moved all the way off the screen on the far left and couldn't get back on. <br/> <br/>Still, nice game! |
| Dec 19 23:25:00 | 30m 00s | Highwind | I second Tusoalsob.. Zooming would be nice and the shipbuilding aspect is a bit... glitchy... Other than that. <br/> <br/>SO MUCH FUN!!!!!!!!!!!! :D |
| Dec 20 21:16:00 | 21h 51m | There's Always a Bigger... | Really cool concept. My high score was around 30k.. I was gonna try to beat daveh and make it to 100k, but a few "features" got a bit antagonistic and one just made it not fun anymore. <br/> <br/>The first: not being allowed to get offscreen for a moment. I could understand not getting too far away, and maybe it's just my take on it, but maybe allowing the player to hop a little offscreen would be okay because some of the fish would be really near the edge. This one was a bit annoying, but not that really.. <br/> <br/>The most annoying thing was the bigger fish spawning on top of me... After it happened three times I gave up. They should definitely not be allowed to spawn near you inside a certain range so that there's no instant-death the moment you eat a smaller fish. It's really annoying to just have executed a quick-grab of a meal and then a bigger fish spawns on you and you lose. (You can even see the bigger fish still growing in the frozen screenshot.) <br/> <br/>Other than that, it was a nice game. I would keep playing but that spawn "feature" got a little antagonistic. :P |
| Dec 20 23:06:00 | 1h 50m | Nearing Extinction | The Journal of an Unnamed Soldier: <br/> <br/>"Day (Wave) 55, they just keep coming.. But I think we'll be alright. They were slow to arrive, but now they leave almost instantly. I... don't even know what to do with myself anymore.. I don't even have to fire.. Somehow, amidst all this fighting for survival... I've become a mechanic. <br/> <br/>Some 300 or so turrets later and all I do is spend my time watching them explode.. It was tough at first. Running around.. getting them off the island as soon as possible.. now I can't even make it to them before they're gone. <br/> <br/>I suppose I should find something to eat... Haven't really had anything all this time... I'd plant some crops.. but it seems like I'm just growing turrets at this rate... I wonder how wrought iron tastes....." <br/> <br/>So, yea. A fun game. I would definitely recommend balancing it a bit. For the last 30 waves at least I just went and did other things while waiting for cash to build up.. Then I placed more turrets. :P <br/> <br/>Maybe make it so that infection didn't reset at the end of a wave? Then buying percent resets would be a must. I bought a killall once... was a waste of money. :P Would have been better to make turrets. :P <br/> <br/>Oh, and think you have a bug in your projectile code. I can't help but notice if I point in any quadrant other than Quadrant I (i.e. upper-right) the bullets I shoot don't pass through my cursor. Maybe this is because I ran the game in WINE, but I dunno. I don't have Windows. :P <br/> <br/>So yea... I'm gonna leave it on overnight and see what wave I get too. I'm trying to cover the island in turrets. :P |
| Dec 22 23:13:00 | 48h 07m | Flower | Interesting idea, but I found it really hard to play. I couldn't really tell when a flower was wilting or not and getting wilted flowers to turn gold was really difficult.. unless employing the method bradur mentioned/ |
| Dec 22 23:19:00 | 6m 00s | Dangerzone- the zen game | Interesting concept. I wasn't sure what I was doing... until I realized you used the guns to propel yourself through space.. that.. was innovative. |
| Dec 22 23:50:00 | 31m 00s | zx | Really awesome game! Was fun to play.. and reminded me of my submission. ;) <br/> <br/>Only thing is... it didn't give me the last achievement... Couldn't figure out how to get it.. so I did peek in the jar file... *whistle* <br/> <br/>It.. looks like you're supposed to get it when you shrink... but... when you're not in the "game"... Odd.. Anyways.. it was a whole lot of fun! :D |
| Dec 22 23:59:00 | 9m 00s | The Eye of Osiris | Nifty little game. I really like the graphics style. Was very easy, but it was still fun. |
| Dec 23 00:12:00 | 13m 00s | Mead Runner | Looks good... but my crappy integrated graphics can't run it... The linux version also crashes on start for Ubuntu 14.04 LTS. Sorry. :P |
| Dec 24 22:31:00 | 46h 19m | SpaceEx | Cool game.. Crashed when I died. I'm assuming it's a WINE error.. Anyways, it was a little interesting, the movement mechanic. Like someone said above, the ship is really spinny when trying to turn and such. <br/> <br/>I'd also suggest a bigger view so you'd be able to react to meteors better. They're pretty hard to dodge when they're suddenly on screen. :P <br/> <br/>Lastly, and yours wasn't the first, but when you package your game to send to others who are playing maybe name it something other than "LD34.zip". Kinda hard to keep track of all these games when they're all named the same. :P |
| Dec 24 22:39:00 | 8m 00s | Chicken Spin | Nifty little game. I was gonna try and compile a linux version... but I have no idea what you used to code this. :P Anyways, I played it using WINE, and I don't know if it was just me, but it seemed a little too "slippery" when trying to control the chick. Might be a little more fun if it only moved when the player held the button down and didn't "slide" around after letting go. |
| Dec 24 23:09:00 | 30m 00s | Stardust | Cool game. And the linux build does work, but I feel I should let you know that the web player version (i.e. post compo version) does NOT work on linux.. so as much as I'd like to play the web version because I see you've implemented a few of the recommendations I thought of (i.e. speed increase) I can't because Unity is being lazy when it comes to linux web player development... Don't know if we'll ever get it or not. <br/> <br/>I can also see that some of the other things I thought of are on your todo list.. that's good. :) <br/> <br/>Anyways, the game is really cool.. though once I got to 60000 score it became too slow to play on the 1.1 version.. I don't know if this was intentional, but as you got bigger it'd be cool if your icon changed as well. So when you reached meteor size you looked like a meteor, etc. <br/> <br/>Lastly.. I don't know what "star size" is as I don't recall seeing any stars.. unless one of those planet looking things were stars. :P <br/> <br/>And don't let know one put you down for the music.. I liked it. :P |
| Dec 24 23:16:00 | 7m 00s | neon fall | Nice game! I was a little disappointed that my score seemed so low.. and then I noticed that apparently 10 is the highest anyone's gotten.. so my 6 seems a little less cruddy now. :P <br/> <br/>The only thing I'd say is the homing physics of the yellow and red objects seem a little too overpowered.. It's far easier to get crushed by five yellows (and a soul-crushing red :P ) then it is to dodge them... eventually I figured out just holding left or right is the solution. :P <br/> <br/>Still, it was quite fun to play... and runs great in Firefox on Linux! :D |
| Dec 24 23:24:00 | 8m 00s | Winter Quest | Can't launch the Linux version. Crashes immediately on startup.. If I had to guess the problem I'd bet it was my out-of-date integrated graphics. |