Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Rialgar

Rialgar

Feedback comments for LD34

← LD33   LD35 →

Rialgar's games and stats for all events →

TimestampSince previousGameRialgar's comment
Dec 15 22:20:00 Root-gen I made a video of me playing it: https://youtu.be/KVLRlym1o0g (still uploading at time of writing, should be done 90 minutes (12-16T00:30 CET), my upstream is slooooow) <br/> <br/>I really liked it, it was fun to explore the cave and the tunnels, even if I randomly crashed into the wall because the random wiggle turned unexpectedly. Ideas for further awesomeness: <br/> <br/>Adding a glow to the plants, I was thinking a bright bluish for the player and some dark purple for the obstacles. <br/> <br/>Add some predictability to the wiggle, maybe follow a sine or another repeating wave that is only modified slightly by randomness? <br/> <br/>Overall, Great Job! Congratulations on your first LD game. I hope you return.
Dec 17 21:33:00 47h 13m Thunder On Very nice, also I recorded myself playing it, editing and uploading now, will keep you posted once it's online. <br/> <br/>I really liked the satisfying flash and thunder at the end, but I did not realize the camera was pointing down until I read the comments. Maybe show little lights like from a city near the ground. No need for actual lanterns, just the lightbulbs, small and hard to see at first, getting larger and more bright the lower you get. Maybe organized in lines as if along a road or two. These could also serve to tell the player how high they still are.
Dec 20 15:31:00 65h 58m Stitch Wars It is kind of anoying that the enemies always act first, that makes it really hard
Dec 20 15:46:00 15m 00s TartiFlu Controls are very weird. Is it always accelarating away from the camera? Anyway, it kept bouncing higher and higher, untill I fell of the map. <br/> <br/>Wilhelm Scream ftw!
Dec 20 22:14:00 6h 28m Poetry While poem and game did no seem to connect, I liked both. Music was interestingly fitting both the visual stlye and the poem. Good job! <br/> <br/>Reading while playing was difficult, maybe stretching out the collectibles or having a narrator read a piece the poem everytime a verse/sentence/unit is complete would get rid of that.
Dec 20 22:41:00 27m 00s Sanctuary Station I. loved. it. <br/> <br/>Everything was perfectly fit together, just like a nice working rescue. Premise, Controls, Visuals (I liked how the little people dots bounced around), difficulty. I only wish the second level would have ended with no more pods appearing and a proper ending instead of a dialog that forces me to quit the level. There was one with only 30 seconds of life support left! <br/> <br/>Further awesomeness improvement ideas if you ever make this into a full game: <br/>* Undocking if all doors are closed, so I can rebuild in case I accidentally covered all ports in one direction and can't find a pod that provides them. <br/>* The stopping was weird. When I said "move there" while they still moved, they slowly changed direction. When they reached a destination, they just stopped even in mid space. This was very annoying when I needed to move a pod to the other side of the station quickly. I think the more unrealistic version of "stop when direction changes" would make the best game here. Alternatively increase acceleration and add proper breaking to normal stops.
Dec 20 23:35:00 54m 00s Director Morse -. .. ,.,. . <br/> <br/>having the second robot locked in at first was unnecessarily tedious. With the difficulty of morse, one robot that could do all the actions would have been a better choice. When you leave out the numbers (ie moving one field with just "F" and rotating 90 degrees with just "R" and "L") you can leave the normal controls, because the hardest part where multi-character commands. But then it would have been a one button game XD.
Dec 21 10:03:00 10h 28m Judge or jump ! Brilliant! <br/> <br/>Minor annoyance: some of the details (especially the guns and the belt) where hard to see, because they where partly covered by the player.