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Feedback comments for LD34
Quadnozzle's games and stats for all events →
| Timestamp | Since previous | Game | Quadnozzle's comment |
|---|---|---|---|
| Dec 15 23:13:00 | Sweet Tooth Mouse | I like the look of it, and can see the 'more food makes the mouse move faster, but eventually it gets fat and moves much slower' mechanic being really cool for a time-based puzzle. <br/> <br/>Keep at it! | |
| Dec 15 23:19:00 | 6m 00s | Keep running or face your doom! | I really liked it! The level design was great (and I liked seeing the text files that they are rendered from, really neat to see). The music was also nice. Seemed that there was a few times in which I thought I made a jump over the sludge but died, but thats probably just me being grumpy over my lack of skills. Keep it up! |
| Dec 15 23:26:00 | 7m 00s | ICECUBE | Great concept, I liked how there was a sort of tutorial level to teach you the gameplay mechanic right off the bat. Only missing music/sound, but great fun without it! Good work! |
| Dec 15 23:31:00 | 5m 00s | Defuse Run | It was fun, although I kept getting stuck in corners or upside down. Maybe implementing a mechanic where if you don't change position after a couple seconds, it picks up and moves your car so you can continue to play without restarting. It was fun to just drive around though! |
| Dec 15 23:37:00 | 6m 00s | Rollin Lemmin | Love the look of the graphics, but couldn't get past the first mountain, that fox is just too fast! |
| Dec 15 23:54:00 | 17m 00s | MusiChaos | Very fast pace, took a while for me to get the muscle memory of orange/blue, but once I got it, it was fun! Good work. |
| Dec 16 00:08:00 | 14m 00s | Super Kawaii Timeshift Desu | I loved the mechanic, and the game looked and played great! I liked the thought put into level design, it was fun to go down a path, realize it was the wrong path, and be able to fix the mistake. Great work! |
| Dec 16 00:16:00 | 8m 00s | Seicho Boru | Much fun! The models looked great, and katamari-type games are my favorite! |
| Dec 16 00:23:00 | 7m 00s | Playing With Fire | A fun, enjoyable game. Just the right level of challenging, took a few times to get the concept down, but it was fun! |
| Dec 16 01:37:00 | 1h 14m | Grow Pandora | It was a fun game. Didn't really follow the growing theme too much though, as it was much more fruitful to just have a single hut and make more units then it was to invest in higher tier buildings. |
| Dec 16 01:41:00 | 4m 00s | Utter Chaos! | It was fun, I liked the particle effects. |
| Dec 16 05:18:00 | 3h 37m | Gravity Flip | Nice music. The rotation is pretty abrupt, some brief animation would help a lot with keeping the player oriented. The tutorial text blocked the player's view, but it was a good tutorial. Cool entry overall. |
| Dec 16 05:30:00 | 12m 00s | Hand of Deity | Nice style, sound, animations. Trouble on multiple monitors - mouse kept leaving the window, takes a few seconds to get back into the game. Took a couple tries to realize how to play. Fun once I got into it. |
| Dec 16 05:38:00 | 8m 00s | Fat Cat: Cosmo's Quest | Cat games unite! This was fun. The music gets repetitive and the early levels can drag on as you wait for a match to happen. But the later levels are a fun challenge. Nice one! |
| Dec 16 05:57:00 | 19m 00s | Snowballin' | Fun game, but no way to lose plus being forced to roll through several forests kills the challenge. Really enjoy the procedural generation though. Would be really neat if play could continue forever. Nice entry. |
| Dec 16 13:04:00 | 7h 07m | keep it growing | Loved the art style and music. The bridges being either up or down made it challenging to get past, especially with some of the 'powerups'. I couldn't replay though, on restart my guy wouldn't move forward. I had to quit and reload after each death. My only suggestion would be to have some kind of scoring system, so I could see if I did better or worse on subsequent playthroughs. |
| Dec 16 22:35:00 | 9h 31m | Growing Dragon | Nice way to combine the themes! I liked the shift in control style between forms. Couldn't manage to die or lose (either by getting stuck behind walls or by falling off the bottom of the screen), not sure if that's a bug or if you ran out of time to implement. |
| Dec 16 22:43:00 | 8m 00s | Robot Boxing | Controls took a bit to figure out, especially since the 'punchable things' come fast from the start, but pretty neat once I got the high/low idea. Liked the music and audio! Changing rate of movement would be a cool addition - start out slow, speed up the longer the player stays alive. |
| Dec 16 22:56:00 | 13m 00s | Samurai Cinema | Great graphics and audio! Quite original idea, too. Difficult to understand how to play at first. Second time I understood better - though would like keyboard controls (hitting the right items with a trackpad is difficult). Also, maybe some adjustment to the numbers - when characters have 500-900 HP, doing 10-20 damage per turn leads to long fights |
| Dec 16 23:03:00 | 7m 00s | Frontman | very nice graphics! 'Growth' theme is a bit tenuous, but still a fun game. Liked the music, sound effects clashed a bit. Didn't initially get that some objects are ok to jump on while others cause damage, but picked it up as I played |
| Dec 16 23:11:00 | 8m 00s | Personal Growth | Minigames were fun and well-implemented. Do you have to fully complete the first day? (Asking since I could only 'finish' on the second, despite wanting to tell my boss to go get stuffed.) Audio was a little grating. Overall, interesting and fun twist on the theme! |
| Dec 16 23:24:00 | 13m 00s | Happy Little Flower | First playthrough, red button all the way, haha. Tried a few other ways after that initial customary defiance - I like the multiple endings! Great typeface too. That and the sound gave it a C64-era vibe. Would suggest a skip button so replays can progress a little faster. Probably the most enjoyably unusual game I've played for LD34 so far, nice work. |
| Dec 17 01:29:00 | 2h 05m | Xonatiuh | Not sure what the other white squares do, but they're difficult to "collect". Not sure how to finish the game, managed to last for a few minutes on my second play and didn't see any end. The boss patterns and timing are good and solid, though. Not bad. |