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Phobos001

Feedback comments for LD34

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TimestampSince previousGamePhobos001's comment
Dec 15 02:29:00 Bloon Controls made it difficult to react properly, and the 'levels' are extremely repetitive. Didn't really keep my attention for very long. The inflate/deflate mechanic would be really cool in a physics driven game though!
Dec 15 02:37:00 8m 00s Microgravity I like how you can find abandoned ships with different behaviors laying around the level! But the ships and the background being mostly dark colors made it really hard sometimes to see what was happening.
Dec 15 02:50:00 13m 00s Ram Road Racer This had a surprising depth to it; When running low on fuel, I had to decide whether to risk the timing for getting just behind spikes to grab the fuel can, or wait and pray that another one would spawn shortly. <br/> <br/>Unfortunately, there's nothing stopping spikes from spawning RIGHT in front of a car, making them impossible to avoid and forcing the player to take damage. <br/> <br/>Another issue is that fuel always stopped at 3 for me when I get a Game Over. Other than that this was pretty neat :D
Dec 15 03:00:00 10m 00s Get the fuck out! My jaw dropped when I saw how many dependencies were zipped with the game, and when playing the game I was trying my best to hold back from laughing. Was pretty fun (Well paced jumps), even though it's extremely short.
Dec 15 03:19:00 19m 00s Sentient Sewage Very well designed game! The delay after clicking on a water tile stops spamming, and the harder difficulties required me to come up with new tactics to deal with multiple chlorine balls at once. I also enjoyed the tutorial for its sense of humor. Gr8 m8 8 outa 8
Dec 15 03:34:00 15m 00s Crusher Escape Race Simple but fun! The rotate function on the keys made it tricky to get around corners without pushing a block against another block and getting stuck, forced to watch your tiny jerky car get thrashed and mauled by the cold heartless steel of the rotating saws... <br/> <br/>But yeah, great work for four hours man. :D
Dec 15 15:35:00 12h 01m Growing Range It was okay. Navigating the levels was interesting with the teleporting mechanic, but it would be way more fun with a sense of urgency, like a rising lava floor or a timer. Add some obstacles/death-traps along the way to make it more challenging, requiring more precise movements the closer you are to the end, challenging the players mastery of the controls. That would be a great step in the right direction IMO. :)
Dec 15 15:46:00 11m 00s Growing Beat The main problem I ran into was that the arrows didn't match up with the beat at all. If the arrows were timed with the beat of the music or with the melody, it would be easier to time instead of trying to time it just through visuals, which for me isn't very easy :P
Dec 15 22:25:00 6h 39m a choice of weapon Fun little game! I mainly ended up using the sniper most of the time though, my aim has gotten better over the years :P
Dec 15 22:29:00 4m 00s Dashing Cubes Very simple, very fun! However I will note that I somehow broke the space-time continuity after dying: http://puu.sh/lWX8I/abff727f44.png
Dec 23 19:08:00 188h 39m Durples Christmas Adventure Well designed levels that merge well with the mechanics and allow for some tricky obstacles. Nicely done!