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MorseAmalgam

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TimestampSince previousGameMorseAmalgam's comment
Dec 14 03:24:00 Griffin Card Interesting concept - it feels like a few things aren't covered in the tutorial, though. Using a card that goes above the enemy's defense seems to have strange effects with no real clear explanation as to what caused them.
Dec 14 05:10:00 1h 46m Buttons story Graphics were all over the place, leaving long swaths of empty platform and little indication of progress. Doesn't really seem to fit the theme, and on its own there are much more intuitive ways to handle controls.
Dec 14 05:17:00 7m 00s The True Story of Life, for x ∈ ℝ Bonus points for marketing, but can't say much else about it.
Dec 14 05:18:00 1m 00s omg IT'S A TIE Points on humor for the take on the theme. Interesting concept!
Dec 14 05:21:00 3m 00s Escape of the alien invader Level generation is a little spotty - Holes in the walls weren't uncommon (You can see missing spots in both of the sample screenshots). Quite a slew of abilities to choose from, though the majority seem fairly ineffective. Usually I ended up just kamikaze-ing mobs near the end of the level since it had a better chance of taking things out.
Dec 14 05:26:00 5m 00s Only two ways Clever little puzzle game. The intro levels are fairly straightforward. Only real complaint with gameplay is that mistakes at the end of a level seemed easy to make, and then you were forced to replay the whole level.
Dec 14 05:28:00 2m 00s Mass Commander Text was difficult to read at times. First level was a little unintuitive solely because there's no indication of exactly where you need to go, and it's not just "anywhere past the swamp." My game 'ended' at the level with the two towers because it just... stopped there. Nothing happened after I'd captured the towers.
Dec 14 05:30:00 2m 00s Gun Growers Interesting setup! Having the bullets actually delayed by the amount of travel time through the extended chambers was a nice touch. Only problem I ran into was that even the base source of fire was further out than a zombie in melee range, so I usually died because 2-3 zombies swarmed me and I had no way to put distance between them or get them off me.
Dec 14 05:33:00 3m 00s Growy the Flowy Very pretty game. It's probably not doable with Pico-8 but it'd be kind of neat if you could export the final version of Growy you made. Sometimes I just 'wandered' around making circles for fun.
Dec 14 05:35:00 2m 00s GrowingTrees The tree growth looks pretty nice - the main trunk feels very natural. I was kind of expecting different-colored dots to have different effects, but that's all I can really say there.
Dec 14 05:42:00 7m 00s Space Elf Fun one to play. Short, but would enjoy playing more of it. Turns the limited controls into a strategic element rather than simply a limitation.
Dec 14 06:06:00 24m 00s Everyone is a Suspect I think one of the intersections leads to the wrong location - I keep getting trapped in what seems like the wrong part of a map. http://imgur.com/zmmKKnv
Dec 14 06:14:00 8m 00s Until you've grown Interesting concept. You have to have a fairly good eye for long, straight lines since it seems like trying to be cautious makes you grow faster.
Dec 14 06:19:00 5m 00s Carol and the Beanstalk Jumping felt a little finnicky, and sometimes it seemed like you could just drop through the platforms without warning. Only other thing is that logo - blue text on a blue background doesn't work very well.
Dec 14 06:29:00 10m 00s I must speak but there is only bongos Cheeky little game. Stacking the floors up on top of each other is more difficult than it seems!
Dec 14 06:34:00 5m 00s AirC.A.T Decent little game! The controls take some getting used to.
Dec 14 16:47:00 10h 13m BEAR Had some trouble with some of the enemies, it's decent fun! The art is cute and the music doesn't get grating.
Dec 14 18:30:00 1h 43m Tail Power Decent little game. My only complaint is that the sound is painfully loud, and with the rate at which you fire, it gets even louder. Giving the player a turn radius adds a little more strategy to gameplay!
Dec 14 19:51:00 1h 21m ..and the mooncats Really solid game. The graphics have a simple, polished look and the music has an almost menacing feeling.
Dec 15 03:35:00 7h 44m Poultry Punt I sank way more time into this than I expected to. RNG can let the chicken get a massive head-start sometimes - my best attempt was one where the chicken hit ~6 bombs before it had even touched the ground.
Dec 15 03:37:00 2m 00s Lance-A-Ton The slider button's detection seems a little dodgy - I could only grab it when clicking on the very top. But the game is amusing! The music going loopy on high-stakes games turns the experience into a goofy Benny Hill sort of chase.
Dec 15 04:25:00 48m 00s Infinite Chicken Quest Fun concept, but the procedural generation of levels seems to hinder more than it helps. The second level I got on my first playthrough was unbeatable. The controls are hard to really gauge - The arrow keys don't seem to rotate the maze as I'd originally thought, but some combination of applying force to the dragon and spinning the map.
Dec 15 05:23:00 58m 00s Source Tree Don't think I've seen a slow-paced beat game before! As mentioned by others, some work on syncing up the keys with the song would make it feel a little more unified. <br/> <br/>One thing that kept messing with me was the fact that the background parallax was implying moving downward, rather than upward.
Dec 15 05:33:00 10m 00s Sproutsong Simple and fun - with more development it could be neat to see what kinds of dynamics you could get going with it. The audio was decent, but the music felt like it set a rather ominous tone that didn't fit the feel of the rest of the game.
Dec 15 06:14:00 41m 00s Re:sizer (VR Optional) Basic in its current iteration, but there's some definite promise there. A full-fledged game based off it could be interesting.
Dec 15 06:26:00 12m 00s The Quest Of The Two Buttons Good use of the two-button control limit. The big bad seems like it needs some indication that it's taking damage.
Dec 15 06:37:00 11m 00s Neon Abyss Had to dive into the code to confirm a suspicion - Limiting each platform's size based on the previous platform's size was a clever addition. Keeps platforms from drastically varying or being completely impossible to switch between.
Dec 15 06:49:00 12m 00s SnakeTV Interesting idea! I was expecting a TRON lightcycle sort of thing, but the ability to nip off tails made it its own kind of beast. <br/>There were a few instances where I saw AI pass through its own tail or seemingly leave parts of its tail behind.
Dec 15 06:57:00 8m 00s Surface Controls are definitely a bit sketchy.
Dec 15 16:25:00 9h 28m Eda I ran into the same issue with getting a ton of errors in the console - a few null reference exception errors right at the start, and "argument out of range" errors for index whenever I snipped a branch. But if you close the console it stops bothering you. :) <br/>The music is very soothing!
Dec 15 16:32:00 7m 00s Reach I think the thing that was disorienting for me was the sudden, immediate turnaround when you reached the bottom of your jump. I kept expecting the trampoline to start giving resistance and eventually slow to zero before the tension finally launched me back up.
Dec 15 17:36:00 1h 04m Trellis I seem to be having some sort of issue with it - Attempting to use the Beanstalk seed anywhere results in: <br/>IndexSizeError: Index or size is negative or greater than the allowed amount beanstalk.js:151:0 <br/>The game stops responding at this point. You can get past that first jump by using the jittery collision on the ramp blocks. <br/>The game is very pretty, and it looks like it would be fun to play - just can't get very far in it!
Dec 17 18:58:00 49h 22m Owan Good game! Nothing happened after I passed the second boss, but the gameplay was fun. The shuddering backgrounds gave me a bit of a headache, though.
Dec 18 05:24:00 10h 26m Hyperspace At first I thought that as you got upgrades the game would just get easier, but the increase in enemies kept it interesting. It seems like when you upgrade the ship, the hull only increases by a bit, but maybe I had taken too much damage.
Dec 18 05:29:00 5m 00s bat story Cool idea! I ran into an issue where oftentimes the transformation would play over and over rapidly which could be a little grating (Very noisy) but I'm not entirely sure what caused it.
Jan 1 02:04:00 332h 35m My RoboCaptain! Seems to have some issues with slowdown at times, but overall it's a good start. If you keep working on it, maybe expand the fairy's role/utility? From what I could tell, all it did was shoot straight forward if enemies were nearby, which wasn't super useful.