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TimestampSince previousGamejeroenwimmers's comment
Dec 15 00:57:00 Cave Swing Looks good and the gamelpay reminded me of floating point, just played that a few weeks ago. <br/> <br/>The 2buttons controls where something to get used to and didn't feel intuitive at the start. After 2 minutes though, it somehow clicked and it becomes pretty satisfying. But when I think about it too much I just fail. It's weird. <br/> <br/>I also discovered the point you click matters (could use some preview feedback). And I tried to left+right click and release at the same time, but then the grapple hook will still be out. <br/> <br/>It's also not always obvious when you've hit something. You don't always hear a sound and because it keeps playing for a bit, you don't know. <br/> <br/>I stopped at the level with the spike shapes though. I think it's the 4th at somepoint there's this one gap with a coin that I don't have to the patience for. I did discover losing your momemetum a bit and moving slowly through the levels helps a lot. Which I didn't expect for a rope swinging game. <br/> <br/>I do like that it's made up of levels that asks various skills from you. after some time, swinging was satisfying and although it requires some slower precicion skill at some points (for me), it was still good. <br/> <br/>Good job! <br/>(and how much more levels are there?)
Dec 15 01:25:00 28m 00s Vine Runners This game makes me happy. Great music, surprising variation in the levels and cool colors. <br/> <br/>I thought it was gonna be another local multiplayer game where it would suck if you play on your own, but this is something else. I enjoyed. <br/> <br/>at fist I was a bit confused about which I controlled and I also thought I couldn't hit any other lines. But as I found out, you just can. seeing this is so similar as tron gameplay-like, you probably should point out this is a bit different and you can actually go through the lines. Mabye more of a foreground/backgroud setup for the lines and leaves. the flower in the end is also super nice! <br/> <br/>also, I like the white-ish level that is shrinking the most. I feel a this white-ish color works best together with all the colors and it looks nice when it's taking over the color space in this level. <br/> <br/>I had some fun with it. the gameplay is not that interesting I must say, so I'm also not sure how long you would play this with friends. But for something in 72 hours, good job. also you make up for it with the level variation. it changes up gameplay a bit.
Dec 15 01:34:00 9m 00s Bean up a bit simple, but well I can't really judge for something made in 3 hours. still gonna do it:D <br/> <br/>it's pretty hard to play. the sin function in the movement makes things things harder but not really more interesting. I also feel the collision is not always on point. <br/> <br/>but wth I feel stupid for criticizing something that is made in that timespan. So hey you finished it, good job. I couldn't have done that
Dec 15 01:46:00 12m 00s Bloon really hard to play. you can never react in time for the birds. if they moved way slower you could probably estimate how and when you should move upward
Dec 15 01:59:00 13m 00s FLOW great way to direct players through the space. did not expect that. 5/5 for audio and its design
Dec 15 04:54:00 2h 55m Snekklr theses snekklrs(?) actually feel scary. with that pointy mouth, red toungue, and red lines. were those red lines between the body pieces acually meant from the start? or was it just because the physics draws the parts apart and you needed something to connect them? anyway, it looks pretty cool. and there's quite a lot in the mechanics. like the part that get bloody and part of your body or mouth(/beak?) that fall of. fun to play around with that. <br/> <br/>also that simple effect of the two squares popping out works really well. gonna remember that one. <br/> <br/>I'm not sure if multiplayer is the best thing for this game (got no else around now to test it, so can't really judge), but I hope you continue working on it. then I also wonder if you should keep the 2 button presses for the munch then. I know it's for the theme here, but it would probably work better with an extra button. <br/> <br/>anyway, curious to see where this goes.
Dec 15 11:42:00 6h 48m UPSQUID this does so many things right. my favourite LD game so far. you get all the stars for overall, innovation. fun, graphics, audio and mood. I just feel going with the arrowbuttons is an easy way out to go with the theme. but I guess that's more of a problem with the theme. anyway, it doesn't feel forced with using just 2 buttons and it controls really well. good job
Dec 16 01:31:00 13h 49m tuinvrouw it looks pretty good and has some funny animations. the problem for me was mostly the controls. I wasn't too sure wether I was able pick up a seed, throw it away or stand in the right spot to water a seed. but when it worked out (there's some marge fortunately), it felt pretty satisfying. hearing to sound from the plant fruit or giving the man its deserved apple. it's a nice little world to play around in. <br/> <br/>I got intrigued a bit when I found out I could extend the island into the void. but I don't think you can go anywhere with it yet. did you plan something for this?
Dec 16 02:02:00 31m 00s space pruning I made 4 friends, how do you like that? k, there were 2 frogs. I like them more. <br/> <br/>I'm glad the description says something about the 3 friends, else I would've thought there was not much to it. the first few minutes were still confusing though, but when I slowly found out how everything worked it was pretty satisfying. only things was that since everything was so close together, I had a hard time moving around. <br/> <br/>I still don't get why I'm plucking friends from plants though. but it really doesn't matter. it feel looks great, phyisics great and animates well. well done
Dec 16 04:48:00 2h 46m Snow World woahh so polished, so much fun, so many great mechanics. really good use of the 2 buttons. I really like how the energy bar worked in 2 ways for attacking and blocking. the art is super good and sound design was nice. the background loop was just a bit short. it also surprised me how much content there was, even a second world woah. maybe even more idk. I died at the 2nd, too bad I have to play the same parts again. I probably will try again tommorow, but a continue option would've been nice. apart from that, I'm impressed! so much cool stuff in so litte time
Dec 16 16:57:00 12h 09m Capling pretty fun! and the dying had me everytime lol. it's simple it feels good. <br/> <br/>I do find it hard to keep the vertical momemtum after you used one grapple to adjust a bit. I can never get back to the momentum I had. <br/> <br/>also I found it's pretty useful to switch from using both buttons at the same time and using them altenately. great execution on the theme.
Dec 17 12:55:00 19h 58m Wild Growth nice concept and execution, especially for 48 hours. I liked the atmosphere and the plant aesthetic. really beautifull. <br/> <br/>it's cool that you can regrow from other parts, but it felt a bit weird to first intentionally die for it. I also wasn't always sure if I would regrow or it would be death. when the levels got bigger it also got difficult to see where you need to go. maybe a more zoomed out camera would've worked or like it would zoom out over time, idk. despite of that, I enjoyed playing this
Dec 17 13:50:00 55m 00s Downfall in Polarity I get the idea and how it works with the theme. but really I can just hold LMB and dodge the red objects. too bad, cause I think it could've been fun changing colors around
Dec 17 14:03:00 13m 00s Super Spider World the graphics look good, but I was really confused about the gameplay. eventually I got the jump+web mechanic. still it's unclear wether you will jump with or without a web string. and why not just always a string? (if you got it).
Dec 18 02:30:00 12h 27m Slash Quest amazing entry, one of the best I played so far. it feel really cohesive with the music art and gameplay. amazing for 72 hours. only thing I disliked are the controls. I was usable but it would've been more enjoyable with something like mouse and keyboard
Dec 19 00:30:00 22h 00m Dude On Fire way too little time to react. makes it super hard
Dec 19 00:50:00 20m 00s Parse The Sky great graphics, audio and mood wow. I did have some troubles with the controls. I think because it aligns itself. especially when I fly upside down and press up to go down it didn't work as expected.
Dec 19 01:05:00 15m 00s Concrete Jungle the perfect compo entry. simple, yet unique idea with a great execution. <br/> <br/>I love the whole mood with the music and the city just doing its thing. and at the same time you're just doing your thing as nature growing around alongside. from start to finish, really well done. you get all the stars
Dec 19 01:09:00 4m 00s Ludum Vitae it crashed to times for me at: "sometimes people are beautiful". I wanna see what happens:(
Dec 19 01:11:00 2m 00s Simultaneism creative, but too hard for my brain &gt;.&lt;
Dec 19 01:15:00 4m 00s Prenatalium how do I start the game? I see a 100 files in the zip
Dec 23 00:29:00 95h 14m Left-leaning I feel like everything in this game is mocking me. and I can only toot to express my anger. <br/> <br/>seriously, great game. really funny and entertaining mechanic. and you executed well on it. I even finished the last level, and yeah, that took some time... but I enjoyed it. a lot of stars for you
Dec 23 22:03:00 21h 34m ORB LORDS woh I never like pinball game until now
Dec 23 23:33:00 1h 30m Flutter hey, I read your post on the analytics, pretty insightfull. so I gave it a go to see where I would end up. <br/> <br/>the first few level went pretty well. the only thing is that the up arrow confused me a bit and for some time I thought pressing up would make me jump at those place (didn't always work obviously). <br/> <br/>then I also had problems with the bees at level 5. I think me and a lot of players die here because of the sign. I tried to jump on the bees to kill them. I know, it makes no sense, I just thought the sign hinted at this. the bees visibility maybe also played a role. I didn't see them the first time I hit them. <br/> <br/>then I stopped at level 8, because there were so many impressions. I think it's because of the sudden jump in pickups and the enormous walls with brown patterns covering almost the entire level. <br/> <br/>I see not many people have left this one like me, but players leaving at level 6 could have the same reason also since you suddenly go from 1 to 3 floors. <br/> <br/>I think it's a cool mechanics though and a creative use of both themes. you can create some nice options for them for puzzles or use them for timing and coordination like you did with the bees. it's just seems difficult to create multiple choices and make it interesting as a puzzle. you can make the level more complex but this will probably scare players. I think you gotta find a way to create more choices but not stump the player with it. visually or mechanicly.
Dec 24 00:07:00 34m 00s Learning to Dance woh, really nice combination of text and sound. just a really good atmosphere. I was a bit frustrated with having so little control at the start, but it's alright in the end