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Feedback comments for LD34
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| Timestamp | Since previous | Game | Farelle's comment |
|---|---|---|---|
| Dec 14 02:50:00 | From the Deep | Hehe at first I was thinking that Hill might be a face :D | |
| Dec 15 03:12:00 | 24h 22m | Twin Condition | can definitely say I like this one :D you did well transferring the theme also :o |
| Dec 15 03:27:00 | 15m 00s | Growy the Flowy | I like how fluid it's growth feels :) |
| Dec 15 09:37:00 | 6h 10m | Grow the Tree | I think some feedback would have been nice, like a sound or button flashing, if I succesfully hit it in time. <br/>Also, I couldn't find out if it has a win and loose condition at all, so it's never ending button pressing? <br/>Themes are very clearly visible though! <br/>suggestions: since the buttons were switching position, they would have been nice as the actual christmas decoration :) |
| Dec 15 09:52:00 | 15m 00s | A years growth | The Screenshots were already promising, but now that I could play it, I like it even more ^^ the music is beautifully reflecting the "day by day life", the little "gulp" when having stolen yet another animals home was hilarious and overall I really had fun :) Only thing that I think would have added alot more to it is sounds(the music helped to overplay that though). <br/>Oh and I liked how clearly defined the game goals are and the exit of the game feels not out of place at all. It's a bit like the game is your memories from that year written down in that letter :) <br/>Like it alot :) |
| Dec 15 10:02:00 | 10m 00s | Space Amoebas | hmm Control feels a bit too few, which resulted in a few times seeing in "slowmotion" that I'm gonna die, because I knew I couldn't change it's trajectory hard enough to survive the planet. <br/>Sadly I was alone on the server, so can't tell how it plays with others. <br/>I like the babyface on that amoeba I played :D wished it would have grown more teeth though XD <br/>Some Sounds would have been nice :o |
| Dec 15 11:17:00 | 1h 15m | Agent Hooker | wow, this game is superb :D <br/>music: hint of james bond movies and mission impossible <br/>Fun: you don't walk, you just hook everywhere! (I didn't even try walking XD) <br/>Graphics: fittingly cartoony and stylish with those sunglasses <br/>Humor: the transition screen says "dr.evil industries". which side is agent hooker working for?XD who are those random people in labcoats standing around? why are there round saws covering walls? is putting on sunglasses on lvl exit making me see better in the next?;D <br/>also....theme usage of using ingame representation of only two buttons aswell as only using mousebuttons for playing :D |
| Dec 15 11:26:00 | 9m 00s | The Fighter Diet | So when I started playing this I was thinking: "ohhh so THATs what I'm doing, feeding 2 little brats of dinosaurs(?) that are spitting food at each other, great!" <br/>it's fun though, probably even more if I wouldn't play against myself XD |
| Dec 15 15:52:00 | 4h 26m | Kitty Glacier Surfing | I need to beat this Highscore somehow....>.>....<.< and it has cats! |
| Dec 15 16:27:00 | 35m 00s | SAUROPOD vs THEROPOD | I love it :D and half of the time I was trying to create music with my walking sounds and not to mention I was imitating those very natural dino sounds while playing XD |
| Dec 15 17:02:00 | 35m 00s | Mind Minion | I like the idea, but I don't like it that A and B are so far away from each other on my keyboard and then having to select with mouse enemies with the other hand....I have small hands...does that count as porting issue? |
| Dec 15 17:08:00 | 6m 00s | Spirit Hearts | the graphics are insane for this short amount of time, specially all the particle effects/sounds and music! <br/>Theme wise, I don't really see growing, neither 2 button controls. <br/>It's alot of fun to just fly around and destroy things :D aswell as trying to figure out these puzzles :D |
| Dec 15 17:28:00 | 20m 00s | Frog Well | oh wow, it took me a bit to figure out that i can change direction in mid air :D I must be still tired hehe. <br/>So NOW I can say I actually like this game :D It's simple, it's randomly generated(i think) it's challenging, it has a straight forward goal and it feels fun to see the character jump-flying over the screen :D <br/>only thing I couldn't figure out is A. why I have a giant hole in my belly or B. why there is birds/flies flying into my mouth o.o <br/>Also, one of my favourite games as a child was "icy tower" and this game has the potential to be similar addicting, just add some sparkles and sounds to it :D |
| Dec 15 21:06:00 | 3h 38m | In this game, you can not jump | It's nice to see that it worked out after you had so much trouble with collisions :D and even though my spacebar finger was twitching a few times I really liked the way I had to think for a moment when there were no jumppads anymore but only enemies ;D hehehe |
| Dec 15 21:17:00 | 11m 00s | Binary Button Battle Blobs | hehe, those poor blobs...the corpses were stacking at first because I couldn't figure out how to get more food XD after Initial struggle to figure out if there is more to it than eating 3 morsels and fighting, I was quite pleased with the fun generated by pooping and growing :D |
| Dec 15 21:38:00 | 21m 00s | Kimmirut Chasm | like some of my previous posters said already some ambient sounds like wind howling or tavern chatter etc. would have been nice touch while reading :) Also I have to say the text was sometimes hard to read, I think mostly because of the font, the writing was good :) |
| Dec 15 22:24:00 | 46m 00s | 2Door | heh a little lower difficulty level and I would have progressed O.o I tried several times but often ended up getting last note wrong XD <br/>I have no idea what the game is about, but it sure looks good :D and sounds good and plays good. |
| Dec 16 11:05:00 | 12h 41m | Nebular Worm | hehe that christmas slide ;D <br/>I got until level 4 with a score over 10k XD not sure how many levels it has, but it was definitely fun and it's concept is easy to understand. I accidentially even found out that you can destroy the UFOs flying through the screen :) very nice gimmick ^^ In overall I think some spacy music in the background, even something simple would have made a big difference to the overall feeling of the game, but it also does well standing on it's own, because the sounds are very fitting :) |
| Dec 16 12:39:00 | 1h 34m | Don't Mess With Totems | I think this is the first game where I have like nothing to say...really...it's just awesome, can't believe this was made within a ludum dare :D |
| Dec 16 13:10:00 | 31m 00s | Lumberjacks Must Die: The Story of Treesus | enemy units are walking/driving backwards and are sometimes vanishing into the ground, there is no feedback of the "eating" actually happening, there is randomly a splatter effect either appearing or not. <br/>It honestly doesn't feel very good to play, since it never really changes. <br/>Have to say though, that the music and bloodsplatter creates an eerie feeling, which I guess is intended, therefore I say the mood is fine. <br/>and in terms of innovation...what better way to express to be against deforestation then by creating the "saviour" Treesus to defeat all the evil woodcutters :o (but whats the point of the tanks?) |
| Dec 16 21:11:00 | 8h 01m | Crow Wing | Very nice, it's a bit hard to get into it though, regarding the changes of characters behaviour with only 2 buttons and for some reason the later lvls had textures replaced with pure black (from other comments I would say it's the resolutions fault) overall, the atmosphere was nice and the character visual changes including the skill changes were really interesting :) and I like shapeshifting :D |
| Dec 16 21:27:00 | 16m 00s | The Seed of Love | it's interesting concept that something that seems unrelated to a relationship can affect it so much :) |
| Dec 16 21:52:00 | 25m 00s | Space Mitosis | at some point I couldn't pick up resources anymore when I was almost touching the other eye :/ <br/>I liked the music, but I have to say that even though I was reading the how to play description I was confused on what those 2 towers were actually doing, so I was mostly randomly picking up stuff and trying to balance it XD |
| Dec 16 22:14:00 | 22m 00s | Sickle & Sword | wow, quite hardcore gameplay and amazing to have done this in such a short time :) |
| Dec 18 16:18:00 | 42h 04m | BLUE CARROT | thought it was quite difficult to play, the cycling with one key gets really tedious the more bunnies there are. Not to mention that I have not figured out in what rate the blue carrots are coming back, I always seemed to have to few and it increased the difficulty alot, that every fail in breeding was causing used up blue carrots to be...well...useless. <br/>I liked the music and the whole graphics and mood though :D even the exploding overdosed bunny XD |
| Dec 18 16:59:00 | 41m 00s | Snowballin' | haha it's fun that everything that was slowing you down in the beginning is later just assimilated ;D |
| Dec 18 18:49:00 | 1h 50m | TreePlanting Simulator | I like the music and the graphics are nice, but it doesn't feel much of a game, since there is only 1 tile that can be clicked to pop in a tree :/ |
| Dec 18 18:58:00 | 9m 00s | Sphere Co.™ | The way fighting works was not very fun, would have liked to be able to do some sort of side sweep so my aiming direction wouldn't change |
| Dec 19 00:20:00 | 5h 22m | Parse The Sky | difficult to get used to the controls but the whole atmosphere and graphics and music are stunning :O |
| Dec 19 17:01:00 | 16h 41m | Are you grown? | I have to say that I wasn't so happy about some of the answers. But maybe it was meant to be provocative, didn't leave me with a good feeling though :o |
| Dec 19 17:31:00 | 30m 00s | Reap | I want to play this more :D I'm also downloading the post compo version now and gonna continue playing it :D I just hope you build something like a save system :) |
| Dec 19 18:12:00 | 41m 00s | The Artifact | very interesting game and even though I wished some of the backgrounds would have been more distinctive from the foreground(different brightness) I was impressed by using crosspaper to make the game graphics :D and in overall the controls were very interesting too, keeping to the two button controls but giving more and more options how to use them over time (or more advanced) |
| Dec 21 01:24:00 | 31h 12m | Growdom | I didnt really understand how to get more gold though :/ all in all it seems to be a very nice strategy game though :) I also liked that boardgame feel created by the rolling dices :D |
| Dec 23 01:35:00 | 48h 11m | Eda | nice peaceful experience. Only thing that bugged me a little bit, is that growing new branches didn't always seem to add where I was clicking :/ so I had to check a few times to see if it's entirely random or not, but they were adding to the branch I clicked on, just seemed the Hitboxes were not clear. |
| Dec 23 01:38:00 | 3m 00s | DUO | The graphics are really nice and I think the game idea is very unique and innovative, only negative points that I could see was some bug, after changing from cube to ball and dropping on a recharging surface, it didn't always lit up to recharge, which then made it impossible to continue playing. And I got the feeling that the difficulty ramped up pretty steep, I couldn't figure out how to get over that trench with narrow platforms without physics always kicking me over the ledge. |
| Dec 23 01:45:00 | 7m 00s | The Seed | I had quite many difficulties putting things I attracted into place, was feeling as if a feedback is missing to tell me that "now it's frozen, you can release the hold button" even though I was hearing the sounds, but some visual feedback like change in color or so, would have been nice. Also the control of the box felt difficult, specially if I accidentally hit the box somewhere and it started rotating weirdly so I couldn't really use it as platform anymore, putting it on flat ground helped, but it felt like a workaround, would have liked some spinning controls. Else than that, I did like the game mechanics themselves, the way you had to use objects to get through the level and that slight foreign feeling in those flying island world, aswell as the dying trees, was making me feel like I'm actually rescuing that seed from a world falling apart :) |
| Dec 23 15:01:00 | 13h 16m | Super Lefty Garden Fighty | wow :D In the beginning of the game I was already with anticipation waiting for the "cool" feeling I would get of defeating alot of those monsters in rapid succession, just because I could already feel how those controls and graphics would respond well to fast paced and I was right, that the fast paced looked epic :D I had alot of fun playing this. Thanks for making it ^^ |
| Dec 27 20:36:00 | 101h 35m | Breathe | soooo I liked the music, it felt very atmospheric and I liked the mechanics :) the only thing that felt anxiety inducing was that charging up the meditation bar to get light was feeling very slow and I felt like I don't know where to look with my eyes, since keeping track of recharging the bar enough to get light AND watching where the monsters are, was a bit overwhelming and I only have 2 eyes :) would have been nice to get a visual feedback on herself to see if I'm charged enough, so my eyes wouldn't need to jump so much. (instead of the bar) |
| Dec 27 21:16:00 | 40m 00s | Fluffy Horde | I think the most amazing feat of this game is it's story intro and voice acting :) I love the humor and the difficulty is okay, even though I would have liked to have a fast scrolling option by clicking on the small window on the top left. In overall, it has a very solid gameplay and I think it's fun to watch all those bunnies stack on top of each other and the soldiers helplessly try to get rid of them :) some things that would have made it even better is more transparency regarding that you can only activate a farmer once, unlike soldiers which can be multiplied apparently as much as you have money and farmers can't be upgraded. It's also a little confusing that soldiers only act in a certain proximity around them, so it can happen that there are tons of rabbits around, but the spot around soldier (acting range) is empty :/ |
| Dec 29 09:17:00 | 36h 01m | Lifenodes. | I agree, the #15 is the nicest ending :) and coincidentially it's like my life right now also :) I also became mom 1 year ago and likewise I'm struggling with trying to be a good mom, so this game is hitting quite a spot for me. |
| Jan 1 09:05:00 | 71h 48m | Don't Let Your Cat Starve | hehe that was funny :) I don't really understand why they are starting out on a pyramid and why both are coming from eggs XD as mammals. I liked that they were bouncing so much though :) |
| Jan 1 09:11:00 | 6m 00s | zxgame | after 4 levels I couldn't get through the end level anymore, did not know if I need to do something else. The box was also quite often rotated into the wall when starting a new level and I got quite often stuck inside walls, which was annoying :/ sliding instead would have been nicer I think. Also it took me a while to realize that the red thing above my head is a healthbar, since it looked like the enemies. |
| Jan 2 22:09:00 | 36h 58m | Bryan | I did not really understand how to access the store, since pressing B or F wasn't doing anything and I wasn't seeing any kinds of candies either. (did I not get far enough?) Also, I noticed after some time the black bar at the bottom and was wondering what it is about, then I noticed it's the healthbar since it only moved when enemies came too close, but thought it's not really visible against darkish background and not really intuitive that my life is black O.o |
| Jan 2 22:17:00 | 8m 00s | My Little Planet | I liked the idea, even though I thought it's a little complex to have so many factors to pay attention to, but then again I was happy about the mouseovers :D |
| Jan 2 22:23:00 | 6m 00s | Drunkle | argh! the controls! didnt really understand what the arrows on the top were about and it felt quite random if he would follow my commands. It's fitting to the theme, but I thought it felt a little too difficult and frustrating. Music was very nice :D |
| Jan 2 22:48:00 | 25m 00s | Linear Crossing VR | I liked the artstyle alot and I enjoyed the relative quietness or calmness of the game, was kinda relaxing :) |