Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Epicruins195

Epicruins195

Feedback comments for LD34

LD37 →

Epicruins195's games and stats for all events →

TimestampSince previousGameEpicruins195's comment
Dec 15 04:46:00 Platforms (Two Button Controls) Things I liked: <br/>- Two button controls worked well and created a few interesting scenarios. <br/>- Tight and precise controls. <br/>- Decent music. <br/>- Good number of levels for the time constraint. <br/>- Runs well. <br/> <br/>Things that could be improved: <br/>- Graphics could be a bit more refined (the style isn't too bad). <br/>- Levels are pretty repetitive. <br/>- Game requires an installer. <br/>- Not very challenging. <br/>- Fixed window size/resolution/no full screen. <br/> <br/>Overall, good amount of content but could be refined some more. Good job!
Dec 15 04:58:00 12m 00s Line/Dash Things I liked: <br/>- Visuals are clear and effective. <br/>- Visuals progressing and changing in tune with game play. <br/>- Audio complements game play and visuals well. <br/>- Challenging but fair, good difficulty curve. <br/>- Very innovative concept. <br/>- Runs and plays well. <br/> <br/>Things that could be improved: <br/>- Mechanics could be explained a bit better in game. <br/>- Font can be difficult to read <br/> <br/>This is one of the best entries to the jam I have seen so far. Excellent work!
Dec 15 05:10:00 12m 00s Marimo What I Liked: <br/>- Good number of levels. <br/>- Visual style is effective and consistent. <br/>- Innovative growth mechanic. <br/>- Very polished UI. <br/> <br/>Things that could be improved: <br/>- Controls are rugged. <br/>- Some levels (especially earlier) are repetitive and don't use the growth mechanic much. <br/>- Judging size relative to the rings can be hard and unsatisfying. <br/> <br/>Pretty good base for a game, nice work.
Dec 15 05:48:00 38m 00s A Shot in the Dark What I liked: <br/>- Very effective visuals that tie in with game play. <br/>- Combination of audio and visuals creates a nice mood. <br/>- Innovative mechanics. <br/>- Runs well. <br/> <br/>Things that could be improved (IMO): <br/>- Camera movement in first person is too loose. <br/>- Ends abruptly. <br/> <br/>Excellent work.
Dec 15 06:55:00 1h 07m Vine Simulator What I liked: <br/>- Pixel art looks great <br/>- Dynamic simulation of the vine down to the individual pixel works very well <br/>- Feels good to play, polished <br/>- Music is simple but fits with the mood <br/> <br/>What I think could be improved: <br/>- Sometimes its hard to tell which direction the vine is going on, maybe the indicator should be closer to the head? <br/>- Hard to tell how much of an affect touching water is having on your water levels.
Dec 15 07:03:00 8m 00s Whack-a-Mouse What I liked: <br/>- Very tactile and satisfying game play <br/>- Visuals clearly convey which button to press <br/>- The panic and intensity when the board starts to fill up <br/> <br/>What I think could be improved: <br/>- Difficulty ramps up too fast IMO, it seems like it would be impossible to get much further than 90
Dec 15 07:20:00 17m 00s Tailwind I would love to play this properly, but I am prevented by random slow-downs (game slows to half speed) and stutters that occur every few seconds.
Dec 15 08:04:00 44m 00s Snowballin' Fun little experience. Seems very difficult to lose, but maybe that was intended. The procedural generation is nice; I especially like the way the terrain pops up in front of you, although when you get big it becomes pretty obvious. Low poly art is good too. Nice work!
Dec 15 08:27:00 23m 00s OrbiHop This game is great. Fluid and dynamic orbiting mechanics, lots of levels, effective controls as well as each level being a sort of puzzle. The "shadows" on the planets are also a nice touch. Only thing it could use is some music.
Dec 15 08:55:00 28m 00s V BALL What I liked: <br/>- Controls feel wonderful and responsive <br/>- Well designed and effective levels <br/>- Simple but nice visual style <br/>- Runs very well in the browser <br/> <br/>What could be improved (IMO): <br/>- An explanation of how there are actually three ways to push the controls would be nice (took me a while to figure it out) <br/>- More levels (of course this is unreasonable given the time restriction, but there's so much potential here). <br/> <br/>Excellent work.
Dec 15 09:30:00 35m 00s Growth Industries Excellent game, one of the best I've seen so far. Simple but deep game play that rewards you for thinking ahead and setting up synergistic combinations of tiles. The game itself also feels well made and is enjoyable to play. Great work!
Dec 18 11:18:00 73h 48m Concrete Jungle This is one of my favourites so far. Very appealing art style, smooth and satisfying gameplay, nice music. The time lapse effects are an excellent touch.
Dec 23 03:03:00 111h 45m UPSQUID Awesome entry, feels very well made. The style, art, and audio are excellent in their own right, but become even better when combined. At first I had trouble with the controls, but after figuring it out (after dying a few times) the game became significantly more enjoyable and felt good to play. Only suggestion is more interesting obstacles in the level. <br/> <br/>Nice work!