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DomNomNom

Feedback comments for LD34

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TimestampSince previousGameDomNomNom's comment
Dec 14 03:36:00 Endless Rallye It's a simple game but it seems feature complete for what it needs to be. <br/>The audio does not play in firefox. <br/>For future highscore boards it might be worth to validate the submitted score: You could send a recording of the players inputs to to the server and check that your end up with the same result. <br/>Overall, a small but complete game.
Dec 14 04:36:00 1h 00m Circle Defender Sometimes bouncing the cubes off feels inconsistent in terms of which direction they end up bouncing in. <br/>The yellow-on-white of the player does not provide a lot of visual contrast. Adding an outline to the player would address this. <br/>Do you currently ramp up the difficulty? Spawning less enemies earlier and more later would be a good idea.
Dec 14 04:46:00 10m 00s L00k This concept about toying with the illusion of depth is similar to how I've approached designed my game: http://ludumdare.com/compo/ludum-dare-34/?action=preview&amp;uid=8101 <br/> <br/>This seems to lack both a win and a loose condition. Giving the player a objective would be a much more compelling experience.
Dec 14 04:52:00 6m 00s Little Big Dash Cool mechanics. <br/>I find that it can be unintuitive to figure out how how the character will jump given how tall they are. If there was a UI thing (like a dotted parabola) that would how me the jump arc it would make it a lot more fun. <br/> <br/>Also the speed of the level is quite fast, giving me almost no time to plan on whether I need to grow or stay the same height. <br/> <br/>Overall a decent mechanics-focused entry.
Dec 14 05:07:00 15m 00s Walter the Wise I really like the innovative controls and how they match the quirky wizard going pew-pew-pew everywhere. <br/> <br/>Lightning seems to be a bit Over Powered compared to fireballs. <br/> <br/>Having enemies that require both types of magic to kill would be a cool extension to the game. <br/> <br/>Overall, a appropriate set of unique game mechanics implemented nicely making it fun to play.
Dec 15 05:20:00 24h 13m Subcell The ship building system is quite impressive for a competition of this scale. <br/> <br/>Sadly the combat element of the game suffered as a result as it. I was getting this error for multiple tries after playing for a few minutes main.lua:357: attempted to index variable 'b' (but it is nil) <br/> <br/>Reminds me quite a bit of Captain Forever.
Dec 15 05:29:00 9m 00s Zen Jen I loved the little touches of "I'm not really hungry" and the end. <br/>The gameplay is a bit simplistic but the narrative-through-gameplay makes up for it.
Dec 15 05:33:00 4m 00s Tap Root Wasn't able to play due to the 2+ controllers requirement. <br/> <br/>Whoa, what are you doing with half a gigabyte of assets?
Dec 15 05:45:00 12m 00s 1 Button Wizard X2 Quite a wide variety of possible moves and interactions. <br/>Graphics weren't great but it is a consistent style. <br/> <br/>Props for having a nice in-game tutorial. <br/>Overall, I did enjoy the gameplay quite a bit.
Dec 15 05:56:00 11m 00s Grow and Match Neat game mechanic concept although I found it a bit slow to play and do the actions that I wanted <br/>Swapping the semantics for colours/numbers would be quite cool as that way it's easier to preempt when to move away from a small globe. <br/>Well done for having multiple stages that introduce complexity.
Dec 16 04:34:00 22h 38m Decider in Chief Neat little story game. had me entertained for a few replayes <br/>Some of the "Mission accomplished" links don't seem to logically follow from the actions that were taken. <br/>Since browsers remember which links you clicked on, that makes for a nice way of exploring the options
Jan 8 13:43:00 561h 09m Dead Man's Volley Great game. <br/>the bullet hell bits are a lot easier than the sometimes super fast pong balls. <br/> <br/>Is some of the content inspired by homestuck? <br/>The music and the player character have quite the similarities