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DomNomNom

Feedback comments for LD32

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TimestampSince previousGameDomNomNom's comment
Apr 21 02:12:00 Functor The game looks gorgeous and also sounds nice. My main criticism is that important information on how to play the game is miscommunicated: <br/> <br/>When I first started the game, I didn't even notice the text on the side as the challenge was already on and I was blasting away at the towers randomly. <br/>There seems to be no way to see what the maximum tower height is or what specifically to do to reduce tower height. Since big text at the bottom was "tower height" I presumed you just had to dig all the towers as low as possible. <br/> <br/>Also the placement of the functions is really awkward as the player constantly has to look back and forth between the corner of the screen and the center. Wouldn't it be better if the two options were on the left/right side of the crosshairs? <br/> <br/>I haven't found good use of the sin and rand() functions <br/>they don't seem to do enough to affect the towers. <br/>I find some of the x*x function name misleading: x*x acts more like 2*x rather than x^2. at low values of x (between -1 and 1), x*x should decrease (tend towards zero) <br/> <br/>Overall I still enjoyed the experience given it's very appealing presentation.
Apr 21 02:24:00 12m 00s You Are Tim Interesting combination of Sokoban and a company of myself. Once I've started typing in here and the game lost focus it was impossible to re-gain focus to the game to continue playing. refeshing the page reset the entire game.
Apr 22 00:35:00 22h 11m Exotic Butterfly Net Managed to clear easy+normal and get to the boss in hard. <br/>I find the difficulty curve is quite well balanced between the three difficulties. <br/> <br/>Some criticism: <br/>- at medium and hard difficulty the boss uses the same coloured projectiles as you do, making them unfairly hard to spot when they are coming straight at from above. <br/>- there is no game over screen after you kill the boss <br/>- there is no clear indication that your hitbox is only your head and your feet can touch projectiles. <br/>- the game doesn't seem to be based of the theme. <br/> <br/>Overall, pretty neat that it's a well balanced bullet hell for the GBA
Apr 22 01:57:00 1h 22m Super SALT Helmet Very well implemented game. <br/>Reminds me a lot of starwhals. <br/>the artstyle and the character select screen are almost identical. <br/>The strategy to win the game is too simple though: continuously charge up and wait for people to charge near you first.